129,761 Commits over 4,201 Days - 1.29cph!

53 Days Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
53 Days Ago
Tweak dismount positions for steering wheel for more lenient mounting
53 Days Ago
First pass medical bay container shell plus materials
53 Days Ago
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
53 Days Ago
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
53 Days Ago
RPC Build
53 Days Ago
Force 32 bit index space everywhere (for now)
53 Days Ago
Fixed node visuals not chaning while harvesting them
53 Days Ago
Merge from naval_update
53 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for frequently disabling UsePlayerUpdateJobs leading to player cache desync Tests: wrote a unit test that confirms the bug and confirms the fix
53 Days Ago
Merge: from main
53 Days Ago
Disable my test scene loading in craggy
53 Days Ago
Update: move OcclusionCache reset to always happen for disabled UsePlayerUpdateJobs Don't think this fixes anything, but helps avoid invalid emergency shutdown fallout if it happens in the future. Tests: none, trivial change
53 Days Ago
Merge from boat_building
53 Days Ago
Compile fixes
53 Days Ago
Bugfix: StableObjectCache - properly drop references when clearing - PlayerCache emergency shutdown logic inspects internal buffer, which tripped up. Change also allows GC - Added a unit test that validates Clear call. Tests: Ran the new unit test - it was borked before the fix, gud afterwards
53 Days Ago
Renamed all of the floating city container materials to be more standardised
53 Days Ago
Merge from boat_building
53 Days Ago
Merge from parent
53 Days Ago
Merge from main
53 Days Ago
merge from sky_circle_fix
53 Days Ago
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53 Days Ago
merge from abel_tc_auth_fix_2
53 Days Ago
merge from wall_cabinet_pickup_fix
53 Days Ago
merge from decor_lighting_dlc
53 Days Ago
merge from bed_blocking_chandelier
53 Days Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
53 Days Ago
Merge from main
53 Days Ago
Ocean shoreline wetness fix
53 Days Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
53 Days Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
53 Days Ago
Added ground watch to ceiling light and Chandelier
53 Days Ago
naval_update -> scientist_boat_ai
54 Days Ago
take 2 on tentative pooling fix for mannequin posing
54 Days Ago
subtract commit 129922, includes extra files
54 Days Ago
tentative pooling issue fix for mannequin
54 Days Ago
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
54 Days Ago
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
54 Days Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
54 Days Ago
merge from naval_update to get the latest TriggerRadiation.cs
54 Days Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
54 Days Ago
Tropical cliff files.
54 Days Ago
Updated Plushie 02 textures and materials, rendered new icon
54 Days Ago
Tropical cliff variant.
54 Days Ago
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54 Days Ago
Manifest after merge