137,078 Commits over 4,444 Days - 1.29cph!

2 Years Ago
Removed unused retro TC localization tokens
2 Years Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
2 Years Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
2 Years Ago
merge from spawnview_command
2 Years Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
2 Years Ago
reverted to the og material for house trims
2 Years Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
Merge from main
2 Years Ago
Another gesture list update
2 Years Ago
Redo animator changes
2 Years Ago
Fixed changed crane colour in junkyard, S2P
2 Years Ago
2 Years Ago
Gesture list update
2 Years Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
2 Years Ago
Added killpushbikes and killmotorbikes convars
2 Years Ago
Fix helicopters sleeping at the apex of a bounce
2 Years Ago
Don't allow passenger to access fuel when bike is on
2 Years Ago
Fixed motorbike fuel interaction
2 Years Ago
Switch the fuel gauge emissive on/off too
2 Years Ago
Set up motorbike headlight
2 Years Ago
WIP lighting & related files.
2 Years Ago
Merge from custom_wheel
2 Years Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
2 Years Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
2 Years Ago
Styling, fixes RMB to clear slots Added a reset to default button
2 Years Ago
Cut down version of every monument scene spawner prefab
2 Years Ago
Kickstand spring additional lookat
2 Years Ago
kickstand tweak, removed unused sidecar model placeholder
2 Years Ago
Pedal bikes have a chance to spawn on roads
2 Years Ago
Adjust motorbike wheel height
2 Years Ago
Fixed sidecar suspension. Fixed foot IK NREs on some bikes.
2 Years Ago
Foot IK for the trike passenger, and rotation limits. Removed starter key code.
2 Years Ago
Trike passenger mount added
2 Years Ago
Trike rear wheels turn, though on the wrong axis
2 Years Ago
Set up bike health
2 Years Ago
Assigned the correct gibs models
2 Years Ago
Merge underwater_fog -> Main
2 Years Ago
merging gibs for sidecar and tricycle (merged the tricycle folder in the process)
2 Years Ago
Set up trike cogs
2 Years Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
2 Years Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
2 Years Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
2 Years Ago
Block cl_playerspraydisable Fixed util.GetModelMeshes leaking model refcounts Fixed sprites causing material refcounts going negative Similar case to models - sprite materials becoming available after precaching as error Minor changes Fixed Lua particles leaking material refcount This is fixed by precaching the material just before it is used Restore unmounting of server workshop addons Can be still disabled with `gmod_uncache_test -1` for testing purposes. Apply the fix for NPC death animation blending garrysmod-issues/issues/5891
2 Years Ago
export latest 3p handcuffs anims
2 Years Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
2 Years Ago
Optimised ring road search
2 Years Ago
Basic vehicle visuals port
2 Years Ago
Switch `monument_scenes` convar to be saved
2 Years Ago
merge from wire_slacking/optimisations