243,183 Commits over 3,898 Days - 2.60cph!
Split off node menu logic to a separate file
Basic version of dragging from inputs in graph editors
Fixes Facepunch/sbox-issues#6031
https://files.facepunch.com/ziks/2024-10-10/sbox-dev_QpOhqAKPM5.mp4
Cleanup and fix debug spam
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both
- now a different convar for if it should show important ports or all ports
Attempt to include map vpks as LargeNetworkFiles, Facepunch/sbox-issues#6573
Fix ports & arrows not working with the deploy guide when the mesh is scaled
- hard to spot because it worked on deployed entities but not with the deploy guide
Leaderboard backup, run #
14549
Improved mushroom texture quality - now uses native resolution
Merge from additive_timeline
Add a per layer weight slider
Merge from elevator_world_deploy_fix
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
Merge from additive_timeline
PrefabReplacer now has a string lookup mode as well as it's normal selection mode
String lookup mode can include inactive objects, as well as exact matches
All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
Add Facepunch.AdditiveTimeline plugin
Merge from set_local_player_visible
Show the white cubes and arrows when deploying IO entities too
Merge from demo_shot_delete_fix
Main Menu update and scene updates
Fixed error when deleting a folder with demo shots inside
Camera recording convars now only save pos/rot/scale and fov changes in the resulting animation file
Hemp slightly more neon for visibility
selected panel
more hud; can only select root gameobjects
drop gun button
ForceDetailColour script now defaults to white with 100% alpha
SaveShotFolderAsAnim command now accepts a string parameter, if provided only shots in the provided folder will be saved. Passing no string will save shots in the root folder
Added SaveAllShotsAsAnim, exports all shots regardless of folder
Configure a bunch more prefabs & configure important vs unimportant ports
Fix water IO ports not working
Fixed shield inputs being processed while inventory is open
Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
Fixed holstered shields parenting to the spine bone with a 70m offset
Colliders use the target world of rigidbody to work out the local shape transform, more reliable than using the physics body transform
Wooden shield variant setup
Check for changes internally for physics body SetPosition and SetOrientation, setting them wakes up the body and moves proxies so only set them on change
Set up improvised shield prefab variants
Fix isUpdatingFromPhysics not being set back to false
TowingAttachment compile fix
Ballista aiming logic wip
Added a setting for mountables to override player eyes rotation
Fixed NRE when loading world without KeepOwnership
Added Wrench and Repairing Skill. Wrench repairs stations that have taken damage.
Auto-Miners and Auto-Collectors slowly deplete their health, and need to be repaired.
Added KeepOwnership Component which retains the owner of a placed Tile using ISaveData
Updated fishing chances
Increase Wrench Cooldown