240,405 Commits over 3,867 Days - 2.59cph!

9 Months Ago
Clean up model viewer clothing dresser, keep it simple
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
some progress from before break
9 Months Ago
merge from collision meshes as shadow fix
9 Months Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
9 Months Ago
Add Layout.SizeConstraint FixedWidth and FixedHeight operate propertly, added FixedSize Fix ControlWidget's layout expanding vertically
9 Months Ago
Leaderboard backup, run #8716
9 Months Ago
Fireballs parented to heli crates will now always align upwards, the rotation of the heli crate is unchanged
9 Months Ago
Merge from backpacks
9 Months Ago
Remove PlayerInventory.debugWearIssues, no longer needed
9 Months Ago
merge from tutorial_island
9 Months Ago
Fixed sleepers not updating clothing
9 Months Ago
Merge from backpacks
9 Months Ago
Server logs
9 Months Ago
Print entity names
9 Months Ago
Nixed temp helper script.
9 Months Ago
Merge from main
9 Months Ago
Fireball rework for omni direct usage, applied to prefabs.
9 Months Ago
Merge from backpacks
9 Months Ago
Added playerinventory.debugWearIssues with some extra logging for the clothing change process
9 Months Ago
Potential adjustment to repair costs to fix entities with too many non-component crafting costs costing too much to repair (auto turret mostly) When substituting non-components for the component equivalent in StripComponentRepairCost, apply the repair cost multiplier applied at the start of the calculation This means instead of the full converted value of the targeting computer being applied to every repair hit, we only apply a portion of the value based on the health of the entity This reduces the repair cost of an Auto Turret at 67% hp to 5 HQM (was 44)
9 Months Ago
Reapply HeadDispenser component to player_corpse_new
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Apply scene object transform to physics bones (no animgraph code path)
9 Months Ago
Post process tweaks
9 Months Ago
Add trigger to trace scene
9 Months Ago
tweak video processing
9 Months Ago
Should fix errors when a GameObject is marked as no save
9 Months Ago
Gizmo shaders display in ToolsVis mode
9 Months Ago
Fix pixmap render crash
9 Months Ago
Fix MaximumWidth/Height swap
9 Months Ago
Change vmdl_c to vmdl in Model.Load
9 Months Ago
Convert ITags to an abstract class
9 Months Ago
Rewrote Qt widget layout implementation so that SizeMode works and makes more sense
9 Months Ago
Recover the scene camera if its position is NaN
9 Months Ago
Add ITagSet.HasAny, HasAll that take ITagSet Added GameTags.Flush - to manually update the flags instead of waiting for the next frame callback Fix warning
9 Months Ago
Add missing methods to TagSet, GameTags
9 Months Ago
Properly hide GameObjectFlags.Hidden in gameobject tree
9 Months Ago
Remove unused Fix scene warnings Remove Camera class
9 Months Ago
Leaderboard backup, run #8692
9 Months Ago
Add Panel.Scene
9 Months Ago
Clean Up + Switch to using a Prefab for the tiles https://files.facepunch.com/louie/1b0711b1/2024-01-07%2001-06-57.mp4
9 Months Ago
Fixed action set flip-flopping between Menu and InGame twice a frame :S
9 Months Ago
VK Validation: Fix texture transition in CSceneSystem::DownsampleTexture, this is not to use depth stencils but will always assume color
9 Months Ago
VK Validation: Fix texture transition in CSceneSystem::DownsampleTexture, this is not to use depth stencils but will always assume color
9 Months Ago
Fix pObjectName in RenderDeviceVulkan::Construct, empty string check was inverted
9 Months Ago
Fix documentation ComponetList uses component.Active instead of component.Enabled to determine active status
9 Months Ago
Remove debug logs Fix interopsystem convar names