142,706 Commits over 4,383 Days - 1.36cph!

13 Days Ago
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
13 Days Ago
WIP new items for sale for the floating city, from april quickfire
13 Days Ago
Remove recently added DebuggerBreak call Lets try shipping 64bit tools for testing Minor changes to entity classes Deletes C_BaseAnimating.m_bNoModelParticles (unused) Makes C_BaseEntity::m_fEffects, m_nRenderMode and m_nOldRenderMode private Removed C_BaseAnimating.SaveRagdollInfo, RetrieveRagdollInfo, m_bStoreRagdollInfo Moved some private/protected members around a bit (C_BaseEntity, C_BaseAnimating)
13 Days Ago
Remove surface.GetScissorRect hack in ModelPanel Minor cleanups Switch BroadcastLua stuff to a net message * Currently limited to 6K characters
13 Days Ago
Print in chat when they get a room until we sort out conversation fully
13 Days Ago
Remove more junk from prototype room number prefab
13 Days Ago
Implement protobuf data for room numbers
13 Days Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
13 Days Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
13 Days Ago
Continuing work on the UI - Text components - Input fields
13 Days Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
13 Days Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
13 Days Ago
Somehow apartment vendor loadout got deleted
13 Days Ago
merge from planter_reskin_water_fix
13 Days Ago
Fix planter boxes not receiving water after being reskinned via spray can
13 Days Ago
merge from server_browser_refresh_fix
13 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
13 Days Ago
merge from computer_station_IO
13 Days Ago
update apartment_complex_monument/prototype
13 Days Ago
Fix .meta files that were trying to create random folders
13 Days Ago
merge from PlayerRigUpdate2/Hair_Fixes
13 Days Ago
Update manifest.asset
13 Days Ago
Codegen
13 Days Ago
Codegen
13 Days Ago
Some niche fixtures that I missed. Scene
13 Days Ago
merge from main -> apartment_complex_monument
13 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
13 Days Ago
Add apartment vendor to monument
13 Days Ago
13 Days Ago
Fix apartment room prefabs
13 Days Ago
Configure apartment vendor
13 Days Ago
Conversation
13 Days Ago
More functionality and fixes
13 Days Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
13 Days Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
13 Days Ago
Male head re-exports to fix lods missing extra UV channels
13 Days Ago
Merge: from main
13 Days Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
13 Days Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
13 Days Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
13 Days Ago
13 Days Ago
Apartment vendor conversation
13 Days Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
13 Days Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
13 Days Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
13 Days Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
13 Days Ago
merge from playerrigupdate2
13 Days Ago
renamed new binocular texture sets to conform to the new standard
13 Days Ago
add menu option for no power to show computer cant work without, add item info for power draw
13 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign