254,393 Commits over 3,990 Days - 2.66cph!

14 Days Ago
Fixed Show Interpolation Debug not being able to be toggled in the UI. If a ConVar value is a boolean, use its integer form. Fixes Facepunch/sbox-issues#7503
14 Days Ago
Added Object property to WrappedMethod<T> (Fixes Facepunch/sbox-issues#7497)
14 Days Ago
Disabled static ballista deployment on tugboats, will revisit later
14 Days Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
14 Days Ago
Fixed static ballista mount culling too early
14 Days Ago
merge from primitive/techtree_constructable_infopanel/
14 Days Ago
Added the constructable item info UI panel to the tech tree as well
14 Days Ago
Added the constructable item info UI panel to the tech tree as well
14 Days Ago
Fixed bug where HornetProjectile was incorrectly setting TimeSinceCreated - meaning hornet projectile could insta-explode on the person shooting it
14 Days Ago
merge from primitive/ballista_towing_repos
14 Days Ago
Fixed ballista towing not showing ropes
14 Days Ago
merge from catapult_ragdoll_visibility_fix
14 Days Ago
forcing culling visibility of player with ragdolling
14 Days Ago
Added generic pie.projectile. Setup test pie items as throwable.
14 Days Ago
Merge from tiger
14 Days Ago
Fix incorrect bounds on Gizmo.Draw.Sprite
14 Days Ago
merge from horse_double_ragdoll_fix
14 Days Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
15 Days Ago
WIP MovieMaker (Facepunch/sbox#1798)
15 Days Ago
resetting airtime and grounded state when horse exits ragdoll
15 Days Ago
Optimization branch - for testing over parsec
15 Days Ago
Add optional widget parameter to EditorShortcuts.Register Allows non-Widget targets that only want shortcuts if a particular widget is in focus
15 Days Ago
Dispatch edit event when changing SkinnedModelRenderer.Sequence
15 Days Ago
Updated Medieval Barricade Icon to include Mipmapping
15 Days Ago
snake anim controller set up and linked to its entity
15 Days Ago
Continuing work on zigg shell (still heavily WIP)
15 Days Ago
network++
15 Days Ago
manifest
15 Days Ago
merge from primitive
15 Days Ago
merge from primitive/deployable_ammo
15 Days Ago
Merge from main
15 Days Ago
Correct tiger audio import settings (load in bg, preload, pcm)
15 Days Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
15 Days Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
15 Days Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
15 Days Ago
Leaderboard backup, run #17357
15 Days Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
15 Days Ago
More reliable chain reactions
15 Days Ago
Fixed explosives not doing damage
15 Days Ago
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15 Days Ago
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15 Days Ago
Set up flammable version, better iexplosion effects
15 Days Ago
Explicitly turn off BOM when marshaling strings to/from Steamworks, just to be safe
15 Days Ago
Extra scene/prefab backups
15 Days Ago
glock/mp5 aim cone matches crosshair
15 Days Ago
First pass on deployable siege weapon ammo
15 Days Ago
Start adapting denoiser to new API Iterate denoiser https://files.facepunch.com/sampavlovic/1b0311b1/sbox-dev_0AMMNcrONB.mp4