reporust_rebootcancel

128,815 Commits over 4,232 Days - 1.27cph!

4 Months Ago
rpg viewmodel animation update setup in unity
4 Months Ago
Moved some files in the right folders
4 Months Ago
Cleaned up store limited modal, tags are working
4 Months Ago
Menu Prefab
4 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
4 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
4 Months Ago
cleanup profile region
4 Months Ago
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4 Months Ago
Underground config.
4 Months Ago
Add support for a subheader
4 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
4 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
4 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
4 Months Ago
Cart button nre fix
4 Months Ago
Fix SteamId copying button on streamer mode
4 Months Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
4 Months Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
4 Months Ago
Updated test save with a couple of larger built boats, including cannons.
4 Months Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
4 Months Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
4 Months Ago
Revert 125318, try it again later
4 Months Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
4 Months Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
4 Months Ago
Missed a loading indicator
4 Months Ago
Settings page styling
4 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
4 Months Ago
Very placeholder initial cannon firing
4 Months Ago
Added parameter to Tooltips for standardized popup time-delay options
4 Months Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
4 Months Ago
moved most of HitTest generation to a transform job
4 Months Ago
Compass 3rd person anim updates
4 Months Ago
hide clear button
4 Months Ago
Settings, sidebar and flex search
4 Months Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
4 Months Ago
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4 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
4 Months Ago
Reimplemented server favouriting
4 Months Ago
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
4 Months Ago
Merge from main
4 Months Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
4 Months Ago
Premium icon mip maps
4 Months Ago
Clean up new loading status indicators
4 Months Ago
Bugfix: DemoBuildingsViewer - fix missing walls - Manually pre-process prefabs to get around editor skipping preprocessing - Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs - Gather building entities from all keyframes Tests: loaded biggest base from my cleint demo - matches how demo renders it
4 Months Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
4 Months Ago
lock.key.item description update
4 Months Ago
further batched projectile improvemenets - jobified position/rotation writeback, 10x faster - adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements Tests: all projectile tests passing
4 Months Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.