194,116 Commits over 4,079 Days - 1.98cph!

4 Days Ago
Merge from junkpile_bush_los
4 Days Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
4 Days Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
4 Days Ago
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Fixed F7 report UI again, restored input field settings
4 Days Ago
Scientist RHIB blockout
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4 Days Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
4 Days Ago
merge from qol_crosshair_interaction
4 Days Ago
storage_monitor_rotate_fix -> main
4 Days Ago
Change client rotate method to also check for storage monitor
4 Days Ago
Added interaction crosshair mode setting in the option menu
4 Days Ago
Updated Jungle berry biome types
4 Days Ago
Can't rotate the TC if a storage monitor is attached
4 Days Ago
vending_machine_storagemonitor_rotate_fix -> main
4 Days Ago
Don't allow Vending Machine rotation if the storage monitor is attached (breaks wire connections)
4 Days Ago
storage_monitor_container_io_rewrite -> main
4 Days Ago
Small layout tweaks Fixed the offcentered 'open_door' icon
4 Days Ago
Added support for Container IO to Storage Monitor Resolves issues of storage monitor not working correctly with the new Vending Machines
4 Days Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
4 Days Ago
Cherrypick(hackweek_procgen_async) Optim: PrefabPreProcess - replace GetComponent with TryGetComponent Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower). Tests: ran procgen with early out
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
Added lookattooltip.crosshairMode convar to change the interaction crosshair visuals 0 = default 1 = no texts 2 = no texts, no icon https://files.facepunch.com/Flavien/default.png https://files.facepunch.com/Flavien/1.png https://files.facepunch.com/Flavien/2.png
4 Days Ago
merge from main
4 Days Ago
boomerang_hand_up_fix -> main
4 Days Ago
main -> syncvars
4 Days Ago
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4 Days Ago
network++
4 Days Ago
Added the src and dst alpha blend shader properties to the original decal shaders so that the values can be serialized on the materials and updated the poster materials to have these new properties
4 Days Ago
New folders, moved crosshair UI prefabs around
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4 Days Ago
merge from inputfield_rtl_fix
4 Days Ago
Fixed RTLTMP_InputField not preserving vertical alignement
4 Days Ago
merge from main
4 Days Ago
upped vending machine workshop res to 2k
4 Days Ago
cherry-pick platform fixes
4 Days Ago
cherry-pick platform fixes
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Added a new GetClosestPointOnBounds option to TreeLOD, prevents trees from switching to lower LODS as the player climbs it due to being so far away from the tree origin Will still ensure these trees switch to low LODS if players are high above them
4 Days Ago
Merge from inputfield_rtl_fix
4 Days Ago
Fix crafting UI NRE when changing category
4 Days Ago
Enable the stump collider immediately when a vine tree starts to fall, prevent things getting stuck at the base
4 Days Ago
Added a fallback check to ensure vines won't spawn if there is an existing home vine on the branch
4 Days Ago
Increase minimum horizontal distance between vine points (7 -> 9)
4 Days Ago
Storage for later.