131,653 Commits over 4,232 Days - 1.30cph!

7 Days Ago
hooked up kick hazmat icon to skinnable
7 Days Ago
Merge from vehicle_large
7 Days Ago
merge from boat_building
7 Days Ago
Anchor deployment fix
7 Days Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
7 Days Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
7 Days Ago
Remaining layer fixes
7 Days Ago
Server tab
7 Days Ago
Floor & triangle floor layer fixes
7 Days Ago
floor & triangle floor layer fixes
7 Days Ago
hackweek - halloween garland blockout and test atlas
7 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
7 Days Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
7 Days Ago
Profile ScaleBySpeed.Update
7 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
7 Days Ago
Add wake displacement to every hull block, to check performance
7 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
7 Days Ago
hackweek arcade machine implemented line combination wins with visual light feedback
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
7 Days Ago
Show on the item info panel if data can't be redeemed
7 Days Ago
Add data spawns to all of the loot spawners
7 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
7 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
7 Days Ago
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
7 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
7 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
7 Days Ago
Clan scores
7 Days Ago
Boilerplate loot item and deposit entity
7 Days Ago
Rebase on /main
7 Days Ago
Virtual scrolled the item list
7 Days Ago
Fix NRE when in build priv zone
7 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
7 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
7 Days Ago
Can favorite items Added All and Favourites tabs
7 Days Ago
3 materials for the 3 extra materials created
7 Days Ago
Cherrypick CS 107107 - Wind shader fix
7 Days Ago
3 more meta files
7 Days Ago
16k .meta files
7 Days Ago
Probably fixed build errors
7 Days Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
7 Days Ago
Height fixaroos
7 Days Ago
Splat cleanup
7 Days Ago
hackweek arcade machine wip
7 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
7 Days Ago
More automatic upgrades
7 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
7 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
7 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later