160,214 Commits over 4,566 Days - 1.46cph!

44 Days Ago
Removed harvesting wolf skull from all farm animals
44 Days Ago
Fixed duplicate LODGroups on Bull, cow, lamb and sheep ragdolls
44 Days Ago
Enable r/w on fence_gate_col
44 Days Ago
Fix animation NRE in Trans_ChasedFromBehind Fixed labels on livestock prefabs Add new meat to manifest Fixed missing parameter on sheep state machine
44 Days Ago
merge from main
44 Days Ago
Fix ViewModelCamera null rendertarget on BIRP
44 Days Ago
Fix DeferredMeshDecals null rendertarget on BIRP
44 Days Ago
Update raditation RRP volume vignette values
44 Days Ago
Merge from blue_noise_dithering
44 Days Ago
Removed the space from the items shortname, minifridge can now be used as an emoji in chat
44 Days Ago
Disable RRP water additional lights for parity
44 Days Ago
- Fixed coloured sky lanterns missing descriptions - Removed outdated research table warning - Fixed boltie description typo
44 Days Ago
Implement upscaling method options (nearest, linear, bicubic, biquadratic, catmull-rom) and move sharpening pass to after upscale
44 Days Ago
Hacky compile fix to get builds working
44 Days Ago
Merge from main
44 Days Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
44 Days Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
44 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
44 Days Ago
Stripped interlocked usage, more cleanup
44 Days Ago
move convars around
44 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
44 Days Ago
Merge from sep_2026_mesh_checks
44 Days Ago
Merge from main
44 Days Ago
Merge from icon_generator_rework
44 Days Ago
Alt dragging now rotates the light of the icon
44 Days Ago
Add in an event for the loading screen image shown
44 Days Ago
Ran an optimisation + performance pass to the new console terminal improvements, added profiling
44 Days Ago
Merge from main
44 Days Ago
Merge from torch_hash_warning_fix
44 Days Ago
respect water layer toggle in RRP
44 Days Ago
Fix HttpContent being double disposed
44 Days Ago
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
44 Days Ago
merge from main
44 Days Ago
merge from render_pipeline_testing
44 Days Ago
fix underwater bubbles not working in RRP
44 Days Ago
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
44 Days Ago
merge from main -> sentry_upload
44 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
44 Days Ago
- Basic script setup - Initial IO power input
44 Days Ago
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44 Days Ago
Fix compile error
44 Days Ago
merge from render_pipeline_testing
44 Days Ago
fix regression with water drop shader refraction in BRP
44 Days Ago
main -> grenade_client_prediction
44 Days Ago
main -> biofuel_generator
44 Days Ago
Hide the panels a little bit if you are orbiting around the character
44 Days Ago
Tests for new way of reading logfile
44 Days Ago
Fix wooden and bone arrow world model gibs
44 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
44 Days Ago
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