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122,333 Commits over 4,048 Days - 1.26cph!

2 Months Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
2 Months Ago
Merge from main
2 Months Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
2 Months Ago
merge from main - RC
2 Months Ago
merge from fix_item_ownership_nre -> main
2 Months Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
2 Months Ago
Fix incorrect clamping on premiumRecheckInterval
2 Months Ago
reduced pumpkin calories slightly fixed natural beehive material
2 Months Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
2 Months Ago
Added crappy hit effect
2 Months Ago
Non Stackable
2 Months Ago
Boomerang now kills itself on damage
2 Months Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
2 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
2 Months Ago
lowered neon sign power usage across the board
2 Months Ago
pie balance
2 Months Ago
added harvesting and crafting teas
2 Months Ago
Merge from fix_texture_streaming_2: Expose more ConVars
2 Months Ago
Merge from tiger
2 Months Ago
Missing part of previous commit
2 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
2 Months Ago
Entity updates
2 Months Ago
don't render ocean if no ocean in scene
2 Months Ago
Optional double digital float precision display support for TweakUI slider
2 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
2 Months Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
2 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
2 Months Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
2 Months Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
2 Months Ago
Update 3p boomerang animations to remove rotation errors
2 Months Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
2 Months Ago
Add profiler markup to procedural croc tail
2 Months Ago
bee_water_splash -> main
2 Months Ago
Slight balancing adjustments to make sprinklers more effective
2 Months Ago
Added jungle swamps to World Setup prefab
2 Months Ago
main -> release
2 Months Ago
merge from Item_Descriptions_update
2 Months Ago
Merge from amd_dlss_crash
2 Months Ago
Added additional DLSS support checks
2 Months Ago
bee_water_splash -> main
2 Months Ago
Ensured master swarm has same trigger collider
2 Months Ago
Let bee swarm and bee master swarm take splashable damage
2 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
2 Months Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
2 Months Ago
Merge from main
2 Months Ago
Fixes
2 Months Ago
Add basic DDraw.Graph
2 Months Ago
Merge from main wip
2 Months Ago
Fixed several sound trigger references on new jungle foliage
2 Months Ago
Merge from aiz_log_removal