240,350 Commits over 3,867 Days - 2.59cph!

9 Months Ago
merge from animal_doorcamping_shelter
9 Months Ago
merge from Storage_Monitor_Fix
9 Months Ago
Setup speaker anim
9 Months Ago
merge from FixProjectileShenanigans
9 Months Ago
merge from SubProjectileFix
9 Months Ago
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9 Months Ago
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9 Months Ago
Remove 0.75 clamp
9 Months Ago
Lerp the anim blend param value to smooth out stutters. Remove some now unused code.
9 Months Ago
ActionGraph context pass-through for nested graphs
9 Months Ago
Hide context passthrough sockets Context pass-through cleanup Center on input node when first opening an ActionGraph
9 Months Ago
Set icon
9 Months Ago
metal detector icon
9 Months Ago
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9 Months Ago
Leaderboard backup, run #8742
9 Months Ago
Update sentry DSN Fix NRE in rigidbody
9 Months Ago
Leaderboard backup, run #8740
9 Months Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format
9 Months Ago
Fixed burst icon not updating until the player mouses over the item icon in builds Now updates on flag change, so immediately Fixed burst icon not working on weapons with built in burst capabilities
9 Months Ago
Get rid of some redundant timing info Update stb_dxt.h from v1.04 to v1.12 Bail from trying to compress using CPU DXT compressor if non-power-of-two (rather than crashing) Remove forced DXT5 compression
9 Months Ago
Disable the burst toasts
9 Months Ago
Cherry pick 91313, ignoring traceability
9 Months Ago
Merge from burst_icon_merge
9 Months Ago
Cherry pick 91315 ignoring tracability
9 Months Ago
Re-add check for compressed block texel views Fallback gracefully to CPU on platforms with no compute support
9 Months Ago
Move large backpack to different folder Make the small backpack green as a placeholder model for the large backpack (so it looks different)
9 Months Ago
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)
9 Months Ago
Removed "WIP" text from backpack because it looks stupid & too small Just assume the green backpack is a placeholder model Un-delete the small backpack item (whoops)
9 Months Ago
Added some protections for null user names in the friend picker UI
9 Months Ago
Fixed heavy scientist figurine getting picked up as the hazmat version
9 Months Ago
Merge from main
9 Months Ago
Added large backpack item Placeholder amount of slots (helk will assign intended values) Add "WIP" text to backpack icons Clamp backpack item icons to 256x256
9 Months Ago
Code review tweaks
9 Months Ago
Do the same for meshes
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
updated anims, skinning & anim controller
9 Months Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
9 Months Ago
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9 Months Ago
Compressed Burst Module png to be the same size as other weapon attachment icons. 80%~ reduction in size.
9 Months Ago
Add cached flag to OnReadPixels, speeds up memory access Speeds up 4096x4096 texture read from ~92ms to ~5ms in testing
9 Months Ago
Color picker improvements Lose text field input when clicking sliders Don't fail when typing in a hex color without the # Give a little more space to display rgba & hue values
9 Months Ago
Working on passing though context to sub-graphs
9 Months Ago
Time everything (temp, will remove before merge) Switch compression levels for a big compression speed boost (at the cost of very slightly larger files) Test case - 4096x4096: Old: 955ms, on disk 6948kb New: 151ms, on disk 7253kb
9 Months Ago
Prop wip
9 Months Ago
Add Component.IDamageable and DamageInfo Remove currently unused properties from ModelPropData Component.Flags is now a ComponentFlags Add GameObjectFlags.DontDestroyOnLoad (not implemented) Fix double IDamageable Add DestroyOnEnd to ParticleEmitter Hide SceneObject in ParticleSpriteRenderer if no particles to render Particle collision uses scene trace
9 Months Ago
Texture barriers for Vulkan Output full timing info Move behind a convar so I can compare CPU/GPU easily Staging buffer, barriers, etc. for Vulkan
9 Months Ago
Inputs can directly reference variables
9 Months Ago