136,113 Commits over 4,444 Days - 1.28cph!

5 Years Ago
Show buttons for undo/redo Fixed not clearing undo buffer properly when making a new action after undoing
5 Years Ago
merge from halloween2021
5 Years Ago
Update radio URL
5 Years Ago
Fix calculation bugs
5 Years Ago
Add redo support (Control + Y) Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
5 Years Ago
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
5 Years Ago
Make it client-side only
5 Years Ago
Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
5 Years Ago
WIP undo support in sign painting UI
5 Years Ago
Safe zone triggers destroy MLRS rockets
5 Years Ago
Fixed scrolling behaviour on search window
5 Years Ago
Expose SAM missileSpeedMultiplier in the inspector
5 Years Ago
Fix water pump description typo
5 Years Ago
Refactor the SAM site target types into a State pattern. A little tidier
5 Years Ago
Added a tooltip on the search button
5 Years Ago
MLRS SAM changes: - All SAM sites now target MLRS rockets (even player ones) - SAM sites are better at shooting down MLRS rockets. Every now and then one might get through though (intentional!)
5 Years Ago
Made the MLRS' brokendownminutes a convar
5 Years Ago
Adjusted how the MLRS determines the rocket trajectories. More chance of hitting close to the central targeted point
5 Years Ago
hooked up Frankenstein attack vocal SFX
5 Years Ago
Frankenstein/pet sound setup for when a new order is given.
5 Years Ago
added petrbrain.controldistance convar, pet returns to idle state outside of this distance from owner
5 Years Ago
merge from targetting fixes
5 Years Ago
Fixed a positioning particle being rendered when it shouldn't.
5 Years Ago
turn off ready state effects for the table at the same time as triggering sparks.
5 Years Ago
frankenstein sounds
5 Years Ago
removed some int casts that were no longer needed but messed up pet health bar display
5 Years Ago
Reduced all Halloween item crafting times to be inline with 2020 decor item crafting time changes
5 Years Ago
Skull trophy now needs building privilege to access container - prevents skull theft
5 Years Ago
Rocket trails. New heat shimmer textures.
5 Years Ago
Fixed shockwave sometimes sorting blackness onto the sky
5 Years Ago
fixed position of siren
5 Years Ago
Siren light no longer has transparent backing
5 Years Ago
merge from rock_ledge_a_layerfix
5 Years Ago
Adjust rocket launch positions to avoid clipping
5 Years Ago
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
5 Years Ago
Minor MLRS UI edit
5 Years Ago
Merge from main
5 Years Ago
Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
5 Years Ago
Interaction edit
5 Years Ago
Created and set up placeholder broken down state FX
5 Years Ago
MLRS breaks down for 60 minutes after firing.
5 Years Ago
Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
5 Years Ago
MLRS UI tweaks
5 Years Ago
Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
5 Years Ago
Adjusting MLRS range
5 Years Ago
Set up MLRS rocket initial launch effect
5 Years Ago
Hooked up new rocket thrust effect
5 Years Ago
Set up and assigned the new MLRS rocket explosion effect
5 Years Ago
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5 Years Ago
Merge from store_changes