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135,177 Commits over 4,324 Days - 1.30cph!

2 Years Ago
Set dressing harbor2 progress materials decal layer #
2 Years Ago
Merge main
2 Years Ago
Added base
2 Years Ago
merge from main
2 Years Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
2 Years Ago
Reposed hide shoes to match updated player rig
2 Years Ago
Set dressing harbor2 progress materials decal layer #
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
shifted a bunch of materials' decal layer to #3
2 Years Ago
mossy ground decal
2 Years Ago
Glass & rock impacts
2 Years Ago
merge from metal_detector
2 Years Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
2 Years Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
2 Years Ago
Server compile fix
2 Years Ago
Another autospin fix
2 Years Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
2 Years Ago
Allow disabling interaction
2 Years Ago
Remove skybox from test scene
2 Years Ago
Fixed some skins still not loading in the skin viewer test scene
2 Years Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
2 Years Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
2 Years Ago
Instant flags and rate check.
2 Years Ago
Merge from main
2 Years Ago
Pooling fix
2 Years Ago
Applied subtle fade in and out to backpack UI when opened/closed
2 Years Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
2 Years Ago
merge from backpacks
2 Years Ago
Fix compile error of editor holster tool
2 Years Ago
Set dressing harbor2 progress mossy tire stacks material variant
2 Years Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
2 Years Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
2 Years Ago
Source Updates
2 Years Ago
player update. exported building plan animations
2 Years Ago
Reposed hide shirt to match updated player rig
2 Years Ago
backpack wb1
2 Years Ago
City hall colliders / glass colliders
2 Years Ago
Potential fix for Particle Accum Layer breaking when rotating object
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
mossy containers mossy rubble piles mossy plywood walls
2 Years Ago
Moved legacy shelter icon layer to be the same as sleeping bags
2 Years Ago
Restore the additional detection distance range
2 Years Ago
rebuilt manifest
2 Years Ago
player update. updated bandage animation set and entity
2 Years Ago
merge from metal_detector
2 Years Ago
Merge from alternate_detection
2 Years Ago
Merge from metal_detector