141,786 Commits over 4,505 Days - 1.31cph!

12 Days Ago
fix offcenter and upsidedown airfield powergrid indicators
12 Days Ago
Updated gate to look more "gate-y"
12 Days Ago
merge from medical_honey_bandage
12 Days Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
12 Days Ago
square steam images for ice king set
12 Days Ago
merge from main
12 Days Ago
merge from main
12 Days Ago
Instant health 8 -> 10 Healing over time 0 -> 4
12 Days Ago
new store description for ice king pack, and square steam images for patterned sofa
12 Days Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
12 Days Ago
Test list Reapplied discarded network range changes
12 Days Ago
merge from main
12 Days Ago
merge from io_networkrange
12 Days Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
12 Days Ago
Flare animation updates
12 Days Ago
Converted card reader, added new tests BaseDetector cleanup
12 Days Ago
Merge from main
12 Days Ago
Added fence mesh for deployable and a fence gate mesh for testing.
12 Days Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
12 Days Ago
Merge from PlayerMaintainedMonuments
12 Days Ago
Merge from main
12 Days Ago
Added a missing stencil block to the Generic shader's deferred pass
12 Days Ago
Merge from pole_entity_delete
12 Days Ago
Manifest Commit meta files from new recycler variant prefabs
12 Days Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
12 Days Ago
Delete powerline pole entity Add comment component to powerline_pole_a
12 Days Ago
merge from creative_indicator_fix
12 Days Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
12 Days Ago
Merge from command_buffer_names
12 Days Ago
update from main
12 Days Ago
merge from main
12 Days Ago
Prevent pool table debug logs from spamming constantly
12 Days Ago
merge from static_chair_variant
12 Days Ago
Reapply gas station chair fileID change
12 Days Ago
Merge from powergrid/tentative_recycler_fix
12 Days Ago
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
12 Days Ago
merge from espcanvas_autosize_clan_fix
12 Days Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
12 Days Ago
merge from main stomp gas station
12 Days Ago
merge from train_tracks_not_connecting_fix
12 Days Ago
merge from automated_testing
12 Days Ago
merge from misc_fixes_aug_26
12 Days Ago
merge from fix_spectate_chat
12 Days Ago
Merge: from main
12 Days Ago
merge from kickwallpaper_drop_fix
12 Days Ago
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
12 Days Ago
merge from main
12 Days Ago
Fix noise texture uv in volumetric light beam
12 Days Ago
merge from kickwallpaper_drop_fix
12 Days Ago
merge from repairbench_backpack_fix