239,408 Commits over 3,837 Days - 2.60cph!

5 Months Ago
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5 Months Ago
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5 Months Ago
merge from harmony2_3
5 Months Ago
Start doing some stats for maps
5 Months Ago
merge from fix_spawn_map_entities
5 Months Ago
merge from fix_safezone_backpack_drop
5 Months Ago
Bullets point towards lerped direction, not raw input
5 Months Ago
Fixed projectile collisions being funky, disable main collider properly
5 Months Ago
Changed wire culling to per-pixel; disabled by default on materials
5 Months Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
5 Months Ago
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
5 Months Ago
Implement haptics for shooting Trigger haptics when taking damage
5 Months Ago
Haptics NRE fix Clamp haptic motor values where appropriate, matching existing behaviour
5 Months Ago
Start on pickup system, refactor shooting a bit to support haptics
5 Months Ago
Basic controller haptics (#1498) Allows for controller haptics based on haptic events. ```cs public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f ) ``` e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ```
5 Months Ago
Make new vgui.Create errors non halting Because of course mods are already doing silly stuff. Fixed Lua being able to make the main menu black on disconnect Fixed a warning about "Invalid texture id -1" on disconnect Fix certain detail props not rendering on maps with more than 65k of em
5 Months Ago
Formatting changes
5 Months Ago
Shadergraph: Add OneMinus node
5 Months Ago
5 Months Ago
Link.TryGetConstant() / TryGetVariable()
5 Months Ago
Haptic effect support for VR
5 Months Ago
Squash history, update for SDL Docs, cleanup Apply LengthScale Update haptics per-controller Scoped haptics support Vibrations -> Haptics, wrap patterns inside an event to simplify API e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ``` Docs update
5 Months Ago
Automatically remove unlinked nested nodes
5 Months Ago
5 Months Ago
Shadergraph: float2 and float3 can specify ranges
5 Months Ago
Clean up Gizmo arrow on zones
5 Months Ago
Added support for saving of database and removing items
5 Months Ago
Codegen applies attributes if OnUpdate, OnFixedUpdate or OnPreRender are implemented Only call OnUpdate, OnFixedUpdate, OnPreRender on components that implement them. Also call them flat instead of recursing every GO 3 times
5 Months Ago
Check for checkpoints for finish Different checkpoint color Reset everything on finish
5 Months Ago
Get rid of LinkSource, just use nested nodes
5 Months Ago
5 Months Ago
If started but haven't reached checkpoint return to start Checkpoint ui Support checkpoint ui + reset checkpoints when return to the start
5 Months Ago
Update .gitignore Basic checkpoints
5 Months Ago
Fix hlsl antlr grammar 🙄 Fixes Facepunch/sbox-issues#5382
5 Months Ago
Shield effects tint based on its current power
5 Months Ago
Stop sound handle when stopping or disposing music player
5 Months Ago
Use controller color for player's world panel
5 Months Ago
Merge from unity_2022.3.24
5 Months Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
5 Months Ago
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5 Months Ago
merge from qol_rotate_vending_machine
5 Months Ago
merge from tutorial_gun_unlock
5 Months Ago
merge from mission_improvements_may_24
5 Months Ago
restore 96033 mission_improvements_may_24
5 Months Ago
Add Rick's spaceship model
5 Months Ago
Fixed bullets colliding with dead players, collision problems w/ players
5 Months Ago
Don't show health bar if at max
5 Months Ago
This all sucks but pushing it to have it as back up
5 Months Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
5 Months Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component