137,844 Commits over 4,474 Days - 1.28cph!

16 Days Ago
proper spinny blades in water treatment maintainable tank
16 Days Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
16 Days Ago
updated skins
16 Days Ago
Remove motion blur volume profile (it's now in the pipeline settings)
16 Days Ago
merge from glowing_wallpaper_pack need to redo skins
16 Days Ago
Add motion blur settings on the pipeline asset and the camera settings
16 Days Ago
Merge from broadcast_ratio_improvements
16 Days Ago
tweakes to steam item descriptions
16 Days Ago
game_room_dlc -> game_room_dlc/pool
16 Days Ago
tweak to wallpaper pack sitem
16 Days Ago
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
16 Days Ago
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
16 Days Ago
WIP spinning water treatment tank blades
16 Days Ago
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
16 Days Ago
Serializer fix Codegen
16 Days Ago
Add the raw satellite model to the prefab for now
16 Days Ago
merge from apartment_complex_monument
16 Days Ago
3p dart throw direction animations added with blend tree
16 Days Ago
better init state for baseplate
16 Days Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
16 Days Ago
S2P apartment complex
16 Days Ago
Added the full setup for the default volume profile settings asset
16 Days Ago
merge from apartment_complex_monument/terminal_ui
16 Days Ago
Missed one
16 Days Ago
Minor layout fixes
16 Days Ago
Improved the intro sequence
16 Days Ago
Test save loading fixes I just used for testing/profiling on a real save
16 Days Ago
Override player's eye pos when checking camera so LODs are loading
16 Days Ago
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
16 Days Ago
Merge from shadowlod_fix
16 Days Ago
implement swings
16 Days Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
16 Days Ago
Test list
16 Days Ago
setup baseplate render (toggelable) inside sculpting gui
16 Days Ago
Added CCTV cameras in small medium and large apartment prefabs
16 Days Ago
Clicking on a rented room shows a cctv feed of inside the room
16 Days Ago
main -> game_room_dlc
16 Days Ago
fixed typo in apartment NPC vendor room upgrade text
16 Days Ago
Converted roadsigns into harvestable versions
16 Days Ago
softcore_tc_stack_fix -> main
16 Days Ago
fixed incorrect grab / drop SFX for ballistic leg armor
16 Days Ago
Fix TC corpse being under to be fixed - stating 'cant stack building priv'
16 Days Ago
Fixed incorrect SFX for open and knocking of exterior double doors, and swapped physics material to wood (Parity with other monuments)
16 Days Ago
Added and Setup Two Electrical Fuse Box Variants as Prefabs Imported Electrical Fuse Box Models and Textures Setup Electrical Fuse Box LODS, Colliders and Materials
16 Days Ago
Split the roundabout and swing models
16 Days Ago
gamesroom minifridge - updated materials with colder glass / refraction visual - updates textures - updated prefab
16 Days Ago
Apartment complex zones audio weaks
16 Days Ago
Added attachment icon Updated "Change Accessory" icon to it and swapped position with the "Drop" action https://files.facepunch.com/raul/1b2411b1/24_13-47-ClassicShrike.png
16 Days Ago
Merge from conversation_disconnect_fix
16 Days Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking