193,920 Commits over 4,079 Days - 1.98cph!

28 Days Ago
bunkers room dressing save
28 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
28 Days Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
28 Days Ago
Fix RPC error in CLIENT_SetTowId when detaching
28 Days Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
28 Days Ago
▉▊▄▇▆ █▄▄█ ▅▋▇▇
28 Days Ago
Arms VM test
28 Days Ago
Experiment with simpler covers, fix compile error
28 Days Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
28 Days Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
28 Days Ago
Disable debug gizmo
28 Days Ago
Spawn leaf effect with correct direction
28 Days Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
28 Days Ago
potential fix for sun passthrough in train tunnel entrance
28 Days Ago
Merge: from main Tests: none, no conflicts
28 Days Ago
Path improvement.
28 Days Ago
jungle ruins s2p
28 Days Ago
Reimplement vending machine fridge (on branch)
28 Days Ago
main -> vending_machine_fridge
28 Days Ago
▉▄▌▇▊▌▉_▉▅▄▋_█▇▅_▌▍▄▄▍▅▄▊ -> ▆▄▅▅
28 Days Ago
merge from main
28 Days Ago
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28 Days Ago
converted cave pieces - cave scenes require S2P to update
28 Days Ago
Iterating
28 Days Ago
rug_tugboat_fix -> main
28 Days Ago
Fix not being able to place the rugs and new bear rugs on tug boats
28 Days Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
28 Days Ago
ferry terminal
28 Days Ago
main -> cocoknight_armor_dlc
28 Days Ago
conditional_armour_meshes_viewmodels -> main
28 Days Ago
Final cleanups and extra comments
28 Days Ago
Comments + tooltips
29 Days Ago
Material improvements.
29 Days Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
29 Days Ago
Simplification of slot logic
29 Days Ago
Snake trail hide FX test.
29 Days Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
29 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
29 Days Ago
merge from 118111
29 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
29 Days Ago
changed environment volumes gizmo color for clarity
29 Days Ago
Timing and effect tweak
29 Days Ago
Improve flanking algorithm
29 Days Ago
merge from main
29 Days Ago
moved the rusty gates back into place
29 Days Ago
▇▋▇ ▌▌▆▌▍▌ ▅▍▅▆ '▍▇▅▇▇/▍▉▇▄▇▌ ▊▊▇▄▅▊▊▄▉' - ▌█▌▆ ▆▆▅█▄▇ ▅▇ ▌▌▉▍▋▇▄ █▅▆▆██ ▅▆▌▋▌▅▉▍▊ (██▉▌▄▅▌ ▄▇ ▊▅█▌▋▌▅) - ▇▇▉▉ ▇▉▅▇▋▅ ▍▆ ▋▆▆▊█▆█ ▄▇▌▆▍▊▅▍▊ ▆▍▇▉▍ ▊▉ ▋▍▇▆▍▇▅▅▍ ▅▉▇▄ █▉▄▉ (▇▌▋█▅▊▍▆ ▉▉ ▄▋▋█▇▅▋)
29 Days Ago
Shrink down in size and align to to terrain when escaping
29 Days Ago
updated viewmodel vine swing animation
29 Days Ago
Experiment with path post process for overwatch and flank