133,620 Commits over 4,262 Days - 1.31cph!

11 Days Ago
merge from naval_update/deep_sea
11 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
11 Days Ago
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11 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
11 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
11 Days Ago
play deploy effect when rotating sail
11 Days Ago
11 Days Ago
Add splash fx to triangle hull pieces
11 Days Ago
merge from naval_update
11 Days Ago
only play water sounds if modular boat is actualy in the water
11 Days Ago
modular boat sinking and ambient low health sounds
11 Days Ago
Fixed snow inside the entrance deep sea portal
11 Days Ago
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11 Days Ago
merge from naval_update/deep_sea
11 Days Ago
Improved the deep sea billboards spawning positions
11 Days Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
11 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
11 Days Ago
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11 Days Ago
merge from naval_update/deep_sea
11 Days Ago
Fixed phrase conflicts
11 Days Ago
Teleport trigger can also show toats
11 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
11 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
11 Days Ago
Merge from parent
11 Days Ago
Merge from parent
11 Days Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
11 Days Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
11 Days Ago
Merge from naval_missions
11 Days Ago
Merge from naval_missions
11 Days Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
11 Days Ago
Add new dwellings to manifest
11 Days Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
11 Days Ago
Remove accidentally comitted test script
11 Days Ago
Merge from parent
11 Days Ago
Make deepSeaFogImages non serialized in BasePlayer (was only a serialized field on the client)
11 Days Ago
Print deep sea radiation amount in deepsea.printState command
11 Days Ago
Merge from naval_update
11 Days Ago
Fix boat scientist hunt mission completing if you talked to the mission provider before killing enough scientists
11 Days Ago
Underwater labs mission now checks that there are enough boomboxes in a lab for a lab to be valid. Remove hacky position generators for deep sea, these were not actually generating any positions and just acting as validators that deep sea stuff exists. Better way of checking this now.
11 Days Ago
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11 Days Ago
Tweaked end of deep sea wipe radiations
11 Days Ago
Hooked up lights and exhaust effect
11 Days Ago
merge from naval_update
11 Days Ago
merge from naval_update/oilrig_boats
11 Days Ago
Missed one file
11 Days Ago
Possibly fixed NRE's when another player is placing a sail in range
11 Days Ago
wip deepsea transition grace period
11 Days Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.