193,687 Commits over 4,079 Days - 1.98cph!

6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
running simplification on editor-generated default block - re-generated block
6 Months Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
6 Months Ago
adjusted deploy volume obb on ice sculpture
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
re-baked default ice block
6 Months Ago
better editor support for marching cubes
6 Months Ago
merge from main
6 Months Ago
More door upgrade checks
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Restored monument marker font
6 Months Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
6 Months Ago
workcart_box_fix_2
6 Months Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
6 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.
6 Months Ago
increased sculpture grid resolution
6 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
6 Months Ago
exported updated wolf attack ledge animation
6 Months Ago
Hook up sounds
6 Months Ago
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6 Months Ago
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6 Months Ago
- ▊█▌▇▊▆▉ ▄▇▊▍▋▍▊▋▍ ▊█ ▊▌▆▄▄▄▄ (▆▆▌▉ ▆▋ ▇▋▉ ▌▄▅▅▄▌▅) - ▄▇▊▌ ▇▅▋▇▇▍▆▄▆▉ ▊▇▌▆ █▄▋ ▉▄ ▌▉▄█▋▊▌█▇▋
6 Months Ago
added early return when trying to load a sculpture data-set with a non-matching size
6 Months Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
6 Months Ago
codegen
6 Months Ago
Fix catapult boulder exploding instantly in some cases
6 Months Ago
Consolidate some code, cleanup. Setup upgrade menus.
6 Months Ago
Removed unused audio components on the catapult
6 Months Ago
Never cull battering ram wheels
6 Months Ago
assigning new ice material to block
6 Months Ago
manifest + code gen
6 Months Ago
removed old dev dpvold prefab (unused)
6 Months Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
6 Months Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
6 Months Ago
subtracting 108209
6 Months Ago
Subtract 108215
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Bday11 textures
6 Months Ago
Merge from shred_helicopters
6 Months Ago
Fixed tread animator changes affecting bradley
6 Months Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
6 Months Ago
Merge from cinematic_gestures
6 Months Ago
Merge from main
6 Months Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
6 Months Ago
Parent merge
6 Months Ago
Codegen