136,690 Commits over 4,444 Days - 1.28cph!

50 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
50 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
50 Days Ago
Restored chippy arcade assets filtering mode
50 Days Ago
merge from workbench_upgrades
50 Days Ago
wb2 fix for the fix
50 Days Ago
Save the last open category in F1 items and vehicles tabs
50 Days Ago
Fix prototype visual clipping in wb2
50 Days Ago
merge from main
50 Days Ago
Fix efficiency visual clipping
50 Days Ago
Phrases update
50 Days Ago
fixes for surplus and reinfored upgrade icons
50 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
50 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
50 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
50 Days Ago
merge mortar_prototype
50 Days Ago
remove default value on recoil pitch duration
50 Days Ago
Phrase contexts
50 Days Ago
Fixed copypaste names not being truncated in list view
50 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
50 Days Ago
Cherry picking Jenkinsfile changes
50 Days Ago
Added FPBuild to list of files that should be ignored by plastic
51 Days Ago
Merge from workbench_upgrades
51 Days Ago
Merge from main
51 Days Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
51 Days Ago
merge from defaultsortingorder_update
51 Days Ago
Merge from main
51 Days Ago
removed gear crafting cost from binoculars
51 Days Ago
merge from workbench_upgrades
51 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
51 Days Ago
efficency now excludes beancans and gunpowder
51 Days Ago
server compil;e fix
51 Days Ago
Merge from parent
51 Days Ago
Merge from main
51 Days Ago
merge from main
51 Days Ago
merge from mortar_prototype
51 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
51 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
51 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
51 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
51 Days Ago
Fix NRE when no editor window is selected
51 Days Ago
Ensure mask update group is provided
51 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
51 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
51 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
51 Days Ago
Fix mortar first person arms disappearing sometimes
51 Days Ago
Merge from main
51 Days Ago
Fix typo
51 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
51 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
51 Days Ago
Fix HE color in mortar UI