125,568 Commits over 4,171 Days - 1.25cph!
Apply icelake barricade fix on new branch
merge from siegeweapon_pulling_fix
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
merge from tmproemoji_nre_fix
Fixed TmProEmojiRedirector NRE
merge from rails_barricade_fix2
spike trap deployment pass
merge from jungle_storepage_fix
Added missing wallpaper to jungle store page
merge from translate_error_fix
Fixed Translate.Get error when converting null strings to Phrase
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
Add anchor to test save boat
inital spike trap gameplay pass
Full anchor functionality wip
Merge from dlc_blueprint_warning
merge from small spike trap
Removed code from the bootstrap that was disabling texture streaming after the new changes
merge from physics_bounds_commands_fix
combined bounds used for both physx bounds commands
Spike Trap Material Fix and texture resize
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
shore crate now spawns on T0 beach - rare spawn
merge from loot_generation
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
Merge from Hackweek_Spike_Trap
reapplying:
Wooden barricade cover stack size 5 -> 3
Wooden barricade cover HP 120 -> 80
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removed recycle script on fish piles particle
set long distance LODs on ghost ship to not cull
merge from commandblock_save_lastplayer
merge from dropbox_wall_loot
merge from fix_bradley_apc_debris
merge from fix_sleeping_wetness