156,066 Commits over 4,536 Days - 1.43cph!

10 Months Ago
Forgot to commit changes from yesterday, added a score HUD
10 Months Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
10 Months Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
10 Months Ago
Entered commands always generate a new timestamp
10 Months Ago
Put console command input box at the very bottom of the window
10 Months Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
10 Months Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
10 Months Ago
Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
10 Months Ago
Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
10 Months Ago
Console null check, removed unused vars
10 Months Ago
Developer tools tab init fix Console UI NRE fix
10 Months Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
10 Months Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
10 Months Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
10 Months Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
10 Months Ago
Pressing tab with F1 menu open cycle through all the tabs
10 Months Ago
Added HasConsoleInput()
10 Months Ago
Deer skull mask repose
10 Months Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
10 Months Ago
Clean: get rid of debug logs Tests: none, trivial change
10 Months Ago
npc_missiledefense model + code adjustments * works better now Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
10 Months Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
10 Months Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
10 Months Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
10 Months Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
10 Months Ago
Ensure input is displayed brighter than logs
10 Months Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
10 Months Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
10 Months Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
10 Months Ago
simple modders red puzzle prefab
10 Months Ago
Final cliff placement.
10 Months Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
10 Months Ago
Floating cities scene2prefab
10 Months Ago
merge from vehicle_large
10 Months Ago
merge from boat_building
10 Months Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
10 Months Ago
compile fixes
10 Months Ago
breaking BaseSculpture down into multiple files, getting unmanageable
10 Months Ago
Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
10 Months Ago
merge from pointgrid_to_sdf
10 Months Ago
small cleanup
10 Months Ago
Slightly broken attempt at parallelizing ball collisions
10 Months Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
10 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
10 Months Ago
10 Months Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
10 Months Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
10 Months Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
10 Months Ago
10 Months Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice