161,141 Commits over 4,597 Days - 1.46cph!

13 Days Ago
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
13 Days Ago
Fixed a crash with inputs firing from removed triggers Fixed wrong lookup function used in Hunter NPC code Add m_hStoredPathTarget to SetSaveValue whitelist VPC builds for Linux64 gmad/gmpublish build for Linux64 VPC can build and run for Win64 + compile warning fixes Disable VPC writing CodeLite projects on Linux Implement VPC colors for Linux so I can see what's going on Get rid of usages of lowercase min/max macro * So it doesn't interfere with c++ headers for 64bit builds on Linux * Also lets us get rid of some include hacks Minor Hammer code fixes
13 Days Ago
Added unfiltered option for the microphone stand
13 Days Ago
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
13 Days Ago
radwater_color -> main
13 Days Ago
Minor colour changes
13 Days Ago
Check the 2d spatial index for rooms first before using Vis.Entities() to find a player's nearby room
13 Days Ago
merge from fix_tc_upkeep_spacing -> main
13 Days Ago
Merged shelved code review changes. Removed duplicated code.
13 Days Ago
Set horizontal spacing to 12px
13 Days Ago
Fixed more parented wire issues on boats when leaving edit mode
13 Days Ago
Improvements on top of those fixes to bring the object count back down to where it was before
13 Days Ago
Tint radioactive water a slight green colour Affects: throws, sprinklers, etc
13 Days Ago
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13 Days Ago
Fix reload sound events missing from mortars
13 Days Ago
Fixed glitchy blur with pedal bike rear wheel.
13 Days Ago
merge from vine_null_invoke_fix
13 Days Ago
merge from tv_error_spam_fix
13 Days Ago
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
13 Days Ago
Fixed the neon being overly red and blobby.
13 Days Ago
Fix TravellingVendor.IsPlayerIgnored NRE spam
13 Days Ago
Fixed some old effects that were blanket receiving every external force on all layers.
14 Days Ago
scrap king - all gibs
14 Days Ago
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14 Days Ago
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
14 Days Ago
merge from io_optims
14 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
14 Days Ago
merge from battery_vfx_fix
14 Days Ago
merge from repairbench_charms_fix
14 Days Ago
merge from tutorialvideos_fix
14 Days Ago
merge from menuchat_blur_fix
14 Days Ago
merge from stairs_los_improvements
14 Days Ago
merge from safezone_warningpopup_fix
14 Days Ago
pt_boat_scientists_ignoreplayer -> main
14 Days Ago
merge from f7dialog_title_fix
14 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
14 Days Ago
Swap over Check.cs methods to be extensions
14 Days Ago
Pt boat scientists respect Convar.AI.ignoreplayers
14 Days Ago
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
14 Days Ago
country_ui_empty_list_fix -> main
14 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
14 Days Ago
Decal pass for tiny 3x3 randomised rooms
14 Days Ago
Converted the 32 tutorial mp4 videos to webm
14 Days Ago
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Added the cinematic presets for contact shadows
14 Days Ago
Fixed tutorial welcome video not playing correctly, was a mp4
14 Days Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
14 Days Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
14 Days Ago
merge from analytics_apartment_breakin -> main