136,225 Commits over 4,444 Days - 1.28cph!

13 Days Ago
Merge from setflag_change
13 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
13 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
13 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
13 Days Ago
Merge from main
13 Days Ago
Add mailbox slide entities to manifest
13 Days Ago
bunny hat uses cap deformhair
13 Days Ago
merge from rhib_cargo_fixes
13 Days Ago
Bare bulbs.
13 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
13 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
13 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
13 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
13 Days Ago
Merge: from main
13 Days Ago
Push starting targeting radius out of its own monument bounds.
13 Days Ago
naming updates for 3p inventory idles
13 Days Ago
Updated inventory idle anims so they are on the new player update rig
13 Days Ago
Glass AR - updated viewmodel FBX for rigging
13 Days Ago
Remove duplicate line
13 Days Ago
Fix deploy guide not rendering when in a map without water
13 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
13 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
13 Days Ago
merge from main
13 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
13 Days Ago
Merge from main
13 Days Ago
merge from main
13 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
13 Days Ago
fixed clothing mannequin wearable (admin only)
13 Days Ago
Glass AR - icon, mesh tweaks
13 Days Ago
Debug rendering for pending crash site
13 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
13 Days Ago
Merge from main
13 Days Ago
main -> demo_compatability_layer
13 Days Ago
Merge from main
13 Days Ago
Merge from editorshortcut_selectprefabroot
13 Days Ago
Merge from lr300space_display_fix
13 Days Ago
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
13 Days Ago
AK deploy animation update
13 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
13 Days Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
13 Days Ago
Merge from main
13 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
13 Days Ago
Merge: from main
13 Days Ago
merge from addtoterrain_fix
13 Days Ago
wake rhib buoyancy on release
13 Days Ago
fixed skin constraint setup on frontier hazmat
13 Days Ago
Merge: from main
13 Days Ago
Fix static causing reused initial positions across multiple computers
13 Days Ago
More map debug dot functionality
13 Days Ago
Fix s2p AddToHeightMap not filtering colliders