reporust_rebootcancel

138,044 Commits over 4,505 Days - 1.28cph!

4 Months Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
4 Months Ago
Dynamic pricing support (nearly there!)
4 Months Ago
merge from dragbyangle_rebalance
4 Months Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
4 Months Ago
merge from main
4 Months Ago
merge from deepsea_loot_balance
4 Months Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
4 Months Ago
merge from playerboat_player_transfer_fix
4 Months Ago
replicated previous fix in jobs version of code
4 Months Ago
merge from playerboat_player_transfer_fix
4 Months Ago
merge from main
4 Months Ago
merge from spraycan_barrels_support
4 Months Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
4 Months Ago
Prefix nav logs correctly in RustNavmeshAgent
4 Months Ago
Convert all old scientists to use new navmesh agent
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Actually assign culling value in cullingtest
4 Months Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
4 Months Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
4 Months Ago
Check default navmesh is built and log error if not in agent queries
4 Months Ago
Revert last commit
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Change culling test to check using map of device ids
4 Months Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
4 Months Ago
build skins for industrial salvaged shelves
4 Months Ago
industrial electric furnace - item updated - skin
4 Months Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
4 Months Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
industrial auto turret - updated item skin
4 Months Ago
Resolved stale state issue, tidied bootstrap
4 Months Ago
some more world layer setup for recent props
4 Months Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
4 Months Ago
Updated Foldable Table Prop to World Layer
4 Months Ago
Updated Firewood and Firewood Holder Prop To World Layer
4 Months Ago
Updated Makeshift Coffee Table Prop to World Layer
4 Months Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
4 Months Ago
merge from tincanalarm_v2
4 Months Ago
Can add flares inside the tin can alarm
4 Months Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
4 Months Ago
merge from main
4 Months Ago
industrial auto turret - fix localization and linked skin to industrial sitem
4 Months Ago
merge from main
4 Months Ago
merge from spraycan_barrels_support
4 Months Ago
industrial dlc - fix sitem localization
4 Months Ago
toggled hidden in workshop on shelves and barrels skinnable assets
4 Months Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
4 Months Ago
industrial electric furnace - remove redundant prefab
4 Months Ago
merge from socialmenu_optims