157,965 Commits over 4,566 Days - 1.44cph!

11 Days Ago
Merge from fusebox_inserted_item
11 Days Ago
Merge from main
11 Days Ago
S2P all the monuments containing fuseboxes
11 Days Ago
Squirrel hop animation updates
11 Days Ago
merge from pillbox_collision_fix
11 Days Ago
merge from boat_powerdown_fix
11 Days Ago
merge from unnecessary_item_condition
11 Days Ago
merge from simpleupgrade_convert
11 Days Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
11 Days Ago
merge from crab_swarms -> critter_animals
11 Days Ago
compiler fixes, disable debug cube
11 Days Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
11 Days Ago
Merge from monument_analytics
11 Days Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
11 Days Ago
Merge from main
11 Days Ago
Adding biofuel generator rig
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Merge from main
11 Days Ago
Fixed the shadow acne and bias issues when using low shadow quality
11 Days Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
11 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
11 Days Ago
- Ensure you need to be super close to the generator to be able to stir
11 Days Ago
Merge from oil_rig_pump_delay
11 Days Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
11 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
11 Days Ago
Broken helipad stages setup
11 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
11 Days Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
11 Days Ago
Remove unused clan score event on RespawnableLootFridge
11 Days Ago
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11 Days Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
11 Days Ago
Merge from Livestock_animals/critter_animals
11 Days Ago
main -> biofuel_generator
11 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
11 Days Ago
computer_station_device_adder_fix -> main
11 Days Ago
Fix computer station hiding the text in the identifier input box at different resolutions
11 Days Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
11 Days Ago
Merge: from main
11 Days Ago
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12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
12 Days Ago
Merge from main
12 Days Ago
merge from sprint_shoot_anim_fix
12 Days Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
12 Days Ago
merge from loadouts_pos_fix
12 Days Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
12 Days Ago
Adding closed version of triangle ladder hatch rig