137,860 Commits over 4,324 Days - 1.33cph!

Yesterday
Fix reload sounds not playing (does not support swapping weapons for now)
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
Yesterday
Flagged more prefabs to be deployable on boats
Yesterday
texturing progress - apartment complex prefabing windows and glass, S2P scene
Yesterday
merge from main ( kept destination viewmodel prefab conflict changes)
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
Yesterday
merge from painting_autosave_timer -> painting_qol_fixes
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
2 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
2 Days Ago
codegen
2 Days Ago
Forcing a shader variant change to trigger variant compilation
2 Days Ago
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2 Days Ago
merge from main (needs a codegen)
2 Days Ago
Fix boat related client/server field mismatches.
2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
merge from boat_socketparent_fix
2 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
2 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
2 Days Ago
Fix scoreboard issues
2 Days Ago
scientist_spawner_new_boats
2 Days Ago
Ensure oilrig and crate hacking rhibs are also included
2 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
2 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
2 Days Ago
Added ioentity.allowed_on_boats, default to false for now
2 Days Ago
Codegen
2 Days Ago
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2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
merge from shader_variant_cleanup
2 Days Ago
scientist_spawner_new_ai -> main
2 Days Ago
Merge from improve_sail_deploy
2 Days Ago
Merge from wearable_icons_fix
2 Days Ago
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2 Days Ago
More accurate colliders
2 Days Ago
Flip the condition
2 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
2 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
3 Days Ago
merge from main