254,390 Commits over 3,990 Days - 2.66cph!

15 Days Ago
Fix vertex merging from multiple meshes, all other meshes get merged into the first
15 Days Ago
Only draw vertices in vertex tool
15 Days Ago
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15 Days Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
15 Days Ago
Add editor preference for backface selection, default to true because it's likely to be more desirable
15 Days Ago
Allow mesh trace to request face cull, none, front, back Trace front and back of scene meshes when selecting https://files.facepunch.com/layla/1b0311b1/sbox-dev_eewaDMTxLk.mp4
15 Days Ago
Fix crafting quality tea item id
15 Days Ago
Added wooden armor insert item, setup protection stats. Setup world model.
15 Days Ago
minor changes and comments
15 Days Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
15 Days Ago
Hammer & Other tools mount addons/ by default FIxed VBSP crashing with missing VVDs Models that are renamed after compile, which ends up pointing to the wrong .vvd Also just missing VVDs. Also fixed it using incorrect VVD path in the first place. VBSP: Increase usefulness of "Occluder straddles multiple areas" warning Added HammerID for entities in Hammer's selection status bar Fixed VRAD crashes due to missing VVD files Fixed map compile tool output formatting to do with threads Make the output more consistent when using built-in compile window or 3rd party tools, and makes it more readable.
15 Days Ago
Add support for primitive server tag to be compressed
15 Days Ago
Merge from primitive
15 Days Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
15 Days Ago
Crossbow now animates the FOV in/out on zoom Updated crossbow zoom shader so it's less invasive and now eases in
15 Days Ago
Fix maximum sleeping bags set to -1 in primitive
15 Days Ago
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15 Days Ago
Add StringPreview https://files.facepunch.com/ziks/2025-02-03/sbox-dev_dZsjxvW76d.mp4 Additive toggle in motion editor
15 Days Ago
merge from primitive
15 Days Ago
Fixing ballista anims
15 Days Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
15 Days Ago
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15 Days Ago
Submitting new mounted ballista anim
15 Days Ago
Clean: DemoServer - allow configuring the server for demo playback Tests: none, trivial change
15 Days Ago
NRE fix
15 Days Ago
Update: ServerDemoPlayer - added error logging on hierarchy desync Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it. Tests: played all demos I have, no errors reported
15 Days Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
15 Days Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
15 Days Ago
Add support for eras to provide custom loot tables
15 Days Ago
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15 Days Ago
Forgot to save last change before commit 🤦
15 Days Ago
Fix drop-shadow css filter appearing cutoff at 0px blur
15 Days Ago
Updating ballista rope skinning
15 Days Ago
Add shortcut for vertex merge
15 Days Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
15 Days Ago
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15 Days Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
15 Days Ago
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15 Days Ago
merge from lumberjackhoodieskinfix
15 Days Ago
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Fix mipmaps settings, re-exported defaults
15 Days Ago
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15 Days Ago
Fixed scattershot worldmodel offset model
15 Days Ago
Add vertex merge operation https://files.facepunch.com/layla/1b0311b1/sbox-dev_9rg7HaFZHm.mp4
15 Days Ago
wood armour plate world model + lods materials and textures
15 Days Ago
Remove skin weights option, force to 4 bones.
15 Days Ago
Tweaked static ballista culling distance
15 Days Ago
merge from primitive -> primitive_gm
15 Days Ago
DepthNormals mode fallback if shader doesn't have it