147,093 Commits over 4,444 Days - 1.38cph!

14 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
14 Days Ago
merge from skinviewer_viewmodel
14 Days Ago
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14 Days Ago
Fixed MainCamera.get_position skin viewer nre
14 Days Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
14 Days Ago
Merge from rain_grace_fixes2
14 Days Ago
Fix rear turret having incorrect animator time setting
14 Days Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
14 Days Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
14 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
14 Days Ago
Add logs back for testing
14 Days Ago
main -> mountable_rollback
14 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
14 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
14 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
14 Days Ago
Increase grace period check tick rate
14 Days Ago
Renamed edge decals textures Stray meta files
14 Days Ago
Industrial torch 3p animation updates
14 Days Ago
merge from main
14 Days Ago
merge from ballistic_pass
14 Days Ago
Fix grace after restart.
14 Days Ago
inital protection pass
14 Days Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
14 Days Ago
Moved body hair cap to main body textures, saves a texture sample
14 Days Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
14 Days Ago
Adding supply signal rig
14 Days Ago
inital loot pass
14 Days Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
14 Days Ago
Industrial torch attack and hit react animation updates
14 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
14 Days Ago
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14 Days Ago
Adding smoke grenade refresh viewmodel rig
14 Days Ago
Improved player model male export
14 Days Ago
3p jump anim height increase
14 Days Ago
loot gen
14 Days Ago
merge from main
14 Days Ago
Updated the blitter shader to fix missing shader keywords relating to MSAA
14 Days Ago
Merge from main
14 Days Ago
protection setup
14 Days Ago
14 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
14 Days Ago
ballistic and bdu attire crafting costs (recycle)
14 Days Ago
dbu uncraftable ballistic attire uncraftable
14 Days Ago
14 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
14 Days Ago
Set apartment phones to not require power
14 Days Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)