243,090 Commits over 3,898 Days - 2.60cph!
Correctly scope to current scene when pressing [Button]
Fix gizmos being unavailable during editor tick
IKReachOut ignore player body
PlayerGrabber ignore player body
Try to auto assign player body renderer
No collision sounds on player body
Add button to automagically create the player body
Ensure PhysicsCharacter is axis aligned on startup, but rotate body/eyes
Update a bunch of scenes to use the Physics Character
Fix gizmos being unavailable during editor tick
Correctly scope to current scene when pressing [Button]
handle selection box while camera moving
movement handling for arena bounds and better structure avoiding
offset when moving multiple survivors; change deceleration handling
movespeed tweaks
More docstring elements
https://files.facepunch.com/ziks/2024-10-21/sbox-dev_l5UcrtR1tm.png
Courtesy of bringing my laptop on some long train journeys this weekend
Clothing Updates
Show unambiguous ident subdirectory path in project creator window, resolves Facepunch/sbox-issues#6609
Bring back automatic default project names (My Project 1, 2 etc) now we use idents for project subdirs (and have for ages)
Smite the random third-party cloud references in core assets
Clothing Updates
Move joint attachment mode and local frames to base joint, all joints should have these
Unfuck native physics interface for creating joints, they should all pass in local frames, it's up to C# to calculate local frames for desired setup
Merge branch 'master' into asset-browser-2
test map, pause menu work
Iterating.
Large wall variant.
Add refresh button to the top of the era editor to refresh all items
- used if you change prefabs without using GUI
Don't show redirect items in era editor window
When checking if a redirect's era, use the redirects era
Set 600/1000 items to a sensible default era
Flag ragdoll body bones as bone, because they are
Unfuck native physics interface for creating joints, they should all pass in local frames, it's up to C# to calculate local frames for desired setup
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
Finished era editor window
- tons of fixes to make it actually work
- show orange as background when item is unassigned to an era
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Once touched check if we have touched the platform
replace Transform stuff
reload button
extra ammo panel
build button panel
build structure menu
build hotkeys and cant-afford colors
Give PhysicsCharacter ToggleCameraModeButton [InputAction] attribute
Scale ragdoll joint local frames later on
We did need to switch this
Slopes affect slide speed
Set ragdoll attachment mode and local frames on all joints
slide friction
More slide adjustment
Merge branch 'main' of sbox-piecrumb
Make sure rubert checks the dialogue state
Move joint attachment mode and local frames to base joint, all joints should have these
Update SceneTriggers in first two levels
Fix the player randomly clinging onto non-existent walls
Refactored DiveAbility to make a bit more sense
Setup hinge motor on ragdoll (needs testing)
Fix E not always Interacting and fix NPC state
Setup fixed joint frequency and damping on ragdoll
Setup slider joint limits on ragdoll
Fix releasing jump slowing your fall while maintaining short pressses
Fix jump from dive on the ground
Save ragdoll child objects so things can be attached to them in editor