159,991 Commits over 4,566 Days - 1.46cph!

13 Days Ago
Fixed an issue with command buffers being registered multiple times after the last warning fix
13 Days Ago
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Rin
13 Days Ago
merge from halloween2026DLC
Rin
13 Days Ago
Network ++ Enabled Halloween event Enabled scarecrow population Enabled halloween dungeons Update collectables to spooky versions Frankenstein table default craftable
13 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
13 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
13 Days Ago
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13 Days Ago
Made the DemoMovieExporter and the UGC sculpture preview work with RRP
13 Days Ago
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13 Days Ago
More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
13 Days Ago
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13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Merge from main
13 Days Ago
Fixed some warnings coming from attempting to add/remove command buffers from cameras while RRP is active
13 Days Ago
Fix puzzle reset ignoreAboveGroundPlayers not working correctly since recent refactors
13 Days Ago
merge from puzzle_ignoreaboveground_fix
13 Days Ago
Reapplied new RenderGraph API to WaterRendererForwardPass and WaterRendererMaskPass after merge
13 Days Ago
Petting animation updates
13 Days Ago
Merge from main
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Fix the render scene script
13 Days Ago
Disable generate textures for watermap
13 Days Ago
Little editor helper script for doing FX on thrown/moving items.
13 Days Ago
Finalized flare WM FX and lighting.
13 Days Ago
merge from softcore_tc_limit/map_icons -> main
13 Days Ago
Update test list
13 Days Ago
Fix test attribute
13 Days Ago
Stop LOD components registering with occlusion culling while its off Occlusion culling never runs under RRP, but moving LODs still pushed their bounds every frame into a list that never got cleared Was ~0.5ms a frame on dynamic occludee for nothing too on average
13 Days Ago
merge from occlusionculling_leak_fix
13 Days Ago
Fix pt boat rear turret viewmodel
13 Days Ago
cannon_test_fix -> main
13 Days Ago
Fix mountable tests not working with BaseMountedWeapon rewrite
13 Days Ago
merge from rain_optims
13 Days Ago
13 Days Ago
Move the shared AI test prefab paths from AITestFixture into a new AITestUtils so client tests use them instead of keeping their own copies
13 Days Ago
Optimized rain particles - rain patches now use a closest hit sphere cast instead of GamePhysics.Trace, it collected every colliders down a 1km column to keep only the top one - a patch only casts again when it moves - coming back from an alt tab doesnt fire 64 casts in the same frame - fixed rain falling under some roofs Editor profiling raining at missile silo, average per frame: 0.42ms -> 0.06ms standing, 0.11ms running, 0.14ms at 20m/s Applies to snow too
13 Days Ago
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13 Days Ago
Fix test that sometimes randomly fails in editor because server and client share one TOD_Sky
13 Days Ago
Fixed the niche FX 6 point shader to use the new pipeline's forward+ light buffer. Fixes some smoke lighting issues.
13 Days Ago
Rework how outdoor herd sized are measured to make the 9 max herd cap more robust, instead of each cow checking only their neighboors, each neighboor checks their neighboors recursively Stretched herds no longer then allow the cap to be bypassed Perf is same, because then the other cows don't need to run their own queries, so the same total amount of queries are run Wild cows are skipped as they can't reproduce so don't need to know about their herd size
13 Days Ago
Fix lamb not using the same eye/mouth mask as adults, and having their eye/mouth tinted brown/black
13 Days Ago
- Fix client pooling not resetting livestock stats properly, showing incorrect or fluctuating stat before first network update - When a cow has no owner, the owner UI is replaced with "no owner, feed at a trough to claim" - Fix trust UI showing "can breed" even though trust doesn't factor in breeding anymore, instead show "will defend you" - Rename the trust thresholds, shy>curious>can be led>will defend you for females and babies, hostile>wary>can be led>will defend you for males - Female cows will also attack anyone that attacks their owner, as if they were their calf (and only owner is defended, not others)
13 Days Ago
Tweaks to IgnoreRotation and RoadFlare to support better lighting on updated flare.
13 Days Ago
Update rust native libraries for all platforms
13 Days Ago
- Make recessive genes factor in the buy price you get with the NPC - Make the buyer NPC comment on hidden bad genes / inbred cows / true god cows with good recessives - Hint at recessive genes in the genes UI
13 Days Ago
Fixed misconfigured raiding tests failing after the triangle splash bug fix
13 Days Ago
merge from animalfootsteps_optims
14 Days Ago
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