140,068 Commits over 4,505 Days - 1.30cph!

12 Days Ago
Make entityId required for consistency with app
13 Days Ago
Server side raycast jitter
13 Days Ago
Merge from rustplus_camera_fixes
13 Days Ago
Merge from main
13 Days Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
13 Days Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
13 Days Ago
merge from water_treatment_plant_maintainables
13 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
13 Days Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
13 Days Ago
jukebox - updated prefab - updated model - added temp textures - material updated
13 Days Ago
merge from main (gimme terrain_anchor_tooling)
13 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
13 Days Ago
Updated Jukebox mesh
13 Days Ago
Bar Wallpaper and floorpaper - Updated icons, updated name and description for the wallpaper.
13 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
13 Days Ago
Undo the code changes from MonumentBlockers, we starting again
13 Days Ago
Lamb model, textures and materials added
13 Days Ago
Merge from PlayerMaintainedMonuments
13 Days Ago
Missed the added files
13 Days Ago
- Modernise CliffSandbox UI to use RustButton, RustText, RustInput... - Added teleport to marker button - Added help text so more devs can use this tool in the future if needed - Added hot reload of prefabs so you can change a cliff prefab's setup and remain in playmode to iterate much faster on problematic cliffs
13 Days Ago
merge from PlayerMaintainedMonuments
13 Days Ago
Merge from PlayerMaintainedMonuments
13 Days Ago
merge from jukebox_scroll
13 Days Ago
compiler fix
13 Days Ago
Merge from PlayerMaintainedMonuments
14 Days Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
14 Days Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
14 Days Ago
UZI 9mm texture pass and LODs
14 Days Ago
Fixed T2 and T3 workbench corpses in softcore not having a loot container causing you to lose your workbench upgrades
14 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
14 Days Ago
Water Pipes audio changes and added stings
14 Days Ago
Pool Table - Cleanup files last remaining removal of one material metadata that didnt commit before...
14 Days Ago
Pool Table - Clean-up of prototyping/duplicate/old files. removed duplicate of Pooltable material removed it's textures removed ball prediction material and shader (not in use) removed redundant textures removed greybox meshes renamed models materials and textures with proper standardised conventions ensured proper metadata setup across models and textures minor change in the poolballs albedo texture removed references to outdated files from prefabs and replaced with proper ones all tested and working as before but a lot cleaner files
14 Days Ago
Merge from PMM
14 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
14 Days Ago
14 Days Ago
- Revert making ladders deployable on powerline poles, instead powerlines have invisible ladders on them. Revert a bunch of changes to accomodate for ladder deploying including the folly of making powerline poles entities - Keep powerline pole entity asset in project for now to not potentially brick any current demo saves - Powerline poles cannot be climbed inside monuments. Can't plug into them there anyway - S2P powerplant, launchsite, outpost/compound
14 Days Ago
Actually save my changes properly before committing this time, also moved the trash can so its not clipping into the fence.
14 Days Ago
Set the satellite remains to use the mesh as a collider for now
14 Days Ago
Merge from gameplay
14 Days Ago
Fixed the bench mounting on the wrong axis (again) ran s2p
14 Days Ago
merge from terrain_anchor_tooling
14 Days Ago
TerrainAnchorRingGenerator tool to set up better rock prefab terrain anchors - generates a silhouette ring of arbitrary set of meshes in prefab and then projects points onto it to get anchor placement with configurable backoff and spacing
14 Days Ago
merge from mission_screen_flicker_fix
14 Days Ago
Fixed compass clipping through shield when bracing
14 Days Ago
Fix screen flickering when starting a conversation with an NPC, caused by delayed position updates after the player gets frozen in place locally
14 Days Ago
update from main
14 Days Ago
Merge from PlayerMaintainedMonuments
14 Days Ago
Merge from main