198,679 Commits over 4,140 Days - 2.00cph!
Remove Skybox/Procedural instead, we don't use it
Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it
Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
Also search for wearables when generating PropRenderer manifest
- display progress bar when generating manifest to give you hope it's working
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue
Applied on some premium images
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
Switch from showing the scene view in the preview window to running the Screenshot() method every frame
- applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
Explicitly pull compute shaders into content.bundle
Setup heart particle effects when you favourite a server
Add ParticleEffectForUGI
Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
Skin viewer parallax when moving the mouse around
Merge from trimmed_asset_warmup/scene_warmup
Fix running in editor with use bundles off
Fix destroying and recreating render textures over and over until it starts throwing errors
Hopefully fix mac path issue
Move logging to editor/development builds only
Always include SKybox/Procedural shader for ReflectionProbeEx
Delete all prop renderers in the scene when switching the selected prefab
- fixes renderer objects not being deleted after the editor window is closed and reopened
Skin viewer v2 baseline, using twitchdrop renders models and lighting
Can now select prefabs, modify their values in the custom inspector and have them update the render
improve code quality and unsubscribe from events
fix mesh particle placement and LODS
Merge from trimmed_asset_warmup/scene_warmup
fix mesh width for clients
Fix preview window not redrawing every frame
Update icon renderer manifest
Spawn the prefab in the scene when you click it instead of setting one to active
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
Fix destroyed PropRenderer causing NRE and failing to draw window
Deleted some stuff I won't need
Re-implemented the skin viewer in item store modal
merge from Twitchdropsrender
Update iconrenderer_improvements/batch
merge from main -> iconrenderer_improvements
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
rpg viewmodel animation update setup in unity
Moved some files in the right folders
Cleaned up store limited modal, tags are working
Bugfix: conditionally start bootstrap timer since it can be null
Tests: none, trivial change
Buildfix: remove dead burst code and move job to namespace
Avoids name mangling shenanigans
Tests: build client locally
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Add support for a subheader