198,617 Commits over 4,140 Days - 2.00cph!
merge from CNY_DragonLauncher
merge from chineselanternwhite
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
Cap the max scan anim blend value to 0.6
Fix trying to equip backpack when right clicking inside another backpack
Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting
It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error
Minor clean ups
Added Impact_GMOD effect that supports usage of IMPACT_ flags
garrysmod-requests/issues/2272
Prevent creating render target with names of non RT textures
Prevents crashing.
Also prevent other potential crash cases on RT creation failure.
Added str=util.GetAnimEventNameByID(num) (sv only)
Fixed bugs when entering a vehicle while dismounting a ladder
Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes
Port RPG behavior from HL2 - prevent NPC from killing themselves with it
updated diggable loot spawn
resized spear in entity to match others, altered holster position to reduce hair clipping into the body
removed spear model from craggy
moved CNY spear to weapons folder
Fixed some pooling errors
Accordion chevron now rotates on dropdown of accordion
added cny specific throw aim anim
Added accordion and peek images
Updated player remains textures/materials
exported updated CNY rocket launcher admire animation
Removed my temp logging from
91909. Added a null check on NavAgent.
Added basics for accordion - added chevron icons
Updated textures to fix ao on Dragon launcher
Working on test scene supporting skins
merge from CNY_DragonLauncher
Prevent crashes with ragdolls (especially when created too early)
ClientsideRagdoll and ClientsideModel uses clientside dynamic model indicies
This allows ragdolls to have their physics clientside only without being first precached on the server
Fix game_text text being cut off on screen
Reapplyed Frontier Hatchet Materials to Viewmodel
Added Frontier Hatchet World Model
Add a custom editor for burst cloth to check for incorrectly cached data and clear it
Clear old cached data from viewmodel prefab
burst cloth updates for entity, projectile & world model, added projectile specific clothMat
Updated textures for Dragon launcher
resized textures
added flat top platform model
set dressing
Updated textures for dragon launcher
exported updated CNY spear admire animation
some extra zipline platform set pieces
some set dressing on a couple rooftop, as a sort of vertical slice
Updated textures for dragon launcher
cny spear - added icon, fixed model outline issues with worldmodel, updated worldmodel skinning
Ice King view, media and branding
Fixed duplicate network IDs on oilrig after server restart
All Building Skins views, Nomad, Abyss, Arctic, Frontier and Lumberjack views