155,504 Commits over 4,536 Days - 1.43cph!

52 Days Ago
Cleaned out old ground plane
52 Days Ago
Sat remains improvements.
52 Days Ago
merge from main
52 Days Ago
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
53 Days Ago
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
53 Days Ago
Prevent ghostships from checking mainland navmesh
53 Days Ago
merge from cui_updates
53 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
53 Days Ago
merge from main
53 Days Ago
merge from demo_ui_2
53 Days Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
53 Days Ago
Merged Pull Requests * Fixed spawnmenu Lua error * Removed unnecessary material override for Ep2 Antlion Guard Fix a crash with vehicles on level transitions
53 Days Ago
merge from fix_itemmanager_domain_reload -> main
53 Days Ago
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
53 Days Ago
merge from demo_ui_2
53 Days Ago
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
53 Days Ago
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53 Days Ago
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53 Days Ago
update from main
53 Days Ago
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53 Days Ago
Fix NRE in FinishLoadingRoutine
53 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
53 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
53 Days Ago
merge from fix_elevator_button_restart -> main
53 Days Ago
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
53 Days Ago
Bump CPS
53 Days Ago
Additional potential UI state/race fix
53 Days Ago
Merge from satellite_crash
53 Days Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
53 Days Ago
merge from game_room_dlc
53 Days Ago
fix darts animationevent tag
53 Days Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
53 Days Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
53 Days Ago
fix manifest missing wtp & gas station entities
53 Days Ago
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53 Days Ago
merge from fix_bag_nickname -> main
53 Days Ago
merge from game_room_dlc
53 Days Ago
merge from darts_game
53 Days Ago
Merge from satellite_crash
53 Days Ago
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53 Days Ago
53 Days Ago
Embed rust utk
54 Days Ago
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54 Days Ago
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54 Days Ago
Merge from PlayerMaintainedMonuments
54 Days Ago
Merge from pmm
54 Days Ago
Maintained monuments related .meta changes from running manifest
54 Days Ago
Manifest
54 Days Ago
Restore changes to large Oilrig Run testlists, codegen, localization