reporust_rebootcancel

122,374 Commits over 4,048 Days - 1.26cph!

3 Months Ago
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3 Months Ago
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3 Months Ago
manifest, (harbor_2.prefab got nuked)
3 Months Ago
merge from crafting_update
3 Months Ago
restoring workbench unlocking to prior behavior, default unlock, no techtree progression to unlock
3 Months Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
3 Months Ago
Merge from temperature_teas
3 Months Ago
Added custom buff tooltip text for temperature tea effects.
3 Months Ago
added desc for bee grenades, brief description of XP system on nucleus.
3 Months Ago
WIP of little zigg
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
3 Months Ago
Merge from temperature_teas
3 Months Ago
Remove old (now null) teas from cooking workbench visuals to fix NRE when mixing
3 Months Ago
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3 Months Ago
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3 Months Ago
auto calculate craft times
3 Months Ago
- Fixed issues with the workshop normals when downloading from steam and reuploading. - Fixed general compound texture compression issues when downloading from steam and reuploading.
3 Months Ago
merge from main
3 Months Ago
bees -> crafting_update
3 Months Ago
Added LOS check system to master swarms so they cant damage people through walls
3 Months Ago
Item names, manifest file.
3 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
3 Months Ago
Delete now unused recipes. Remove unused recipes from recipe lists. Assigned new tea recipes. Added final teas to recipe lists.
3 Months Ago
Deleted min/max temperature tea items. Deleted regular/advanced/pure tea items. Renamed combined teas to Cooling/Warming.
3 Months Ago
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3 Months Ago
crafting_update -> main
3 Months Ago
bees -> crafting_update
3 Months Ago
Removed extra logs
3 Months Ago
crafting_update -> main
3 Months Ago
bees -> crafting_update
3 Months Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
3 Months Ago
Merge: from concurrentquueue_leak - Fixes an edge-case on high-pop servers that can cause a 10MB/s garbage allocation rate Tests: validated fix works via synthetic test, then had a 2-player session on craggy to validate network traffic works as intended
3 Months Ago
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3 Months Ago
Clean: remove false-sharing todo Don't have proof of how impactful it is now in this area, so not going to jump the gun for now Tests: none, trivial change
3 Months Ago
Merge from crocodile
3 Months Ago
Undo: pick the right version of ProjectSettings from history Tests: none, trivial change
3 Months Ago
Undo: revert ProjectSettings Tests: none, trivial change
3 Months Ago
Bugfix/Optim: propagate fix to other ConcurrentQueues in the file Tests: local 2-player session on Craggy in editors
3 Months Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
3 Months Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
3 Months Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
3 Months Ago
Clean: remove the hack test Now that the bug was validated this doesn't serve any purpose Tests: compiled in editor
3 Months Ago
Bugfix/Optim: Don't force ConcurrentQueue to allocate new segments on every push My hack/forced test no longer allocates - now I just need to cover left-over cases of this problem Tests: on Craggy in editor took a snapshot - no more allocs in the forced test area.
3 Months Ago
Merge from parent/merge_from_blowpipe
3 Months Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
3 Months Ago
Add more tooltips to loot panels
3 Months Ago
Hack: improved the runaway test Now I can see it via server profiler - ~90KB across 192 allocs for 192 packets Tests: Craggy in editor, took a snapshot
3 Months Ago
crafting_update -> main
3 Months Ago
toolcupboard_www -> crafting_update