125,973 Commits over 4,171 Days - 1.26cph!

3 Months Ago
added batched water tracing and various supporting features - GamePhysics.UseBatchedWaterRays convar to disable for perf comparison, will remove eventually - NativeArray/NativeList expansion can optionally use power of two expansion - Added native-friendly query structures for TerrainHeightMap and ShoreVectors, can add more querying functionality as needed but keeping it lean for now - Modified test cases to be more lenient on float comparisons as Burst compilation introduces variance of around 1e-8 in position results on waves which is more than acceptable
3 Months Ago
host a server modal styling
3 Months Ago
Cleanups / warning fixes Removes hud_centerid and hud_showtargetid which were unused. Added Counter-Strike: Source content to Garry's Mod Separate VPK with models, sounds and materials/textures that is mounted if CS:S is not manually mounted. The version shipped with GMod does not have any music or voice over, duplicate content or any of the maps. Adding Half-Life 2 Episodic content as fallbacks Again, no voice over or music, but models, materials and sound shipped. Remove sw.vtx from CSS vpk Enable Episodic spawnmenu content (NPCs/Vehicle/Entity) by default
3 Months Ago
Server browser filter section now starts at the top of the filters
3 Months Ago
ghost ship interior progress
3 Months Ago
Fix search bar close button being offset to the right when clicking
3 Months Ago
Feedback changes
3 Months Ago
Fixed the refresh buttons pixot being offset
3 Months Ago
merge from main
3 Months Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
3 Months Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
3 Months Ago
Change UI sounds and fix NRE when deployed in third person
3 Months Ago
prefab host server modal
3 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
3 Months Ago
Anchor prefab/script setup. Manifest.
3 Months Ago
Animations and Server browser tabs
3 Months Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
3 Months Ago
Update Gesture icons to 512x512
3 Months Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
3 Months Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
3 Months Ago
Anchor boiler
3 Months Ago
Fix scientists looking at your feet instead of your head
3 Months Ago
merge from minigun_3p_fix
3 Months Ago
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3 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
3 Months Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
3 Months Ago
Update: BaseRaidBench - set batched mode as default for scene
3 Months Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
3 Months Ago
Fix some issues running the editor using bundles instead of repo assets
3 Months Ago
Server browser design clean up
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
merge from outpost_mission_fail_cooldown
3 Months Ago
merge from snapping_cant_deploy_fixes
3 Months Ago
merge from snapping_buildingblock_padding_fix
3 Months Ago
merge from abyss_barrel_sitem_remove
3 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
3 Months Ago
Compile fixes
3 Months Ago
More gesture wheel fixes
3 Months Ago
Polished gesture list, split assigned and unassigned gestures
3 Months Ago
Apply delta time
3 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
3 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
3 Months Ago
Compile fix
3 Months Ago
UI_Window warning editor only
3 Months Ago
Gesture menu progress