158,834 Commits over 4,566 Days - 1.45cph!

13 Days Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
Rin
13 Days Ago
merge from honey_flicker
Rin
13 Days Ago
merge from powergrid_loot_fixes_2
13 Days Ago
medium station update
13 Days Ago
Merge from livestock_animals
13 Days Ago
Doubled population of cows and sheep in the wild per square km (1 -> 2)
13 Days Ago
Lower GrazeDayShare from 0.4 -> 0.3 on cows and sheep, meaning they will spend less of the day eating and require less food
13 Days Ago
Halved dung interval on cows and sheep
13 Days Ago
Cows and sheep get double fullness when eating from a trough
13 Days Ago
Fixed reference to animals when selling wool
13 Days Ago
Fixed some failing tests, all were testing regressions not actual regressions
13 Days Ago
Reduce sampling loop by pixel distance factor already in use
13 Days Ago
NPCAnimController perf improvements Throttle the animator param calculations if the animal has been culled, max once every 0.25 Check the livestock have changed flags before setting the animator params Disable the F Look component when an animal is culled or if the animal is > 30m away Don't do the snap to ground raycast if we are culled In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
Rin
13 Days Ago
merge from biofuel_generator
13 Days Ago
Merge from livestock_animals
13 Days Ago
Vendor typo fix
13 Days Ago
Merge from livestock_animals
13 Days Ago
Merge from livestock_hotfixes
13 Days Ago
Added item ownership for items purchased from livestock vendor
13 Days Ago
Fixed wrong text displayed if player drops wool mid conversation
13 Days Ago
biofuel_generator_optims -> main
13 Days Ago
Add ability to turn off background errors by setting -1 in the manifest (incase it completely breaks)
13 Days Ago
- Add an animator LOD
13 Days Ago
Send the livestock to sell via an RPC rather than relying on client side triggers to match up with server side triggers
13 Days Ago
- Run client animations in invoke repeating - Only run stirring animations when actually stirring - Run server updates in invoke randomised rather than invoke repeating
14 Days Ago
Add additional rate limiting to background errors - I expect these can be spammy, so limit to 2 errors per minute - controlled by manifest so it can be increased if we want
14 Days Ago
much more accurate collision meshes for sandbag barricades https://files.facepunch.com/pilgrim/2026/September/29_00-31-PassionatePrayingmantis.mp4
14 Days Ago
merge from render_pipeline_testing
14 Days Ago
compile fix
14 Days Ago
14 Days Ago
Emission fresnel tweak.
14 Days Ago
Lighting & FX polish. Hooked up logic to the non-emissive texture entities. Fixed all the display sprites being uncompressed. The display is an 80s'esque liquid crystal display like the texture implies. Asset not relying on emissive textures only anymore (bad for the arm etc)
14 Days Ago
Ensure background thread errors get sent to sentry - we fixed them being silently dropped last month, this month we collect them
14 Days Ago
Fixed netgraph being scaled and shifted offscreen https://files.facepunch.com/raul/2026/September/29_01-00-FavorableSheldrake.jpg
14 Days Ago
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14 Days Ago
Prevent teammates from using the break-in option to break into their teammate's room
14 Days Ago
merge from render_pipeline_testing (water fixes)
14 Days Ago
Fix teammates not being able to let themselves out of doors when inside them - caused by apartment rooms losing their reference to the front door after the restart - while the owner could still go in and out, the "anyone can let themselves out" wouldn't work - would only happen if the server restarted after you purchased a room
14 Days Ago
fix stutter in underwater color grading transition
14 Days Ago
update to pillbox collision more detailed collsiion for sandbag barricade - but it still defaults to convex
14 Days Ago
keep rendering water in underwater labs since the moonpool is there
14 Days Ago
merge from critter_animals
14 Days Ago
add transition from startle->flee state for when critters get hurt while they are currently startled
14 Days Ago
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14 Days Ago
merge from fix_elevator_snapshot_nre -> main
14 Days Ago
Fix destroyed elevator floor causing NRE in ElevatorStatic.Save()
14 Days Ago
Moved radtown loot crate even further away from the window to prevent cheating
14 Days Ago
Moved loot crate in trainyard powergrid loot room and blocked off windows and railings with plywood and collider blockers
14 Days Ago
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14 Days Ago
merge from fix_crash_uploader_release -> main