130,751 Commits over 4,232 Days - 1.29cph!

14 Days Ago
Baseline from hackweek prototype
14 Days Ago
Merge from map_work
14 Days Ago
Merge from small_ramp
14 Days Ago
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14 Days Ago
merge from optimize_reduce_dynamic_occlusion -> main
14 Days Ago
Remove the IsEntityDynamic() override in CookingWorkbenchBBQ because that is not the normal BBQ :( - don't worry about normal bbq anyways, it was already static and seemed to work fine with occlusion
14 Days Ago
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14 Days Ago
Paintball Gun - updated blockout mesh after animation feedback
14 Days Ago
Null check playable graph when setting animator controller
14 Days Ago
merge from playable_fixes
14 Days Ago
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
14 Days Ago
Merge from boat_building
14 Days Ago
Merge from health_rework
14 Days Ago
Fixes
14 Days Ago
scientist_boat_fixes_3 -> naval_update
14 Days Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
14 Days Ago
14 Days Ago
Projectiles
14 Days Ago
scientist_boat_fixes_3 -> naval_update
14 Days Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
14 Days Ago
merge from buoyancy_deepunderwater_fix
14 Days Ago
only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
14 Days Ago
Fix playable graph IK issues
14 Days Ago
scientist_boat_fixes_3 -> naval_update
14 Days Ago
Retain group id between saves
14 Days Ago
fixed clip check
14 Days Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
14 Days Ago
added physic impact sounds for the PT boat
14 Days Ago
scientist_boat_fixes_3 -> naval_update
14 Days Ago
stupid pooling fix
14 Days Ago
Dont save the ghost ship hackable crate. Stops save nre
14 Days Ago
merge from ai_vehicle_clipping_check_optim
14 Days Ago
account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
14 Days Ago
▄▊▅ ▇▌▉▄▅▇▅▌▊▋▍ ▉▉▉▇▉▋▅▆ ██▋ ▇▅▋█▄▆▉▄ ▆▉▆ ▌▉▄▍▌ ▆▊▌▌ ▇▇▍▌▅▊ █▄█▄ ▋▅▊▉▉█ ▆▋▇ ▌▆▊██▇▊▄▆▊▌▍▉▉▊▇.▄▆▍▆▇▌█▊▆▋▄. ▆▍▉█▊ (█▇▍▉▋▌) █▉ ▉▊▅█▉▅ ▅▉▄▅█▅▇ ▉▍▄▌▄▆▊▆█▄ ▋▅▆█▆▊▄▊, ▅▋ █▋▋▊ ▍▄▅▉█▅ ▋▄▇ ▆▍█▌▋▋▊▌▆ (▄▉█▇ ▆▊▍▍▍▉▇ █▍▌ ▅█▌▍▄▄ ▋▆▆▊) ▌▄▉▌▋▇▌▉▍▅▊▅▅▊▌.█▊▉▆▆▋▌▇ (▄▆█▌▋▉) ▋█▌▆▋▉▆ ▅▅▆ ▊▊▌▉▋▆ ▄▆▆▅▉█▆▄ ▄▍▍▊█▉▆█ ▄▍ ▅▊▋ ▍█▄▉▇▉ ▇▉▉▍▆▉▌▆ ▆▊▊▍▇▆▌▆▌ * ▊▉▋▉▍▅ ▉▌▇▄█▄▌▆▉▆▌ ▍██▄▊▅▉▇▄ (▌█▍ ▌█▍▋▉█▄▊▄, ▇█▄▄▍ ▉█▅█▇)
14 Days Ago
merge from naval_update/deep_sea
14 Days Ago
Applied prefabs. Dummy coord fixes.
14 Days Ago
Re-route setting animator states to playable animation controller
14 Days Ago
scientist_boat_fixes_3 -> naval_update
14 Days Ago
Compile fix
14 Days Ago
scientist_boat_fixes_3 -> naval_update
14 Days Ago
Fix margin check in wander state
14 Days Ago
Support boat debug ddraw convars on server
14 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
14 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
14 Days Ago
Disabled deep sea portals debug by default
14 Days Ago
Give a whole second before spawning scientists
14 Days Ago
merge from naval_update
14 Days Ago
merge from industrial_pipe_batching -> main
14 Days Ago
merge from npc_PlayerSyncCycle_optim