157,764 Commits over 4,536 Days - 1.45cph!

13 Days Ago
nan_waterheight_fix -> main
13 Days Ago
Merge from main
13 Days Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
13 Days Ago
Ladder hatch gibs
13 Days Ago
merge from main
13 Days Ago
merge from automated_testing
13 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
13 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
13 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
13 Days Ago
merge from main
13 Days Ago
- 3p subsystem for pipe wrench
13 Days Ago
Updated Beef Meat Icon
13 Days Ago
frog anims updated
13 Days Ago
merge from main
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
- Set up unique 3p subsystem for hammer
13 Days Ago
Merge from main
13 Days Ago
Merge from depth_based_light_binning
13 Days Ago
mrege from main
13 Days Ago
Merge from main
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Merge from main
13 Days Ago
Merge from coveragequery_nre_frame_fix
13 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
13 Days Ago
Merge from legacy_anim_deletes_oct_2026
13 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
13 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
13 Days Ago
Merge from new_recipes
13 Days Ago
Added temp icons
13 Days Ago
merge from main -> base_occlusion
13 Days Ago
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13 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
13 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
13 Days Ago
Fix NaN values sometimes being generated for water level
13 Days Ago
Fixed workbench recipes not resetting between domain reloads
13 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
13 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
13 Days Ago
quick_join_fix -> main
13 Days Ago
Merge from decal_renderlod_collapsing
13 Days Ago
Merge from legacy_anim_deletes_oct_2026
13 Days Ago
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13 Days Ago
Remove paintball gun anims
13 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
13 Days Ago
Added subsystems to knives and one handed melee weapons
13 Days Ago
Add possible solution steps to "Failed to init Steamworks" crash Remove half-working spawnmenu-only check from citizen RPG check * In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only.
13 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
13 Days Ago
Codegen
13 Days Ago
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
13 Days Ago
Fix the quick join menu not showing any entries
13 Days Ago
ladder hatch updates