147,643 Commits over 4,444 Days - 1.38cph!

14 Days Ago
merge from excavator_light_fix
14 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
14 Days Ago
Cobalt Statue - Minor texture and material edits (concrete pedestal)
14 Days Ago
shadow fix's for new anim content
14 Days Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
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Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
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merge from main
14 Days Ago
Setup Keyboard Folder Structure Imported Keyboard Viewmodel and Textures Setup Keyboard Materials and Viemodel FBX
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merge from pool_analyzer_non_caching_methods
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Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too
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Clean: remove NetWrite.BytesWithSize(byte[]...) overloads Tests: editor compiles
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Clean: remove acouple obsolete things - Get rid of IStreamReader/Writer - they're not used anywhere - get rid of NetWrite.Bytes(byte[]) overload - superceded by Bytes(ReadOnlySpan<byte>) Tests: editor compiles
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- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
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Industrial Storage - closed gaps under barrels and adjusted distance to floor
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More fixes to viewmodel mag & shell visibility
14 Days Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
14 Days Ago
Cleanup, remove legacy IO code of already converted entities
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Converted NeonSign to the new IO system
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Merge from m16a2
14 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
14 Days Ago
merged from tovector3_parse_format_fix
14 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
14 Days Ago
Deploy animation updates
14 Days Ago
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merge from additional_hairstyles
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Tied back capmask fixes
14 Days Ago
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Client compile fix.
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Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
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Hair colour balance pass
14 Days Ago
merge from industrial_dlc
14 Days Ago
Use HasGreatlyChanged() for temp and comfort
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Removed the legacy electricity IO queue
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Charity Plushie setup
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Adjusted auburn crewcut material
14 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
14 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png