136,113 Commits over 4,444 Days - 1.28cph!
Show buttons for undo/redo
Fixed not clearing undo buffer properly when making a new action after undoing
Add redo support (Control + Y)
Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
WIP undo support in sign painting UI
Safe zone triggers destroy MLRS rockets
Fixed scrolling behaviour on search window
Expose SAM missileSpeedMultiplier in the inspector
Fix water pump description typo
Refactor the SAM site target types into a State pattern. A little tidier
Added a tooltip on the search button
MLRS SAM changes:
- All SAM sites now target MLRS rockets (even player ones)
- SAM sites are better at shooting down MLRS rockets. Every now and then one might get through though (intentional!)
Made the MLRS' brokendownminutes a convar
Adjusted how the MLRS determines the rocket trajectories. More chance of hitting close to the central targeted point
hooked up Frankenstein attack vocal SFX
Frankenstein/pet sound setup for when a new order is given.
added petrbrain.controldistance convar, pet returns to idle state outside of this distance from owner
merge from targetting fixes
Fixed a positioning particle being rendered when it shouldn't.
turn off ready state effects for the table at the same time as triggering sparks.
removed some int casts that were no longer needed but messed up pet health bar display
Reduced all Halloween item crafting times to be inline with 2020 decor item crafting time changes
Skull trophy now needs building privilege to access container - prevents skull theft
Rocket trails.
New heat shimmer textures.
Fixed shockwave sometimes sorting blackness onto the sky
Siren light no longer has transparent backing
merge from rock_ledge_a_layerfix
Adjust rocket launch positions to avoid clipping
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
Created and set up placeholder broken down state FX
MLRS breaks down for 60 minutes after firing.
Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
Set up MLRS rocket initial launch effect
Hooked up new rocket thrust effect
Set up and assigned the new MLRS rocket explosion effect
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