248,651 Commits over 3,928 Days - 2.64cph!

12 Days Ago
santa outfit Fur fix Fur tweaks Season outfit human adjustments (wip) Santa outfit human v skinning adjustments + .clothing file fixes
12 Days Ago
Fix TreeView not passing skipEvents fully, trigger ItemsSelected at end - fixes Facepunch/sbox-issues#6845
12 Days Ago
Stash for testing - this needs not be a static really, needa find a nicer way
12 Days Ago
Fix undo for envmap probe bounds Fixes sbox-issues/issues/7181
12 Days Ago
Santa outfit human v skinning adjustments + .clothing file fixes
12 Days Ago
primitive -> Aux2
12 Days Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
12 Days Ago
Bugfix: don't double up threads in bin viewer Also got lucky and captured a snapshot in editor where frames weren't properly aligned. Tests: opened an existing snapshot, saw no duplicate threads
12 Days Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
12 Days Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
12 Days Ago
Merge from clean_and_generate_codegen
12 Days Ago
Change reload detection method
12 Days Ago
- Texture Resize Fire Extinguisher
12 Days Ago
Remove last few cloud references from core files
12 Days Ago
Use Span instead for Memory to pass Transforms to CommandList.DrawModelInstanced Set TSPEC_TEXTURE_GEN_MIP_MAPS on RenderTargets with mips Whitelist error event analytics [ThreadStatic] AccessControl.Location because we test types in multiple threads and this was gibberish Prefab file loads cached scene on post load if needed - Fixes prefabs referenced in resources not loading the prefab scene Fix mass center override gizmo not updating when not dynamic (editor forces rigidbody to static) Don't show "Include Source Files" checkbox when publishing type that always includes their source files (libraries) Depth downsampling -> managed render pipeline Make Join Game work through Steam FolderProperty -> FolderEdit, Move FolderControlWidget to tools addon Delete PropertyEditorWidget Move particle control widgets to Widgets/ControlWidgets, make ParticleFloatConfigPopup inaccessible, only the control widget use it Delete AudioDistanceFloatProperty, just have AudioDistanceFloatControlWidget Remove all property editors not directly used in code still Remove the need for IntProperty Remove the need for BoolProperty Fix console collapsing different stack traces Merge branch 'master' into SantaOutfit24-2
12 Days Ago
-Ballista Texture Resize
12 Days Ago
Season outfit human adjustments (wip)
Rin
12 Days Ago
Added baseball bat description
12 Days Ago
Fix brix html entities Get rid of news section highlight Clean up contest button
12 Days Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
12 Days Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
12 Days Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
12 Days Ago
merge from fix_copy_paste_admin_ddraw -> main
12 Days Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
12 Days Ago
setup detail layer for damage on ram materials
12 Days Ago
merge from fix_io_handle_flickering -> main
12 Days Ago
Fix console collapsing different stack traces
12 Days Ago
merge from fix_copy_paste_conditions -> main
12 Days Ago
Fix copy paste not updating conditional models (like roofs)
12 Days Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
12 Days Ago
Remove the need for BoolProperty
12 Days Ago
Remove the need for IntProperty
12 Days Ago
Remove all property editors not directly used in code still
12 Days Ago
Leaderboard backup, run #16181
12 Days Ago
Move particle control widgets to Widgets/ControlWidgets, make ParticleFloatConfigPopup inaccessible, only the control widget use it Delete AudioDistanceFloatProperty, just have AudioDistanceFloatControlWidget
12 Days Ago
FolderProperty -> FolderEdit, Move FolderControlWidget to tools addon Delete PropertyEditorWidget
12 Days Ago
Reverse fresnel stuff for Dayaan
12 Days Ago
Make Join Game work through Steam
12 Days Ago
Deform spline model bounds to ensure accurate frustum culling https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_FuFEWnL2FA.png https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_xrWVBJicsC.png
12 Days Ago
▆▇▌▊▋ ▄█▉▆ ▋▅▌▅
12 Days Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
12 Days Ago
Adjust contest meta tags, add longer description field
12 Days Ago
primitive -> Aux2
13 Days Ago
pre-DX12 shelve
13 Days Ago
Use sceneobjects for spline model instances instead of Graphics.Draw
13 Days Ago
Update SpriteTools Tiles now properly serialize all data to the save file. Fix edge case where Tiles wouldn't be saved at all. Update `[HostSync]` -> `SyncFlags.FromHost`
13 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
13 Days Ago
Don't create an invalid Tileset state when no autotiles are present
13 Days Ago
Depth downsampling -> managed render pipeline
13 Days Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats