131,453 Commits over 4,232 Days - 1.29cph!

19 Days Ago
merge from untranslated_strings_fix
19 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
19 Days Ago
vendor_ui_drone_accesibility -> main
19 Days Ago
more stomped map fixes
19 Days Ago
Reducing per pixel complexity on FC materials - pass 2
19 Days Ago
merge from fix_colourpicker_gradient -> main
19 Days Ago
Fixed broken drone phrase
19 Days Ago
Fix colourpicker not adjusting to linear colour space
19 Days Ago
Rverted a bunch of the stomped drone changes
19 Days Ago
boat engines don't apply force when boat isn't in water
19 Days Ago
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19 Days Ago
Reducing per pixel complexity on FC materials - pass one of a few
19 Days Ago
Fix merge conflicts
19 Days Ago
Merge from horse_medsyringe_healing
19 Days Ago
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
19 Days Ago
merge from hackweek_automatedtesting
19 Days Ago
Added commands to print the test list in a readable format Code cleanup
19 Days Ago
main -> vendor_ui_drone_accessibility
19 Days Ago
Fix prediction NRE for NPCVendingMachines
19 Days Ago
Roadsign jacket LODs + fixed normals
19 Days Ago
merge from bot_exec
19 Days Ago
removed scrap costs from softcore workbenchs
19 Days Ago
restore WB tax reductions codegen
19 Days Ago
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19 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
19 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
19 Days Ago
Added a test spawning and killing all entities, looking for NREs
19 Days Ago
Normal fix on coffecan helmet repose
19 Days Ago
merge from main
19 Days Ago
No need to cache saild wind blocked status if not lowered
19 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
19 Days Ago
save++ network++
19 Days Ago
Compile fix
19 Days Ago
merge from garage_door_2k
19 Days Ago
merge from computerstation_cap_fix
19 Days Ago
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19 Days Ago
merge from marker_teleport_from_server
19 Days Ago
merge from boat_better_shallow_water_behaviour
19 Days Ago
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19 Days Ago
Allow mummy mask in conveyor filters
19 Days Ago
- Fix issue where loaded mission data could retrieve an invalid active mission index - Improvements for how map and compass mission markers handle deep sea locations - Various bits of cleanup to places retrieving the active mission instance from a player
19 Days Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
19 Days Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench
19 Days Ago
merge from naval_update
19 Days Ago
shallow water rebalance - better depth values for speed reduction and unbeaching behaviour - increased unbeaching accel, applies fraction of it upwards to separate better - increased turning torque by 50% and raised floor of its velocity scaling
19 Days Ago
Disabled GPU instancing on CollectableCandy particle system as it breaks the positions of the particles when a Rust/Standard shader material is used with it
19 Days Ago
Boat-shape scoring initial testing
19 Days Ago
merge from Sail_Minigun_desc
19 Days Ago
Boots LODs
19 Days Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3