128,910 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge from waterpump_occlusion_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fluid switch and powered water purifier loop audio now also affected by occlusion.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smart mode sorting (mode priority first then players)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                enabled batched projectiles by default
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Swap to buffer list as its faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bake mode into server info instead of ui entries
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP work to speed up culling (AVX fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Display proper mode in server entries
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from tugboat_toot 🎺
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjuested LOD distances on floating walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore changes and fix compile errors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Updated the Rust Render Pipeline asset to hook up the new pipeline shader assets.
- Updated the plastic .ignore config to ignore the .git folder from the Rust.RenderPipeline package.
- Updated the packages-lock.json to have the correct name for the Rust.RenderPipeline package.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the Rust Render Pipeline package back to the project
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reducing tricount of some floating walkway LOD0s
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removing Rust Render Pipeline package so it can be renamed
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Individual trigger re-parenting test.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing out drawing on the in-game map, only has basic functionality right now
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player
This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error from monument scene being deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Featured skin tile tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up store featured tab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deprecate_old_monument_scenes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix home store hero reliance on video length - didnt work at the best of times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an ordering issues with store tiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server browsers virtual scroll heights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory is now using virtual scroll, that was a pain
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> deprecate_old_monument_scenes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better hero logic behaviour (especially when steam is down)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added canRepairIfCraftingBanned option to game modes, enabled on hardcore
Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear local fog of war when disconnecting from a server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed steam inventory items not resetting themselves before being recycled
Added some client prediction so we don't call refresh too often and end up with outdated cached data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer fixes and tweaks