158,746 Commits over 4,566 Days - 1.45cph!

12 Days Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
12 Days Ago
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
12 Days Ago
merge from skinviewer_ladderhatches
12 Days Ago
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12 Days Ago
Added all ladder hatches to the skin viewer
12 Days Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
12 Days Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
12 Days Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
12 Days Ago
Fix rotations on ladders
12 Days Ago
Fix ladder hatches so they pull skins properly
12 Days Ago
Merge from livestock_animals (new icons)
12 Days Ago
Tea icons
12 Days Ago
Pie icons
12 Days Ago
hooked up workshop render settings scripts
12 Days Ago
biofuel_generator_sounds_fix -> main
12 Days Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
12 Days Ago
twitchdropsrender ladder hatches
12 Days Ago
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
12 Days Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
12 Days Ago
Ensure Biofuel generator is silent at idle
12 Days Ago
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
12 Days Ago
merge from main
12 Days Ago
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Rin
12 Days Ago
merge from Crossbow_Arrow_Fix
Rin
12 Days Ago
merge from PregnantUI
Rin
12 Days Ago
merge from pickupnotices_flex
Rin
12 Days Ago
merge from cold_overlay_lingering_fix
12 Days Ago
Merge from main
Rin
12 Days Ago
merge from Machete peg adjust
12 Days Ago
Machete refresh weapon rack peg adjustment
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
merge from Livestock_animals
12 Days Ago
merge from main
12 Days Ago
merge from skinnable_ladder_hatch
12 Days Ago
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
12 Days Ago
Snap cold overlay to zero to fix lingering post effect
12 Days Ago
merge from main
12 Days Ago
Fix camera path spline getting desyncedm when moving keyframes around.
12 Days Ago
fixed auto turret pitch cover not being in the lod component
12 Days Ago
Fix mortar camera animation not playing in builds
13 Days Ago
Fixing bowless crossbow arrow head rotations
Rin
13 Days Ago
Fixed duplicate Custom SMG entry in livestock vendor sales. Replaced with Thompson.
13 Days Ago
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
13 Days Ago
Merge from main
13 Days Ago
Merge from livestock_animals
13 Days Ago
Filter items offered by livestock vendor by game mode so we don't give guns in primitive
13 Days Ago
Livestock sale updates: Fixed turret being offered for low quality, meant to be on the high end Added options for high end sales: 2-4 basic bp frags Thompson, custom smg, python, hc revolver Updated wool sales chart, is now about 75% of livestock sales with no guns
13 Days Ago
Fixed NPCAnimController allocation per frame when an animal is playing an animation with look at disabled
13 Days Ago
Brioche icon