156,237 Commits over 4,536 Days - 1.44cph!

58 Days Ago
Fix turret test failing due to weapon default ammo contents
58 Days Ago
handle rare drag-on-open NRE
58 Days Ago
merge from main
58 Days Ago
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58 Days Ago
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58 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
58 Days Ago
Read/write enabled on collision meshes for powerplant fuseboxes
58 Days Ago
Adjust required fuses for different powergrid stages Recyclers outside safezones now have slightly boosted stats with higher powergrid stages. *Subject to change*
58 Days Ago
- Powergrid fuseboxes in the powerplant now only deteriorate the single oldest fuse in their inventory. Next oldest starts deteriorating once oldest becomes broken - Changed 'powergrid.fuseConditionLossPerSec' convar to 'powergrid.fuseLifespanSeconds' and adjusted default value - Make heavy fuse item stackable
58 Days Ago
Update darts with colours for each player - 1p is blue, 2p is yellow (not red bc it blends with board too much) - colours apply in 3 places: viewmodel, thrown darts, and 3p mountable props - improved when darts are cleared from the board in multiplayer, now waits for next player to throw to clear old darts
58 Days Ago
merge from main
59 Days Ago
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59 Days Ago
merge from BoatVendor_BPchange
59 Days Ago
merge from NestHat_T1
59 Days Ago
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59 Days Ago
Minor balance adjustments. - Wood dart for blowpipe 40 > 50 damage to match the crossbow (still has falloff at range) - Blowpipe crafting 25 > 10 cloth - Collared shirt +3% rad +2% projectile. Made a new protectionproperty asset since it shared with the green shirt previously - Bucket helmet - Now costs 20 frags instead of 35 so its no longer somehow more expensive than the bucket. +5% projectile +5% bite damage.
59 Days Ago
merge from demo_ui_2
59 Days Ago
Add demo timeline zooming, horizontal scrolling, re-ordering tracks with click + drag, make animation tracks work with rectangle selection.
59 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
59 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
59 Days Ago
masterkey anim updates
59 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
59 Days Ago
WIP industrial crafter support
59 Days Ago
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59 Days Ago
merge from demo ui 2
59 Days Ago
Fix demo ui 2 rendering over pause menu.
59 Days Ago
Merge from main
59 Days Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
59 Days Ago
Rework satellite loot setup to be inspector driven
59 Days Ago
merge from game_room_dlc
59 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
59 Days Ago
S2P launch site
59 Days Ago
Merge from PlayerMaintainedMonuments
59 Days Ago
Fix supermarket loot fridge not refreshing contents after a server restart Fix issue with other loot containers not saving their current refresh countdown, meaning they restart rather than resume their countdowns on server reboot Remove unused ProtoBuf.Loot definition, replaced with ProtoBuf.LootContainer
59 Days Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
59 Days Ago
Compile fix
59 Days Ago
Merge from PlayerMaintainedMonuments/blockerssubtract
59 Days Ago
Subtractive merge from changeset 155689 Merge from MonumentBlockers
59 Days Ago
Merge from PlayerMaintainedMonuments
59 Days Ago
Merge from main
Rin
59 Days Ago
network++
59 Days Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
59 Days Ago
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59 Days Ago
Adjust walk speed and accel/deccel
59 Days Ago
Fix old AIs not fleeing when player is unreachable
59 Days Ago
Fix old AIs not fleeing when the player is unreachable
59 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
59 Days Ago
Fix old AIs being slower when new navmesh is enabled
59 Days Ago
Merge from WolfHeaddress_Workbench