249,461 Commits over 3,959 Days - 2.63cph!

30 Days Ago
Changed how we detect the entities to damaged when using the battering ram, works better
30 Days Ago
handling item condition properly on ice sculpture deployables
30 Days Ago
Fixed battering ram door not cancelling its busy tick
30 Days Ago
Explicitly BreakFromPrefab if __Prefab is not set Fix gameobject clone not setting __Prefab when cloning prefab instances
30 Days Ago
Fix all Broadcast/Authority warnings by using new Rpc.* attributes Updated SpriteTools Update Skills UI to be more inline with other UI elements Updated Crafting UI Clamp QuestPanel Added Player.IsCreative and "Creative Mode" permission Fix issues with CraftingPanel and CraftingEntry
30 Days Ago
Remove LAYERFLAGS_NO_APP_TILING (did nothing) Remove r_kick_dependent_views_early Remove "VrMonitor" attribute, this might add bloom to ScenePanel - if thats something we dont want it should be exposed in a more explicit way OffscreenParticleView isn't a thing
30 Days Ago
BallistaGun.Update and ServerTick nre fix
30 Days Ago
Battering ram button animation
30 Days Ago
made smoothing less aggressive (still destructive, just less so)
30 Days Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
30 Days Ago
Clean: warning fixes Revealed while working on a sharpmake setup for the project. Tests: built debug - it passed
30 Days Ago
Fixed battering ram hit anim
30 Days Ago
Update blazor bootup code Fix comments on mobile style Add PageBar for mobile
30 Days Ago
Line renderer supports texturing, the same as trail renderers https://files.facepunch.com/layla/1b1111b1/sbox-dev_R9xJvUmOpI.mp4
30 Days Ago
merge from indirect_instancing
30 Days Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
30 Days Ago
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30 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
30 Days Ago
Have scientists only crouch when their cover is low
30 Days Ago
jungle_ruins_e more complex layout design
31 Days Ago
main -> 4ShotMiniCrossbow
31 Days Ago
Implemented battering ram rig and animations
31 Days Ago
deauth_toolcupboard_lock_fix -> main
31 Days Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
31 Days Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
31 Days Ago
Add upper limit for rerolls Add re-roll card effect, and card, add bool for drawing an extra card
31 Days Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
31 Days Ago
Add game hint for rerolls
31 Days Ago
Fixed being able to shoot while reloading
31 Days Ago
Make scientists approach by sprinting or sneaking from cover to cover
31 Days Ago
Show re-rolls under the deck Can reroll cards in the UI now
31 Days Ago
Add CardInventory.Reroll, Rerolls Add an extra reroll for each player at the start of each half
31 Days Ago
Customize app bar on some pages Browse page navbar A bit more mobile cleanup
31 Days Ago
ArenaInformation for meta
31 Days Ago
Fixed inline css error
31 Days Ago
Fixed battering ram back door flickering
31 Days Ago
End game NRE fix
31 Days Ago
Adding split fbxs for battering ram hardware rig
31 Days Ago
Obsolete HostSync, add SyncFlag, add codeupgrader
31 Days Ago
Adjust hints UI
31 Days Ago
merge from indirect_instancing
31 Days Ago
Add an additional null check when removing instances
31 Days Ago
Re-implement LinkTriggered event for debugging
31 Days Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
31 Days Ago
DeviceInformationService Move DebugService Add <DesktopOnly> and <MobileOnly> Collapse PageLayout the right way on mobile Add AppBar Add <NavBar>
31 Days Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
31 Days Ago
Fix deserializing primary input / output signals
31 Days Ago
Updating battering ram rig hierarchy
31 Days Ago
Added knight armour dlc 4k cinematic textures for media
31 Days Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab