144,777 Commits over 4,413 Days - 1.37cph!

18 Days Ago
supermarket freezer blockout
18 Days Ago
merge from mortar_prototype
18 Days Ago
added 3p upperbody state anim clips
18 Days Ago
updated 3p pickup & drop anim clip lengths
18 Days Ago
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
18 Days Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
18 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
18 Days Ago
Add one shot handles, blend IK back in after firing mortar
18 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
18 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
18 Days Ago
Codegen
18 Days Ago
merge from automated_testing
18 Days Ago
Fixed raiding tests CI filtering Test lists
18 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
18 Days Ago
Fixed a crash with ragdolls when spawning in teleport triggers
18 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
18 Days Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
18 Days Ago
merge from main
18 Days Ago
merge from main -> apartment_complex_monument
18 Days Ago
Fix compile error from non-existant namespace
18 Days Ago
merge from optimize_plant_lod_wind
18 Days Ago
Industrial Storage - tweaked gibs
18 Days Ago
Terrazo b texture set
18 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
18 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
18 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
18 Days Ago
- Grab geo location from hello - Initial setup
18 Days Ago
Mortar view model updates to fix up ammo syncing
18 Days Ago
Merge from workbench_upgrades
18 Days Ago
Merge from main
18 Days Ago
Merge from final_code_cleanup
18 Days Ago
18 Days Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
18 Days Ago
updated textures part 2
18 Days Ago
merge from automated_testing
18 Days Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
18 Days Ago
Fixed CI testlist loading
18 Days Ago
set 3p card game anim to loop
18 Days Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
18 Days Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
18 Days Ago
industrial garage door - texture polish
18 Days Ago
Updating bowless crossbow worldmodel rig with arrow mesh
18 Days Ago
edited 3p minicopter and generic sit idle anims
18 Days Ago
set 3p zipline anims to loop and anim edited
18 Days Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
18 Days Ago
some more marketplace, rejigged trees to produce a bigger focal point
18 Days Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
18 Days Ago
FX debug setup. Alt ammo prefabs.
18 Days Ago
Refactor to GetInstalledUpgradeMods.
18 Days Ago
merge from main