198,617 Commits over 4,140 Days - 2.00cph!

17 Days Ago
Breakdown buttons styling
17 Days Ago
added detail map to enhance deployable anchor material
17 Days Ago
texture optimisations
17 Days Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
17 Days Ago
merge from fogmethod1
17 Days Ago
Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched TestTraceAllBatched is currently failing, as it's wip Tests: ran new unit tests
17 Days Ago
Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
17 Days Ago
Balance scientists vehicle awareness
17 Days Ago
merge from new_menu
17 Days Ago
Menu compile errors
17 Days Ago
Fix twitch drops json model error
17 Days Ago
Enabled left and right triangle roof line conditional models on the server (for most skins) Fixes flyhack kicks when climbing them
17 Days Ago
gibs and collision setup for deployable anchor texture update
17 Days Ago
Make horse riding players more visible to npcs
17 Days Ago
Add convar to tweak npcs health
17 Days Ago
Compile fixes
17 Days Ago
Restored TMP menu drop shadow preset
17 Days Ago
Tags styling, price is in the marketable tag
17 Days Ago
Potential fix for all scientist placeholder audio being feminine on some systems
17 Days Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
17 Days Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
17 Days Ago
Have scientists coordinate a push together when throwing a smoke grenade
17 Days Ago
Steam inventory twitch drop nicer view
17 Days Ago
Still shoot when panicking, just be inaccurate, looks less silly
17 Days Ago
- Have scientists notice a player 1.5 times faster based on playtest feedback - Have scientists spot vehicles from further away
17 Days Ago
Merge from parent
17 Days Ago
Merge from main
17 Days Ago
Merge from UI
17 Days Ago
Show tick for valid required items
17 Days Ago
Improve placement of boat building station
17 Days Ago
Non tradeable and non marketable tags
17 Days Ago
17 Days Ago
Assets for External Walls page and fix weekly skin tile long names
17 Days Ago
Show required item status. UI fixes.
17 Days Ago
Steam inventory item tags system
17 Days Ago
Deployable anchor merged mesh together into 1 object, LODs
17 Days Ago
merge from main
17 Days Ago
Show the reason why an item cannot be scrapped in the modal
17 Days Ago
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17 Days Ago
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
17 Days Ago
Syncvars and Protobuf, save into separate scene
17 Days Ago
First pass on a better onboarding demo
17 Days Ago
Don't show manifest info if entity is in a scene
17 Days Ago
Don't show manifest fix options if prefab ID is 0
17 Days Ago
Merge from frontier_external_fixes
17 Days Ago
snap_deployables -> main
17 Days Ago
fix chippy arcade machine snapping and corner snapping Fix twitch rivals desk snapping and corner snapping
17 Days Ago
main -> snap_deployables
17 Days Ago
Fixed bed corner snapping and regular snapping issues Fixed legacy furnace corner snapping Fixed repair bench placing and corner snapping Fixed composter snapping and corner snapping Fixed mixing table corner snapping Fixed electric furnace snapping and corner snapping Fixed cooking workbench snapping Fixed large battery snapping and corner snapping Fixed small battery snapping and corner snapping Fixed small generator snapping and corner snapping Fixed abyss barrels snapping and corner snapping Fixed bamboo barrel snapping and corner snapping Fixed wicker barrel snapping and corner snapping Fixed storage barrel b&c snapping and corner snapping Fixed sofa corner snapping on the right side
17 Days Ago
Rain profiles. Cloudy/Overcast improvements. Cleaned up obsolete profile files. Set a default invisible cirrus to climate for error purposes. More stuff I'm forgetting.