241,125 Commits over 3,867 Days - 2.60cph!
Added icon for HAB armour item
Converted StandingWeaponRack to use all convex colliders
Fixed weapon rack collider being on Default instead of Deployed layer
Final prefab & related files
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
Updated clan table base prefab
Clan Table - fixed not all colliders being on Deployed layer
Add a method to BasePlayer to add score events to their clan
Update clan UI to show total score and score event log
Cache the player's IClan instance on the server to make doing clan things easier
twitchdrops render scene sheet metal double door setup
Fixed HL:S skill configs setting HL2 convars
Certain conflicting convars from HLS were given `hl1` prefix
Fixed a self induced crash with KillFocus and OnLoseFocus
Fixed a crash with text rendering
garrysmod-issues/issues/5554
Revert "Load Sandbox.Tools within the GameMenu context (experiments)"
This reverts commit 4e2b6d4b22d549daf79490d925f601ef7387f4d5.
Fix junkpile_i being invisible by cancelling instancing sooner when it is disabled via config
Don't global network parented entities (to fix tugboats)
Disable instancing on ice throne chair
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Fixed LegacyNavigation serialization issue
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Zero the entire `VertexData` struct instead of only color when copying the mesh on the GPU
Reimplement `#if UNITY_2021` after implementing GPU copy of meshes
Cherrypick
86650,
86651,86655 from global_networked_bases/2021 (compile fixes & GPU copy mesh for multidraw)
Merge gpu_copy_mesh -> global_networked_bases/2021
Copy mesh geometry to multidraw compute buffers via the GPU (avoids requirement of setting every mesh read/write enabled)
Load Sandbox.Tools within the GameMenu context (experiments)
Fix compile errors in 2021
Update global_networked_bases/2021
More `#if UNITY_2021` checks
2021 server NavMeshAgent tests
Bunch of `#if UNITY_2021` conditional compilation to keep it working on 2019
Can deploy weapon racks and clan table on tugboat
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Merge from 2021 -> global_networked_bases
Merge from multidraw -> global_networked_bases/2021
Subtract
86589 (mark every building mesh as read/write enabled)
merge from default_bp_changes (UI / user feedback tweaks)
merge from dof-leaking-fix
merge from PvEAllowHurtNPCs
Building grade skin components added to blocks prefabs for gingerbread skin