137,801 Commits over 4,474 Days - 1.28cph!

15 Days Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
15 Days Ago
Split the roundabout and swing models
15 Days Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
15 Days Ago
Apartment complex zones audio weaks
15 Days Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
15 Days Ago
Merge from conversation_disconnect_fix
15 Days Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
15 Days Ago
Merge from apartment_complex_monument
15 Days Ago
S2P apartments to make sure sign changes get picked up
15 Days Ago
demo_comptatbility_editor_fix -> main
15 Days Ago
Ensure we always update save the demo manifest if its dirtty. This avoids situations where a marked dirty wasnt saved and then subsequently lost
15 Days Ago
New(editor): CulledLightsChecker, reports lights that don't have a culling setup Inspired by ShadowProxyChecker. Can be found in Tools/Find/Lights without Occlusion setups. Tests: Used it to inspect the appt scene
15 Days Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
15 Days Ago
Demo compat manifest!
15 Days Ago
merge from main
15 Days Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
15 Days Ago
Disable shadows on LOD2/3 of the rentable shop signs
15 Days Ago
Fixed shop D not using sitting NPC Apartments S2P
15 Days Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
15 Days Ago
Wood armour helmet, jacket, pants and gloves updated with new UVs. updated materials and textures. added new SG texture for gloves.
15 Days Ago
Fixed not being able to delete sell orders
15 Days Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
15 Days Ago
merge from main
15 Days Ago
gamesroom minifridge - textures updated
15 Days Ago
Fixed rent multiplier not getting reset when a player closes the store manually
15 Days Ago
Unify motion vector colour format preferences
15 Days Ago
Use AddRasterPass for motion vectors
15 Days Ago
Merge from satellite_art
15 Days Ago
Merge from main
15 Days Ago
Cherry picking 155706
15 Days Ago
satellite model + textures and materials uv2 with composite ao baked
15 Days Ago
merge from rpctool_generic_fix
15 Days Ago
Add new 'Names' class and set camera matrices globally in setup pass
15 Days Ago
merge from apartment_complex_monument
15 Days Ago
Base/Player/Horse modifier system pooling
15 Days Ago
merge from apartment_complex_monument/terminal_ui
15 Days Ago
Compile fixes
15 Days Ago
Re applied apartment_complex_wing.prefab changes S2P apartment complex
15 Days Ago
merge from apartment_complex_monument
15 Days Ago
Added missing loc Removed mockup assets
15 Days Ago
Bump targeting budget
15 Days Ago
4:3 and 21:9 aspect ratio fixes
15 Days Ago
Opening sequence
15 Days Ago
Merge from weaponracks_prefabattribute
15 Days Ago
Codegen
15 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
15 Days Ago
Merge from MonumentBlockers
15 Days Ago
merge rust_relay_server -> main
15 Days Ago
Added addtional details to RustRelay socket resets