243,179 Commits over 3,898 Days - 2.60cph!
BatteringRam now inherits from GroundVehicle
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Fix ai.killanimals command not killing the new wolves
Put all new AI code in a separate namespace to avoid confusion with old AI framework
Modify codegen to support namespaces
Buildfix: Harmony loader is conditionally built via asmdef settings
- Originally there was a mix of code macro checks and asmdef constraints - now it's just asmdef constraints and no code defines
- Enabled it for all platforms except editor, instead of just 3 explicit ones(Unity's TestFramework currently builds Win32 players instead of Win64).
Tests: with PerfFwk enabled and editor in different(Client, Server, both) modes, ran Pool perf tests in Player/standalone mode. Everything built and succeeded.
Update: Exclude unnecesary scenes when PerfFwk is enabled
- We have disabled scenes in the list that UnityTestFramework ignores and tries to build, leading to issues
- It also saves iteration time, since we only build scenes we'll use for perf testing
Tests: same as before
Update: Moving perf tests to PerfFwk plugin
- Added additional references to PerfFwk
Original idea of mixing perf test code into main assembly didn't work out, so for now going the path of contianing them in an isolated assembly
Tests: tested with other changes to run pooling tests in CLIENT+SERVER standalone mode
Fix ai.killanimals command not killing the new wolves
Put all new AI code in a separate namespace to avoid confusion with old AI framework
Modify codegen to support namespaces
Add Verbose Hotload Logging option under Help
https://files.facepunch.com/ziks/2024-10-11/sbox-dev_AHgWLtzQtX.png
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New package type
We no longer use the PackageType enum - because it's too rigid. Package types are all lowercase string comparisons now.
Asset package type doesn't exist anymore
Update service api
Use new apis, partial obsolete old PackageType enum
Fix obsoletes
Remove GameAssetType from upload
Moving PackageTypes to table
Delete AssetType enum
Fix facets
Use PackageType from database instead of old PackageType
Rename old to LegacyPackageType
Rename new to PackageType
Consolidate the way wolves filter preys
Fix ai.addIgnorePlayer not working for the new wolves
Crumbling platform update + stage updates
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Potential fix for wolves jagged jumps
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd
Make wolves flee a random distance to avoid visual repetition
Make wolves flee further away to avoid being easy targets
Refactor modifier application so I can use it elsewhere.
merge from fix_crafting_queue_wrong_item
merge from planter_night_rainfall_fix
merge from launchsite_flow_fix
merge to main surrendering_duck
merge from frontier_hatchet_bc_fixes
Merge from thirdperson_orbit_cam
We can fully remove BlockEd and Richish now
Cleanup
Move ApiDock to Kusto
TableStorage deleted
Api changes page
ApiReference redirects to correct page if url is wrong
Leaderboard backup, run #
14573
We can fully remove BlockEd and Richish now
Cleanup
Move ApiDock to Kusto
TableStorage deleted
Api changes page
ApiReference redirects to correct page if url is wrong
Usual NPC fixes
https://files.facepunch.com/daniel/1b1111b1/sbox-dev_G2s5W4h8Ht.jpg
https://files.facepunch.com/daniel/1b1111b1/sbox-dev_OA0zoQmIVs.jpg
https://files.facepunch.com/daniel/1b1111b1/dJTbOSGO4C.jpg
Update physics shape material properties on surface reload
Map Updates and Platform Model