162,330 Commits over 4,597 Days - 1.47cph!

14 Days Ago
14 Days Ago
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14 Days Ago
merge from main
14 Days Ago
Fixed the apple item UI extending too far down into the 'Split item' panel below. (Clears the empty space in other consumables as a result)
14 Days Ago
Merge from ApplePanelFix
14 Days Ago
Try to compile VBSP for Linux Updated LibCURL to v8.23 (Windows, Linux) * So it's able to link on SteamRT4, uses newer OpenSSL * No HTTP2 on Windows (because no libs and I cba to get them for now) Build Linux32 using SteamRT4
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Scrap king store page wip
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Reapply harbor change
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merge from bird_critters
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merge from main
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fix seagullgroup population stringId
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add an ignore list for baking terrain height, add bbs in tropical islands to it
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Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
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merge from storepage_oct26
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Updated sunburn media
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add deep sea support for bird flocks
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Append hash to uploaded store media URLs, so an updated image gets a different URL
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anim updates
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remove non-jobified code path from laserbeams
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Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
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Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
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Add way to simulate player load (subscriptions, room detection)
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Fix turn in place not respecting parent yaw
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merge from demo_audio_export
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Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
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Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
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Final FX fixes.
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Use Unity APIs for assembly loading
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switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
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Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
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Various fixes & iterations
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exported updated seagull takeoff and land anims
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Quick craft focusable/usable in dpad navigation mode
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Merge from main
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decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways