241,132 Commits over 3,867 Days - 2.60cph!
Update parachute description
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy
Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
Enable procedural instancing on blend shader
Log error when mesh used for instancing doesn't have read/write enabled
Ensure every prefab for instancing is warmed up in the editor
Add an extra slot to the clothing section of player corpse to account for backpacks
Leaderboard backup, run #5519
Fixed loadouts window not properly assigning loadouts when using the filter
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
Updated create game menu
https://files.facepunch.com/louie/1b2711b1/sbox-dev_rJu6ElC5AG.png
Rust PVE mode (convar) now allows players to shoot NPCs
ShaderGraph: Add render option for rendering backfaces (preview only)
Remove simple_keys - unsued
Another baseplayer cleanup
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Move channelrenderer into resourcecompiler, makes no sense to have a vpc just for this
Leaderboard backup, run #5501
Menu stuff goes in MenuResources silly
Separate map assets from game
Game Menu stuff
sbproj
Menu tweaks
vmat_c
Leaderboard backup, run #5493
Leaderboard backup, run #5490
Add convenience functions
Calc proc bones before bone merge re-run, fixes jittering on bone merged models with anim constraints
Leaderboard backup, run #5486
Animgraph: Bone merge in blend 2d and anim clip previews
Animgraph: Show bone merge models in node preview
Testing out WeaponViewer w/ ScenePanel
Animgraph: Don't allow animation clip drag drop when preview mode is active
Misc code delete, mostly pcre lib
Start framing out ClassModal
Hook it all together, create new class makes a new class and saves it
Start writing persistence for custom classes
Add Attachment.IsUnlocked()
Start framing out Create A Class page in GameMenu
Fix HTTP request parameters being flipped
Merge pull request #4 from peter-r-g/peter-r-g/fix-http-request
Leaderboard backup, run #5477
Leaderboard backup, run #5476
Mark every single building block mesh as read/write enable (NOTE: this cannot be merged to 2019!)
Merge from dof-leaking-fix
Leaderboard backup, run #5472