249,347 Commits over 3,959 Days - 2.62cph!

25 Days Ago
Merge from fix_vending_multiplier_widget
25 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
25 Days Ago
Added generate.command so you can just double click rather than running terminal
25 Days Ago
Fixed protobufs not generating on OSX
25 Days Ago
Timeline updates + backups
25 Days Ago
Unsaved
25 Days Ago
Move materials script
25 Days Ago
Both wooden shields now use wooden impact pfx
25 Days Ago
Fixed "ent kill" commands affecting shields
25 Days Ago
Scene backups
25 Days Ago
Horse code cleanup Fixed handbrake not working properly
26 Days Ago
Use WorldTransform/LocalTransform
26 Days Ago
Allow for inner feathering for EnvmapProbe in UI, same defaults for hammer equivalents of this ggxcubemaphelper (cpu) is equivalent to cubemapper (gpu), increase sample count but use faster sampling and sample from first mip always https://i.imgur.com/5UuaG0b.mp4 Sample from mips again and decrease sample count to not be absurd for our budget
26 Days Ago
Leaderboard backup, run #16145
26 Days Ago
Drop model as static prop based on model archetype
26 Days Ago
Add Scene.Trace.Rotated to allow for tracing rotated boxes or capsules (this already worked with FromTo( Transform, Vector ) but it's not obvious enough because no one knew it was there
26 Days Ago
Add simulation space option for particle force https://files.facepunch.com/layla/1b1511b1/sbox-dev_wMFfk99UTS.mp4
26 Days Ago
Leaderboard backup, run #16133
26 Days Ago
Remove remaining usage of Transform.World/Local
26 Days Ago
Use WorldTransform instead of Transform.World in engine code
26 Days Ago
Order block tools, select current tool in combo box
26 Days Ago
Fix exception in TreeNode.SetChildren
26 Days Ago
Delete property sheet cya
26 Days Ago
Block tool uses control sheet Path tool uses control sheet
26 Days Ago
InputActionPanel uses input action proxy for now because we can't move the fucker
26 Days Ago
Project page uses control sheet
26 Days Ago
Delete RuntimeAddonPage, not used anymore?
26 Days Ago
Publish finalize page uses control sheet
26 Days Ago
Add FolderControlWidget Standalone review page uses control sheet
27 Days Ago
Package references uses control sheet
27 Days Ago
InputAction can't use control sheet yet, it exists sandbox.system and now it can't be moved from there to be exposed
27 Days Ago
Move input actions back to sandbox.system
27 Days Ago
Expose ControlModeSettings Supported Control Modes uses control sheet
27 Days Ago
Add CustomEditor for NamedEditor "keybind" InputActionPanel modal uses control sheet
27 Days Ago
Move InputAction and enums from sandbox.system to sandbox.engine so they can be exposed
27 Days Ago
CompilerPage uses control sheet
27 Days Ago
Get rid of property sheet usage in widget gallery
27 Days Ago
Shadergraph: Use control sheet for preview settings popup
27 Days Ago
OpenPropertySheet -> OpenControlSheet
27 Days Ago
Don't adapt ActionBasedSerializedProperty for this, create a ReflectionSerializedProperty instead
27 Days Ago
ActionBasedSerializedProperty can provide attributes Page scene view uses control sheets Page notifications uses control sheets
27 Days Ago
Set tooltips for static control sheet properties Page networking uses control sheets
27 Days Ago
Add ControlSheet.AddProperty for expression to easily add static properties Add code editor control widget delete preferences.build event Title current code editor so it can show up titled in settings Page general uses control sheets
27 Days Ago
Remove legacy loop
27 Days Ago
Leaderboard backup, run #16109
27 Days Ago
fix fear pain % music wip
27 Days Ago
Citizen/animgraph: fixed broken crouch states (oops)
27 Days Ago
Fixed NRE in code upgrader for HostSync in scenario where no sibling Sync is found
27 Days Ago
camera rotated offset grid line of sight minimap texture minimap rotation minimap hover gridpos minimap pixel flashing minimap frustum wip can move cam with minimap
27 Days Ago
Use custom mip filter that samples from neighbors for cubemapper https://i.imgur.com/nn23dRG.png