130,050 Commits over 4,201 Days - 1.29cph!

47 Days Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
47 Days Ago
Fix compile errors
47 Days Ago
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47 Days Ago
PrefabIDs, manifest.
47 Days Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
47 Days Ago
Allow full stop in seek state
47 Days Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
47 Days Ago
merge from climate -> deep_sea
47 Days Ago
fix HUD Vitals sorting layer overriding prefab value
47 Days Ago
Use 2D Distance instead Compile fix
47 Days Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
47 Days Ago
Refactoring gun displays to use nested prefabs
47 Days Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
47 Days Ago
properly centered drone action prompt label on computerscreen ui
47 Days Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
47 Days Ago
tropical palm server files
47 Days Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
47 Days Ago
Re-apply part of merge manually
47 Days Ago
Codegen
47 Days Ago
Setting up server palm trees entities.
47 Days Ago
merge from deep_sea -> deep_sea/climate
47 Days Ago
merge from demoshot_ui_fix
47 Days Ago
Fixed demo shot list UI text issues
47 Days Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
47 Days Ago
Revert accidentally touched file
47 Days Ago
merge from more_options
47 Days Ago
47 Days Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
47 Days Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
47 Days Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
47 Days Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
47 Days Ago
merge from deep_sea/wipe
47 Days Ago
Viewmodel_Shotgun_Shells -> main
47 Days Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
47 Days Ago
fix texture declaration, gizmo radius
47 Days Ago
oil rig leg variants
47 Days Ago
Floating city scene progress
47 Days Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
47 Days Ago
merge from drone_storage_slot
47 Days Ago
merge from main
47 Days Ago
Taller volcano smoke variant
47 Days Ago
merge from naval_update
47 Days Ago
merge ghost ship variants to naval_update
47 Days Ago
Add ghostship variants to deep sea manager spawning
47 Days Ago
address feedback on thrownweapon modification