193,913 Commits over 4,079 Days - 1.98cph!

29 Days Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
29 Days Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
29 Days Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
29 Days Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
29 Days Ago
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29 Days Ago
ak admire update
29 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
29 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
29 Days Ago
lerp according to cam velocity, add refraction to river surface
29 Days Ago
Polish pass on camera animations for a selection of weapons
29 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
29 Days Ago
Remove unnecessary changes to ConCommandBase
29 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
29 Days Ago
Merge from blowpipe
29 Days Ago
merge from jungle
29 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
29 Days Ago
Merge from main
29 Days Ago
updated 3p vine swing anim
29 Days Ago
Dart rotations
29 Days Ago
osx_compile_simulator -> main
29 Days Ago
Merge from jungle_update
29 Days Ago
main -> jungle_update
29 Days Ago
projectile_orientation_override -> main
29 Days Ago
Reorder inspector properties
29 Days Ago
Tooltip and header
29 Days Ago
lock orientation changes behind a checkbox
29 Days Ago
merge from jungle_update
29 Days Ago
Fix dart rotations to work with recent projectile rotation changes
29 Days Ago
merge from jungle_update/meat_visuals
29 Days Ago
Cooking workbench new meats setup
29 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
29 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
29 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
29 Days Ago
Merge from parent
29 Days Ago
Merge from jungle_update
29 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
29 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
29 Days Ago
updated snake test escape anim
29 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
29 Days Ago
Movement fixes.
29 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
29 Days Ago
Merge: from main
29 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
29 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
29 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
29 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
29 Days Ago
jungle_update -> aux3
29 Days Ago
boomerang -> jungle_update
29 Days Ago
Client server mismatched fields error
29 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader