243,178 Commits over 3,898 Days - 2.60cph!

22 Days Ago
Remove vsurf resource, we use surface game resource for this 0,1 range on Collider.Friction
22 Days Ago
Fixed some duplicate arms
22 Days Ago
Make sure collider friction is set back to surface friction when custom friction is disabled
22 Days Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
22 Days Ago
Stage art updates
22 Days Ago
Backups
22 Days Ago
Update balloon
22 Days Ago
solo page updates, medal icon changes
22 Days Ago
Merge from main
22 Days Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
22 Days Ago
Weapon .meta files
22 Days Ago
v_m700: initial first-person setup (including animgraph)
22 Days Ago
Male head B rig V3
22 Days Ago
build command build indicator color scrap panel
22 Days Ago
- ▆▉▅ ▉█▊▅▇▆▌▇▌▄_▉▌▋▍▊▅▆▊▋▍_▍▇▅▄▄▍ █▋▇▊█▊ (▅▄▅▇▍▋▅ ▍▇█▋▇ █.▇▇▍) - ▄▅▍ ▇▉▊ ▆▅▇▊▅▇ ▌▄ ▄▅▊▌▋▊ ▋▇▆█▉▌▉ █▉▋▉▋ ▊█ ▊▅▋▄▅█▌▄▍▇ ▊▋▄▆█▊▊▉ ▉▋▅▋▍█▌ ▊▅▋▉ ▉▄▇▋▇█▌▇▊▋ ▇▌▋▇▌▌▋ - ▋▇▍▍▄▍▅▌▆▍ ▅▇ ▅█▆▄ ██▆▇▄ ▋▌▉▆▄▌▆▌█▇_▅▊▅▍▌▋▊█▅▆ (▌.▄█), ▋▄█▇ ▄▋▇ ▍▊█ ▊▄██▊▄ ▅▍▄▌▊▄, ▋▄██ ▆▋▍ ▅▅▆▊█ (▌.▆▉█) ▅▄▅▇ █▅█▍ ▇▇▍ █▍ ▆▌▆▋▋▆█▌▉ ▉▉ ▄▉▇█▇▄▊█▉ ▊.▋▍▋▆% ▉▊ ▉▉▅▍▌█▅▌▇█ ▊▄▍▄▊▊▉ (▉▆▍▋▄▉▆▋)
22 Days Ago
▋▇█▇ ▄▌▊▌▅█▉▄
22 Days Ago
Filter for preset list https://files.facepunch.com/rubat/2024/October10-647-CheeryLunamoth.gif Called GM:PlayerAuthed outside of player prediction (so curtime is valid) Effectively makes the hook run a bit sooner within the same frame/tick it used to. Fixed Player:UniqueID returning nothing before InitSpawn Fallback to garrysmod.ver for when Steam is not available to get BRANCH Disable gui.HideGameUI, block cancelselect VRAD: -dumppropmaps also dumps the lightmaps as .pfm Also dump files to /sp_lightmaps/ instead of base dir Don't display alpha channel for non alpha formats (RGB888, etc) This is for mat_texture_list 1 Use non alpha format for images without alpha (.png/.jpeg loader) This should hopefully save some memory Resave Post Processing icons to not have alpha channel Since they don't use alpha anyway
22 Days Ago
Document WorldCell, tweak cell initialization
22 Days Ago
Don't write every edit to c:\\temp\\brix.json Actually save when editing news blocks Make spacing match editor better Don't render big open spaces
22 Days Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
22 Days Ago
Remove old SDF functions entirely (byebye) Iterate GTAO, works almost perfectly ingame, add noise function to it
22 Days Ago
▊▉▆▄▆ ▉▄▌█ ▆▅_▇▆▌▍_▇▄▇▍▉▋▄▋█ (▊▊▄ ▋▄▌▅█▌▆ ▅▌▆█▅▄ █▆▌▉▋▊▍ ▇▊█▅▍▅, █▍▉▌▋▇▊ ▉▇▋ ▉▄▊▉▄▊▅▄▊▆)
