156,052 Commits over 4,536 Days - 1.43cph!

10 Months Ago
Tank Top repose male/female
10 Months Ago
Collared Shirt repose male/female
10 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
10 Months Ago
powerplant update
10 Months Ago
merge from powerplant_dropzone
10 Months Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
10 Months Ago
Loadouts tab styling
10 Months Ago
drop zone moved, prevents hackable dropping on lighting
10 Months Ago
merge from fillwater_improvements
10 Months Ago
merge from helicopter_flare_balance_pass
10 Months Ago
merge from harbor_swingbridge_parent_fix
10 Months Ago
merge from m15_3p_emmisive_fix
10 Months Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
10 Months Ago
merge from rivals
10 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
10 Months Ago
Merge from food_qol
10 Months Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
10 Months Ago
Merge from main
10 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
10 Months Ago
Merge from parent
10 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
10 Months Ago
Fixed missing ghost ship map marker
10 Months Ago
Merge from fog_multithread_fix
10 Months Ago
Move test scene
10 Months Ago
10 Months Ago
Compile fix
10 Months Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
10 Months Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
10 Months Ago
10 Months Ago
Splatting
10 Months Ago
Saving/loading
10 Months Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
10 Months Ago
Fix "ShouldBeRunning()" getting inverted during refactor
10 Months Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class
10 Months Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
10 Months Ago
Add convars to control pool refilling - refill_max_concurrency (default max 5 jobs queued) - refill_mode (0 = off, 1 = main thread, 2 = InstantiateAsync) - refill_immutable_optimization (assumes source prefab isn't being modified) - refill_max_per_job (max number of prefabs submitted per job (default 30) Better detection when no work is being done and avoiding burning the budget Target refilling each pool to 50% to avoid constantly deleting extra prefabs if the pool is always full - hardcoded for now Simplify main thread refilling, don't worry about overshooting budget since it can be set small and we want to move to async which doesn't risk overshooting
10 Months Ago
Forgot to commit changes from yesterday, added a score HUD
10 Months Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
10 Months Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
10 Months Ago
Entered commands always generate a new timestamp
10 Months Ago
Put console command input box at the very bottom of the window
10 Months Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
10 Months Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
10 Months Ago
Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
10 Months Ago
Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
10 Months Ago
Console null check, removed unused vars
10 Months Ago
Developer tools tab init fix Console UI NRE fix
10 Months Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
10 Months Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
10 Months Ago
Fixed a bunch of console order of execution errors now that we do init in a different place