128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixing up floating walkway transforms in level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: BaseRaidBench - local player now spawns on the spawn marker
Looks in the wrong direction - will fix next
Tests: ran the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - add a run that spawns base and players in it under attack
- Removed baseRaid5 and baseRaid25
Local player spawns/teleports to the wrong position - will fix next.
Tests: ran the scene locally
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix BBS bone name conflict with ladders
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduce initial capacity of the projectile stable index cache
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Naval Improvised Planks Textures and Materials
Added Naval Improvised Planks Model and LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-add party invite modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Base for Quickjoin system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reimplemented Discord/Friends changes from the latest update (still missing a few minor things)
UIChat supports canvas disable rather than set active
Better store hero error handling
Better store hero retry
Fixed bootstrap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add command to list reported players with count of how many reports, server only
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed limited tab scrollbar
Added on hover shadow anim
Removed saved true on store and inv convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add newly generated projects to the solution build configuration, otherwise the solution won't build. 
TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cannons can now be placed after boat construction
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: DemoBuildingsViewer - always visualize spawn markers
Simplifies scene setup
Tests: used in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: SpawnMarker.SpawnType are now proper bitflags
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Clean: move Building to Benchmark namespace
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - export spawn markers
Tests: ran the export with couple markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated limited tab styling
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed BatchedWaterRays option and disabled codepath
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LOD3 textures for floating walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                New: editor-only SpawnMarker for DemoBuildingsViewer
- automatically links up to nearest building, but can override
Allows to anotate the scene with spawn markers and link up to the nearest building. Needed for more complex benchmark setups
Tests: loaded staging demo and checked how gizmos draw
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: extra scopes for Projectile perf tests
Tests: ran the perf tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                corrected profile region name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable burying on seasonal weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable burying for attachments (splitting this so its easier to subtract if needed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Defer hiding the loading screen until after returning to the menu scene
Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable burying on a set of weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bugs, make expiry time into a cvar, add random chance to bury an item, don't allow items to be buried by default.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't try to return prefabs to the pool if the map is being unloaded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store, home styling improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Playtest and iterate on shotgun scientist behaviour, more hit and run, sneaking and setting up ambushes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rust logo button not going back to home
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced TraceWaterSpheres/TraceWaterRays with batched deferred version, scheduled with dependency on batched physics queries, so call to Complete will include both the queries and the water traces
- GamePhysics.TraceBatched now runs 4 serial Commands->WaterTrace in parallel to eachother rather than completing all physics queries before doing water traces
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed crate names vanishing after switching language
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tracked down missmatching profiler begin/end samples to ItemPreviewIcon, after a short 3 hour hunt.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed old store convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some layout issues with material names in steam inv screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed settings menu search returning disabled options
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added last remaining COL meshes for floating walkway
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make it so buried items don't expire while the server is down, rename expiry time to match the new behaviour. Fix buried items not saving.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin viewer never loading skins when not connected to a server