136,847 Commits over 4,444 Days - 1.28cph!
Merge from media_projects
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call.
- Fixed gameplay now that these additional options are allowed.
One more layout change
Updated the scientist/animal icons in the extended life stats now that we have better icons
Layout, hide stats button
Added warning to death screen
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
Proper reference to global network group
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge
Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
Merge from hide_health_aim
Rebuilt Small Rubbish Skip Prefab to have correct Scale and Rotation values
Updated Small Rubbish Skip Folder Locations
Updated Small Rubbish Collider Locations to be in the correct position
merge from ship_patrol_path_vis
merge from mission_disabled_ui_fix
merge from hide_health_aim
merge from crane_attachment_flyhack_fix
Updated Small Rubbish Skip Materials and Textures
Updated tiger assets - lods and materials
Merged main into wiretool_fixes2
Can build vphysics now
No 64bit builds though, not shipping actual builds
Added optional argument to NPC:StopMoving - immediate (defaults to true)
Create Build-GameProjectsPhysics.bat
Prevent invalid input to render.DrawWireframeSphere
Fixed a long freeze on disconnect from maps with huge nav meshes
setting up blunderbus 3rd person in unity
setting up blunderbus 3rd person in unity
Hack to ensure damage effect comes up
Can now grab count of hackable counts on cargo
Cargo will now stay long enough for the last crate to be looted should it exist
Strip roman candle client gameobjects from server
Merge main - fix conflicts
Merge main - fixed conflicts
added decal layer ID 1,2,3 to terrain material
merge from terrain-decal-fix
merge from coffin_storageadaptor_fix
merge from waterpurifier_guidemesh_fix
merge from fix_recycler_resource_remainder
merge from item_pickup_condense
merge from shelves_barrel_placement_fix
merge from icethrone_collision_fix
materials prep on masterhouse
Legacy bow vm camera anim (copied from hunting bow)
Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
Possible fix for team member UI displaying incorrect values when spectating