145,819 Commits over 4,413 Days - 1.38cph!

15 Days Ago
More items converted to the new io system
15 Days Ago
Further improvements to debug.drawcolliders - devDebugHighlight shader supports transparency, triggers and prevent building volumes are drawn slightly transparent and using a unique debug texture - All colliders get drawn with different colors according to the layer they are on, controlled by DrawCollidersConfig - can now immediately tell which layer something is on - Added convars to optionally hide triggers / prevent building volumes https://files.facepunch.com/cipeaX/2026/May/Unity_o3XpXSbFZr.mp4
15 Days Ago
Needed to run DoPrepare script. Finally got the apples spawning and dropping correctly🍏 https://files.facepunch.com/LukeD/2026/05/Unity_ygx9jPADqb.mp4 Thinking I should make the apples red as they're difficult to see. Need to up the LOD too. Manifest update.
15 Days Ago
Female head shadow pass/eyelashes/head shapes
15 Days Ago
Updated the subsystem layer weight on the torch
15 Days Ago
- Add walls to the pool physics simulation
15 Days Ago
Added apple.tree prefab and scriptable blueprint for spawning. Added 3 apple spawns to oak_d. Added 3 natural beehie spawns to oak_b. resubmitting the honey bandage label + icon name got removed somehow.
15 Days Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
15 Days Ago
fixed bdu shirt missing body mesh. Updated bdu shirt prefabs and fbx.
15 Days Ago
Fix busted deploy volume
15 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
15 Days Ago
Add seagull assets + some test scripts
15 Days Ago
small apartment update
15 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
15 Days Ago
Addressing Rust Relay packet de-duping
15 Days Ago
Added UnityEngine.UI.CanvasGroup component support to CUI
15 Days Ago
Remaining male heads, shadow pass/eyelashes/head shapes
15 Days Ago
edited 3p crouch idle anim
15 Days Ago
AND OR XOR flags fixes
15 Days Ago
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
15 Days Ago
Updated player corpse and temp ragdolls.
15 Days Ago
Merge from terrain_rrp_fix
15 Days Ago
Communal interior material fixes
15 Days Ago
Fix spectator mode using the wrong mounted rotation/position overrides
15 Days Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
15 Days Ago
train_cinematic_improvements -> main
15 Days Ago
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15 Days Ago
Bunch of commands to control locomotives with console commands
15 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
15 Days Ago
Clamp engine sleeping to 0-200ms, undo doubles for m_flMinFrameTime
15 Days Ago
Trees now support multiple prefabs instead of just one. This means multiple natural beehives🐝 https://files.facepunch.com/LukeD/2026/05/Unity_0ju1Wwl8WC.mp4 (I need this functionality for apple trees)
15 Days Ago
the big sync
15 Days Ago
untangled changes from erik's prefab and changes from this AM
15 Days Ago
Male A-E seeds shadow pass/eyelashes
15 Days Ago
move the walls corridor to the grid
15 Days Ago
added collision for the corridor
15 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
15 Days Ago
Added image pixels per unit multiplier (so modders can modify slice scaling)
15 Days Ago
Add train control to the timeline
15 Days Ago
Added UnityEngine.UI.Mask component support to CUI
16 Days Ago
Initial test
16 Days Ago
Fixed Button and Scrollbar color tweening when created initially (assigns colors on the same frame)
16 Days Ago
main -> game_room_dlc
16 Days Ago
Added baked config at register time Batteries are data based
16 Days Ago
Possible NRE fix
16 Days Ago
Pool table deployable
16 Days Ago
Honey bandage: - Increased stack size from 3 -> 5. - Added 6 healing over time.
16 Days Ago
merge from mortar_prototype
16 Days Ago
Fix mortar animation handles not getting disposed of properly in demos
16 Days Ago
Splitter evaluator