161,844 Commits over 4,597 Days - 1.47cph!

14 Days Ago
Fix beehive.natural kill warning. Removed apples from oak_d. Increased apple spawn chance on oak_e to 50% to compensate.
14 Days Ago
merge from socialmenu_perf_fixs
14 Days Ago
Virtualised the friend sections so we don't have a ton of prefab instantiated Changed the friends name sort to ordinal ignore case 1000 friends rebuild, menu opened: ~159ms -> ~14ms
14 Days Ago
Subtract current wind swaying implementation for the apple trees. Going to explore doing this with a shader in the future instead as the current implementation can be expensive.
14 Days Ago
update from main
14 Days Ago
more keyframe code cleanup
14 Days Ago
merge from seagull_update
14 Days Ago
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
14 Days Ago
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
14 Days Ago
merge from render_pipeline_testing
14 Days Ago
Merge from main
14 Days Ago
potential fix for contacts mugshots weirdness on first render
14 Days Ago
Prevent cows and bulls from pushing you when you lead them
14 Days Ago
nuke more unused code
14 Days Ago
-clean up input handling between dolly/director/sandbox -throw all demo session code into #if CLIENT -remove old timeline grid
14 Days Ago
- fix invisble players after switching demoui2 scenes - fix baked animation clips not being cleaned up properly - fix weather settings not being applied - backup scene save files if they can't be read. - a bunch of curve editor fixes - clean up a lot of per frame updates for options that aren't needed
14 Days Ago
Bugfix: batch of potential use-after-free fixes for Item.LoseCondition Just one dangerous method left (plz no more) Tests: industrial + turret automated tests
14 Days Ago
added wool armour plate, worldmodel/LODs. materials/textures. Icon and prefab setup will need values adjusting - used wood as a base.
14 Days Ago
merge from aibrain_sleep_spawn_fix
14 Days Ago
AI movement tick is not ran on AI init if they are sleeping on spawn - long-standing bug, because Think never runs on sleeping AI a destination is never actually set and movement tick is wasted processing
14 Days Ago
Cinelight mesh fix
14 Days Ago
Changing the uzi stock now blocks other actions, like a reload Holstering before the stock change animation finishes cancels the stock change Fix animation issue when firing first shot upon entering play mode Fix admire animation not being cancelled Adjust ADS settings again
14 Days Ago
.meta file
14 Days Ago
merge from cannon_dismount_rotation_fix
14 Days Ago
Fix for facing the wrong way after dismounting a cannon on a boat
14 Days Ago
Bugfix: another batch of fixes from Item.Remove audit - removed 1 alloc DropUtil Tests: ItemContainer unit tests
14 Days Ago
merge from weapon_refresh_nailgun
14 Days Ago
Set renderparam bounds to coarse culling camera bounds Add separate shadow pass with shadow distance convar for testing
14 Days Ago
14 Days Ago
merge from main
14 Days Ago
boataicoordinate_tryclaim_fix -> main (broken merge last time)
14 Days Ago
boataicoordinate_tryclaim_fix -> main
14 Days Ago
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14 Days Ago
Ensure dead drivers dont keep stale HasDriver flags around
14 Days Ago
boataicoordinate_tryclaim_fix -> main
14 Days Ago
boat_ai_movement_improvements -> main
14 Days Ago
workshopskin_warmup_server -> main
14 Days Ago
repairbench_reskin_stall_fix -> main
14 Days Ago
radiation_watergun_fix -> main
14 Days Ago
Fixed the NRE in BoatAICoordination.TryClaimTarget
14 Days Ago
Bugfix: another batch of fixes after review of Item.UseItem usages Tests: none, trivial changes
14 Days Ago
Apples now sway on trees. Moved apple locations on oak_d to the end of the branch. Increased apple LOD distance.
14 Days Ago
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14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
- Minor code cleanup
14 Days Ago
Merge from main
14 Days Ago
merge from 3p_head_wobble_fixes
14 Days Ago
Merge from per_lights_spec_toggle
14 Days Ago
Add a placeholder renovation device deployable
Rin
14 Days Ago
merge from scrap_king_buildingskin_dlc