198,647 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from tutorial_island/auto_opt_out
1 Year Ago
merge from vendor_ui_fixes_4
1 Year Ago
merge from tutorial_island
1 Year Ago
merge from fadeoutnre_fix
1 Year Ago
merge from store-ui branch
1 Year Ago
merge from RidingChickenCostume
1 Year Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
1 Year Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
1 Year Ago
Revert back to harmony 1.2 to fix aux2
1 Year Ago
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
1 Year Ago
Bike is now mountable, some basic functions working
1 Year Ago
Update containers with a static version of the double door prefab
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Bikes
1 Year Ago
merge harmony_2 -> aux2
1 Year Ago
Switch to net framework 4.5.2 version of harmony dll
1 Year Ago
Scrollbar just hides rather than disables
1 Year Ago
Bill loadout edit
1 Year Ago
Ensured accordions are closed by default
1 Year Ago
Fixes for some bugs in the "flat water" boat system, to allow kayaks to sit nice and flat on tutorial island even when a storm is raging on the server. Will improve Tugboat behaviour too.
1 Year Ago
Make tutorial support disabled by default in server config
1 Year Ago
Automatically mark players as having declined the tutorial if they have over 50 recorded deaths
1 Year Ago
Increase size of vendor name box
1 Year Ago
Hide scrollbar for single vendors
1 Year Ago
Fix TokenisedPhrase strings containing [attack] returning the input bounds to [attack2] if attack2 is bound before attack in the keys.cfg file
1 Year Ago
merge from harmony_2 -> aux2
1 Year Ago
Disable assembly version validation
1 Year Ago
Lighting additions for heli wreck fire
1 Year Ago
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
1 Year Ago
Candidate fix for texture streaming issues in store-ui menu
1 Year Ago
Merged main
1 Year Ago
Attempt #2 Merge main -> optimize_rpc_src_connection/refactor_2
1 Year Ago
Vending Machine Screen now cleans up it's invokes on destroy
1 Year Ago
First attempt at hiding scrollbar when single vendor is shown
1 Year Ago
Fixed debug logs when equipping chicken costume
1 Year Ago
Increased shadow bias in SkinViewer's lights to reduce shadow acne
1 Year Ago
Merge from main -> optimize_rpc_src_connection/refactor_2
1 Year Ago
Merge from main -> aux2
1 Year Ago
Test upgrade to harmony 2.3.1.1
1 Year Ago
Fixed tutorial start prompt appearing in demos
1 Year Ago
Don't allow players to pick up items with the hammer in the tutorial, can break tutorial steps
1 Year Ago
Replace Selected + Mulligan Renamer editor plugins
1 Year Ago
Fix typo in metal frags tutorial step
1 Year Ago
Change tutorial time of day to 9am for better lighting
1 Year Ago
blunderbuster initial setup blockout mesh check
1 Year Ago
When setting a keybind, show a reply message
1 Year Ago
Portal camera reacts to ai_disable Fix a warning on glados core spawn from spawnmenu
1 Year Ago
Allow render.CapturePixels in main menu when used on Lua RTs. Block some of the screenshot commands Camera SWEP can still do screenshots, don't worry, and so can your code Portal Turret related fixes Don't try to precache EP2 particle Don't target rockets Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE Portal Rocket Turret adjustments In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs. Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken trace concommand also prints clientside entity classname
1 Year Ago
Block some of the screenshot commands Camera SWEP can still do screenshots, don't worry, and so can your code Portal Turret related fixes Don't try to precache EP2 particle Don't target rockets Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE Portal Rocket Turret adjustments In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs. Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken trace concommand also prints clientside entity classname
1 Year Ago
Allow render.CapturePixels in main menu when used on Lua RTs. Block some of the screenshot commands Camera SWEP can still do screenshots, don't worry, and so can your code Portal Turret related fixes Don't try to precache EP2 particle Don't target rockets Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE Portal Rocket Turret adjustments In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs. Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken trace concommand also prints clientside entity classname