22 Days Ago
▄▆▉▌▌ ▋▉▇▆ ▌█▉▉
22 Days Ago
Fix animals walking through crates and barrels
22 Days Ago
Brix (#16)
22 Days Ago
Clean Clean up comment
22 Days Ago
Fix wooden covers not carving navmesh
22 Days Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
22 Days Ago
setting up metal shield viewmodel
22 Days Ago
Undo: auto-reference of PerformanceTesting lib Trying out a different approach Tests: none
22 Days Ago
Activated towing on all siege weapons
22 Days Ago
▇▊▆▍▋ ▌▉▌▅ ▉▌_▉▇▊▍_▄▌▅▋▋█▉▄▍ (▊▅█ ▉▆▋█▌▌▍ ▋▇▍▊▇▇▋█ ▅█▉▌▉ ▆▊▅▄ █▌ █▍▌▉ ▆▆▉█▄▉ █▄▍▋ █▍▉▅ ▆▋▇▍▍▇▊ █▌▊▆)
22 Days Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
22 Days Ago
Auto dismount player at the end of sampling (just use distance for now)
22 Days Ago
Brix
22 Days Ago
4 shot mini crossbow folder setup & basic blockout / grey box
22 Days Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
22 Days Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
22 Days Ago
Merge: from main Tests: none
22 Days Ago
▆▆▊▅▅ ▌▍▋▅ ▊▍_▇▌▉▇_▄█▅▉▊▇▊▊▅ (▍▄▉▉▄▇ ▉▋▊ ▋▍▄ ▇▅▄▋ ▉▆.▉▉▆▋▌▄▌▄▄)
22 Days Ago
▊▍▍ ▍▋▍ █▆▄▆ ▅▉▆▍ ▊█▄▉█▆ ▆▇▉▌▌ █▊▍▌▉▅█▆ ▋▉▍▉█▌▆
22 Days Ago
Refactor parabolic sampling into its own class. Remove cardinal spline code. Integrate porabola visualisation into the vine launch points. Remove old visualisation code,
22 Days Ago
Sync viewmodel deploy skip: Play anim on unholstering, not when swapping between pawns etc If we attempt to possess a pawn without a PlayerState, fallback to using local Fix suicide not working with bots Reverse layout of chatbox so input hints stay at the bottom
22 Days Ago
▅▄▌ ▇▇▇ ▅▋ ▊▅▍▅▅█▉▊_▋▊▇▄▌▊_▄▋▉█▅ ▄▍▄ ▄▊▄
22 Days Ago
And the managed side Serialize/deserialize CMapGameObject
22 Days Ago
- ▄██▍█ ▊▆▋█▇█▊▋▇▅ ▇▍ █▇▆▉▅▊▄▇▅ ▇▌█-█▆▅▆▊▌▋▇▄▍ ▇▍▉▅▌▅ █▌ ▍▆▆▇▄▊▉▅▍▌▇▉▆▆█▇▍▄ - ▇█▅▉█▍▌ █▍▆▄▍ ▌▍▌▇█▉▅ ▅▆█▊█▌ ▍▍ █▋▅▉▅ ▆▋▋▄▊█_▌▆█▊▋▇▅▍ ▍█▋▌▌▌ ▆▌ ▌▌▋▊▊█ (▄█▋▌▋ ▌▋▅▅▋▊▍▊▌▊▉▋▇ ▆▍▍▉▋▌▇▊▍▇ ▌▍▆▍ ▋█▆▄▍▌ ▉▇▆▌▆▍▅ ▌▆▇▆▇▄ ██▋-▉█▊▍█▄▌▇▆▆) - █▋▆ ▆▉▉▊▌▋▍▊_▄▇▋▊▉█_▉▅▉▌▋ ▉▍▌▌█▄█▉█ ▌▊▄██▉ ▍▌ ▋▋▅▋█▅█▄▍▆ ▍▉▇▆▋▇▋ ▅▇▇▋▄▊█ ▅▉▌█▇▆▅▍▉▋▇▋ ▊▄▅▌█▋ (█▋█▄▅▉ ▌▊▋▇▆▉▅▊ ▄▋▉▍▆▄▋ ▊▅▄▍▉▌▍▊▊ ▍▉ ▍▍▊▌▍▅)
22 Days Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
22 Days Ago
Updated Wooden Shield Textures Updated Wooden Shield World Model and View Model to have better strap positions
22 Days Ago
Iterate GTAO, use built in uint encoding for passes, all 3 passes work, workaround for dxc compiler bug with dot product with half floats
22 Days Ago
Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.