136,869 Commits over 4,444 Days - 1.28cph!

13 Days Ago
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13 Days Ago
Adding a couple more graffiti decals
13 Days Ago
merge from quarry_speed_fix
13 Days Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
13 Days Ago
Fix broken materials on the mining quarry top engine with LOD1
13 Days Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
13 Days Ago
Fixed workshop file dialog still using the old input system
13 Days Ago
Fixed shadow caching server compile errors
13 Days Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
13 Days Ago
Merge from shadow_map_caching
13 Days Ago
Code gen after merge
13 Days Ago
Fixed drone controls not being keyboard layout aware
13 Days Ago
Merge from main
13 Days Ago
Add volume component for motion blur (2)
13 Days Ago
Add volume component for motion blur
13 Days Ago
Tier is driven by the highest key card required Popup styling update
13 Days Ago
skinnable and obj mesh for workshop
13 Days Ago
updated small backpack mesh
13 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
13 Days Ago
Add support for real windows notifications
13 Days Ago
axisFromEdge lookup instead of computing it from the stride
13 Days Ago
Fix motion vectors from skinned meshes
13 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
13 Days Ago
Metas
13 Days Ago
Comment cleanup
13 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
13 Days Ago
array length correction
13 Days Ago
Same for SatelliteCrash
13 Days Ago
main -> game_room_dlc
13 Days Ago
Splitting to partials
13 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
13 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
13 Days Ago
Misc cleanup
13 Days Ago
Merge: from main
13 Days Ago
Merge from refactor
13 Days Ago
Merge from main
13 Days Ago
Monument info popup progress, polished the framing and buttons flow
13 Days Ago
smallbackpack WM setup
13 Days Ago
merge from main
13 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
13 Days Ago
apartment complex S2P
13 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
13 Days Ago
removing left over greybox from apartment core prefab
13 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
13 Days Ago
fixed statue collider import options
13 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
13 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
13 Days Ago
Merge from shield_disconnect_fix
13 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
13 Days Ago
Typo fix