194,096 Commits over 4,079 Days - 1.98cph!

3 Days Ago
merge from puzzlereset_door_fix
3 Days Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
3 Days Ago
merge from main
3 Days Ago
Backout CL 121063 due to failing server bundle generation
3 Days Ago
Merge: from main
3 Days Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
3 Days Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
3 Days Ago
Regenerate console system
3 Days Ago
New token for pure health and ore teas
3 Days Ago
Merge from softcore_modifiers_fix
3 Days Ago
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3 Days Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
3 Days Ago
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3 Days Ago
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3 Days Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
3 Days Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
4 Days Ago
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4 Days Ago
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4 Days Ago
small sails deployable blockout and preliminary blendshape work for testing
4 Days Ago
filters styling
4 Days Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
4 Days Ago
Server List design
4 Days Ago
merge from vclouds
4 Days Ago
performance tweaks, block sun by clouds in reflection probe
4 Days Ago
Reduced speed of fade to black(ish)
4 Days Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
4 Days Ago
merge from main
4 Days Ago
Merge from junkpile_bush_los
4 Days Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
4 Days Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
4 Days Ago
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4 Days Ago
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4 Days Ago
Fixed F7 report UI again, restored input field settings
4 Days Ago
Scientist RHIB blockout
4 Days Ago
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4 Days Ago
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4 Days Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
4 Days Ago
merge from qol_crosshair_interaction
4 Days Ago
storage_monitor_rotate_fix -> main
4 Days Ago
Change client rotate method to also check for storage monitor
4 Days Ago
Added interaction crosshair mode setting in the option menu
4 Days Ago
Updated Jungle berry biome types
4 Days Ago
Can't rotate the TC if a storage monitor is attached
4 Days Ago
vending_machine_storagemonitor_rotate_fix -> main
4 Days Ago
Don't allow Vending Machine rotation if the storage monitor is attached (breaks wire connections)
4 Days Ago
storage_monitor_container_io_rewrite -> main
4 Days Ago
Small layout tweaks Fixed the offcentered 'open_door' icon