161,453 Commits over 4,597 Days - 1.46cph!

14 Days Ago
Added mirrored versions of the L and U stairs - can be flipped with SHIFT + R when deploying - or using the hammer if placed less than 10 minutes ago https://files.facepunch.com/Flavien/oFr7SIxlXyO1eTFm.png
14 Days Ago
Merge from spray_anim_fixes
14 Days Ago
Fixed spraycan becoming unusable until the item is requipped if player sprays at a surface and then quickly looks away Also fixed spraycan 3p spray anim playing twice
14 Days Ago
main -> network_lods
14 Days Ago
- Massive code cleanup - Reduce/remove a bunch of un-needed allocations - Remove some un-needed procedural eye code
14 Days Ago
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14 Days Ago
Merge from double_anim_event_fix
14 Days Ago
Don't allow multiple identical animation events to fire in the same frame on PlayerAnimationEvents We're now running concurrent, identical controllers on a single animator and when they use animation events they are both firing at the same time
14 Days Ago
merge from main
14 Days Ago
Get Linux32 to build for now * Seems there's a VPC bug on Linux that needs investigating
14 Days Ago
Fix server collider for sail having both the "lowered" and "raised" colliders active after it was first spawned
14 Days Ago
Add test for it
14 Days Ago
Add 50MB zip test case
14 Days Ago
Add ability for room occlusion to take one of the newer saves with cached entity links and export that directly to a full server state of the world (instead of only splitting it into multiple copy paste files) - allows loading an entire server to benchmark performance - can now zip base occlusion test fixtures because JSON files don't scale well to 400MB (who would have expected)
14 Days Ago
Tests
14 Days Ago
Codegen
14 Days Ago
Fixed building blocks being destroyed causing doors to be recalculated when they didn't need to be
14 Days Ago
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14 Days Ago
scrap king - updated frames and their gibs, blocks import settings, foundation steps movement collider
14 Days Ago
merge from dynamiclod_parenting_fix
14 Days Ago
Fixed lights staying off after being reused from the pool or switched back on, when they were occlusion culled at the time (from 163706)
14 Days Ago
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14 Days Ago
Fixed quit button
14 Days Ago
merge from updaterequired_improvements
14 Days Ago
Tweaked wording, translations
14 Days Ago
merge from main -> base_occlusion
14 Days Ago
Disable some unused Bootil stuff that spits out warnings Reduced compile log noise on Linux Removed unused libraries from lib/ Handle 0 byte model files crashing the game Fixed some compile warnings Linux64 build progress Rename some tool project internal names
14 Days Ago
Another fix for sails - check if the placement is valid before it does the 5cm shift that some deployable placement guides use to prevent visual clipping - sails were unique in that they actually were affected after their placement was moved 5cm causing the sail to appear valid yet it would be blocked when the sail in front of it was lowered
14 Days Ago
Add fsm graph window for viewing/debugging/editing npc fsms.
14 Days Ago
fix demo export in builds
14 Days Ago
merge from main -> fix_sail_guide_mismatch
14 Days Ago
Add automated tests for placing foundations in rocks
14 Days Ago
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14 Days Ago
tone down eye lid opening bounce
14 Days Ago
Changed "Client update required" kick message wording. Can be translated too
14 Days Ago
merge from skinviewer_waterpurifier_fix
14 Days Ago
merge from tattoos/art_pass
14 Days Ago
Fixed water purifier showing its viewmodel in the skin viewer (its using the old deployer still)
14 Days Ago
merge from main
14 Days Ago
Play eye movement and blinks from the customiser anims - updated blink anims - each clip's mask is the v4RustPlayerMask bones plus l_eye, r_eye, l_eyelid, r_eyelid - UI_CharacterPreview - removes the procedural eye look-at and blink in the preview - PlayerModel.ApplyHeadEyePositions - the preview re-applies each head's eye positions after the animation, to fix eyeballs sinking into skull - self contained eye code changes in the customiser, In-game eye behaviour is unchanged
14 Days Ago
merge from main -> ugc_censor_option
14 Days Ago
merge from main -> fix_foundation_clipping_rocks
14 Days Ago
apply tattoo material properties to viewmodel material
14 Days Ago
Update viewmodel arms with UV1 that matches the body UV1
14 Days Ago
adjust hands.male bounds so they don't disappear in the tattoo tpose
14 Days Ago
- Use idle breathing instead of regular idles when up close. - Dont use idle 2 and 7
14 Days Ago
14 Days Ago
Remove the temporary pivots used for positioning, calculate it all instead. Removes some unecessary gameobjects. Fix a couple of minor display bugs too.