128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
        
            
            
            
                
                Removed ability to repair helicopters that are in flight
                
                
                
                
                    
    
        
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                Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
                
                
                
                
             
         
        
            
            
            
                
                Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
                
                
                
                
             
         
        
        
            
            
            
                
                conditional art models, textures, material and initial prefabs setup
                
                
                
                
             
         
        
        
            
            
            
                
                Added sounds and support for an audio cue for when the wheel is centred
                
                
                
                
             
         
        
            
            
            
                
                Realign rear turret again
                
                
                
                
             
         
        
            
            
            
                
                Merge from shadow_cascades_light_leak_fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                edited small engine anims as they were too subtle previously
                
                
                
                
             
         
        
            
            
            
                
                Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine.
Make LookingAtEngine virtual on VehiclePrivilege.
Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
                
                
                
                
             
         
        
        
            
            
            
                
                Recreate the left,right and single 50 cal entities with the new prefabs
Get it hooked up like before
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE in server builds when scientists are talking to each other
                
                
                
                
             
         
        
            
            
            
                
                - Create buffers with correct flags according to `buffer_upload_mode`
- Set default buffer upload mode to be "indirect" (1)
- Disallow changing `buffer_upload_mode` during gameplay
                
                
                
                
             
         
        
            
            
            
                
                Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes
Tests: compiles in editor
                
                
                
                
             
         
        
            
            
            
                
                added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans
colour more inline with icon
                
                
                
                
             
         
        
        
        
            
            
            
                
                Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> pt_boat_2
                
                
                
                
             
         
        
        
            
            
            
                
                Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2
Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge.
Tests: none, trivial merge
                
                
                
                
             
         
        
            
            
            
                
                Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
                
                
                
                
             
         
        
            
            
            
                
                Add projectile info for cannonballs
                
                
                
                
             
         
        
            
            
            
                
                iterations on the plank audio files
                
                
                
                
             
         
        
            
            
            
                
                Added warhammer store page prefabs, using placeholder assets for now
Added a scroll view to the store DLC page
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - adjusted weapon position on wild west DLC racks
                
                
                
                
             
         
        
            
            
            
                
                texture import setting tweaks to xmas floor and ceilingpapers
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - weapon rack peg adjustment to fix clipping
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - world model collider and weapon rack adjustments
                
                
                
                
             
         
        
            
            
            
                
                added gibs for the boat building platform and correct referenced them in .deployed prefab. 
fixed shading issues on platform
                
                
                
                
             
         
        
            
            
            
                
                structure to query drag by angle from flattened pre-baked data (dummy data for testing)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix steering wheel/mailbox issue (properly this time?)
                
                
                
                
             
         
        
            
            
            
                
                enabled texture streaming (mips) on halloween wallpaper textures
                
                
                
                
             
         
        
        
            
            
            
                
                moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
                
                
                
                
             
         
        
            
            
            
                
                merge from Project_Hammer
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE on boot caused by chicken coops
                
                
                
                
             
         
        
        
            
            
            
                
                Buildfix: add missing CLIENT guards
Tests: build all configs locally