254,385 Commits over 3,990 Days - 2.66cph!

8 Days Ago
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
8 Days Ago
Add limit for the number of pending sends a websocket connection can have Increased limit to better tolerate spiky traffic
8 Days Ago
Linux: We are looking for linuxsteamrt64 instead of linux64, worth seeing to move that to just linux64 once it's working [Pick] Stub out FontManager on linux, this should be piped through UI2, removes a bunch of dependencies, android uses vulkan
8 Days Ago
Home hive and target setup
8 Days Ago
Missing files
8 Days Ago
Laid out basic swarm behaviour setup
8 Days Ago
Code cleanup
8 Days Ago
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
8 Days Ago
missed this
8 Days Ago
add some configs
8 Days Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
8 Days Ago
remove unused textures, fix moon lighting transition
8 Days Ago
Fixed client crashes with portal entities Hammer: Updated Options tabs to fit more data Added build date to Hammer's About dialog Hammer: When copying game configs, ask for a new name Hammer: Updated icon to be higher quality and have GMod colors Hammer: Switch to CmdSeqDefault.wc (like CS:GO) When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs. Tweak Hammer splash image & exe info Hammer: Expand Object Bar by 20px to fit visgroups To VisGrouos without a horizontal scrollbar Hammer: Increase default size of Entity Help window Fix a stack overflow in TextEntry scrolling Minor cleanups
8 Days Ago
setup pumping on the handcar - consumes metabolism over time, similair to bicycle - also switch seats to use the horse pose because it's funnier
8 Days Ago
use configured step count again
8 Days Ago
Nested coroutine tests support
8 Days Ago
Initial procedural pose layout
8 Days Ago
add back option/convar removed during merge
8 Days Ago
Mac/Linux: Add MoltenVK Library, Set C++20 only for C++, explicit string conversion
8 Days Ago
Forum update
8 Days Ago
Game UI isolated slider
8 Days Ago
Merge from main
8 Days Ago
Menu UI Scale decouple from GUI scale, restructure menu folders
8 Days Ago
scene
8 Days Ago
ShaderGraph result node only shows the inputs that are actually used for the current Shading Model/Domain https://files.facepunch.com/CarsonKompon/2025/February/10_11-10-LightskyblueRabbit.mp4
8 Days Ago
Fix DOF erroring on non-msaa vfx_vulkan: SV_ViewID is a built in semantic Update CSceneSystem::SubmitDisplayListsForView removing multi-submit VR junk vulkan: unfuck image views for cube textures Shaders compile for shader model 6.1
8 Days Ago
blackboard update made it paintable and deployable
8 Days Ago
scene
8 Days Ago
Split Handcar mesh
8 Days Ago
More containers. Manifest.
8 Days Ago
Update undo code to use the new undo system Don't throw an error when creating first layer from the TilesetTool UI
8 Days Ago
Add [JsonIgnore] to anything that would cause recursion during serialization in EditorTool
8 Days Ago
basic pumping and setting correct ikset for each mount point
8 Days Ago
handcar seat setup with some hand ik targets manifest
8 Days Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
8 Days Ago
Attempt to place loot in descending size order. Function to order loot by size.
8 Days Ago
Added and assigned what icon
8 Days Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
8 Days Ago
- Icon - More deployable changes - Skewed out on an single axis
8 Days Ago
launch site factory trees set dressing
8 Days Ago
Linux/Mac: Remove hardcoded directories. For Mac, we'll run a .sh to set DYLD_LIBRARY_PATH since we can't do it on the application itself (WTF AAPL)
8 Days Ago
Wow, it works -Fixed orientation issues
8 Days Ago
Label Linux CI test properly without ambiguity
8 Days Ago
Create pull-linux-test.yml
8 Days Ago
merge from ballista_fixes
8 Days Ago
merge from shield_fractional_fix
8 Days Ago
merge from fix_tech_tree_total_cost
8 Days Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
8 Days Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
8 Days Ago
Linux: Add Steam APIs, use SteamNetworkingSockets for Linux, same functionality as GameNetworkingSockets Explicitly delete copy constructors for thread tools and lean vectors, certain GCC versions are bitching about this?