249,332 Commits over 3,959 Days - 2.62cph!

25 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
25 Days Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
25 Days Ago
- Ballista Guidemesh - Ballista Build Stages
25 Days Ago
Better catapult constructable colliders Tweaked bounds
25 Days Ago
Merge from quality
25 Days Ago
Merge from main
25 Days Ago
Fixed catapult server error
25 Days Ago
Fixed horse lootpanel max speed indicator
25 Days Ago
Fix some elements not allowed in brix
25 Days Ago
Add default widths for desktoponly, mobileonly Remove overflow-x: auto; from pagelayout - it stops sticky working Add TreeView component Api reference uses treeview sidebar
25 Days Ago
merge from fix-filterrichtext
25 Days Ago
merge from hot_air_balloon_unparent_noclip
25 Days Ago
merge from tutorial_island_fixes
25 Days Ago
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25 Days Ago
Leaderboard backup, run #16157
25 Days Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
25 Days Ago
Greybox scene updated with poses
25 Days Ago
Pose backups
25 Days Ago
Codegen
25 Days Ago
Parent merge
25 Days Ago
Merge from primitive
25 Days Ago
Codegen
25 Days Ago
Merge from main
25 Days Ago
Transform copier script changes
25 Days Ago
Merge from zipline_dismount_angle
25 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
25 Days Ago
Codegen
25 Days Ago
Merge from main
25 Days Ago
Greybox scene update
25 Days Ago
Base player armour prefab (cine)
25 Days Ago
More dir changes
25 Days Ago
Dir changes, added armour materials
25 Days Ago
Remove CUSTOM_MATERIAL_INPUTS and CUSTOM_TEXTURE_FILTERING, vfx optimizes it out if not used Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM, never used
25 Days Ago
Knight armour merges
25 Days Ago
Merge from protobuf_osx_fix
25 Days Ago
Merge from fix_vending_multiplier_widget
25 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
25 Days Ago
Added generate.command so you can just double click rather than running terminal
25 Days Ago
Fixed protobufs not generating on OSX
25 Days Ago
Timeline updates + backups
25 Days Ago
Unsaved
25 Days Ago
Move materials script
25 Days Ago
Both wooden shields now use wooden impact pfx
25 Days Ago
Fixed "ent kill" commands affecting shields
25 Days Ago
Scene backups
25 Days Ago
Horse code cleanup Fixed handbrake not working properly
25 Days Ago
Use WorldTransform/LocalTransform
25 Days Ago
Allow for inner feathering for EnvmapProbe in UI, same defaults for hammer equivalents of this ggxcubemaphelper (cpu) is equivalent to cubemapper (gpu), increase sample count but use faster sampling and sample from first mip always https://i.imgur.com/5UuaG0b.mp4 Sample from mips again and decrease sample count to not be absurd for our budget
25 Days Ago
Leaderboard backup, run #16145
26 Days Ago
Drop model as static prop based on model archetype