241,415 Commits over 3,867 Days - 2.60cph!
Cherry pick BBQ collider change -> BBQColliderFix
Add some slight view shake while parachuting
Added backpack item flag, can only have one backpack flagged item in inventory at a time
Marked open and closed parachute items as backpacks
Added new ItemDefinition flag: NotAllowedInBelt
Applied to parachute
Remove EmissionToggle component on instanced prefabs
Prevent PlanterBox from trying to update material when instanced
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Don't sync dropped world items if they're sleeping on a parent that's moving. Save wating network data.
v_usp: new animations, + animated camera rotation scales down with movement speed (down to 50% at 100 u/s)
FPArms: move_groundspeed min/max to -1000,1000
fixed vending machine gibs
Merge from hackweek-chat-emoji
Fixed adding emoji to vending machine name resuting in an error when attempting to open the vending admin panel
FPArms: hack workaround to share all parameters through the adjustments subgraph. Unfortunately this does not work with bools or enums :(
Merge Main -> TugboatJuly
Merge Main -> TugboatJuly
fixed hole in slot machine deposit slot
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
Updated roof_bitumen_panels_hs
merge from building_skins_3
Switch brick unlockID back to 1 due to conflicting
Leaderboards and stats api
Add Sandbox.Services.Leaderboards initial offering
Request seek but do the actual seeking in the decode thread so we don't block
floor repaint, enemy texture/color tweak
Fix GetMetadata not using key
Update .gitignore
Disable C4005, error on C4840
Fixed some warnings
Prevent display of concommands in gamemode settings
Do not run OnRequestFullUpdate outside of main thread
Defer gamemode loading until all other components are loaded
Do not use obsolete API for DNS resolution
Fixed an oopsie with srcds gamemode loading
Increase EffectData:SetHitBox net limit to match the particle name limit
Re-convert cliffs as InstancedMeshFilter was missing from RendererLOD for some reason
Fix formatting of debug of renderers
potential fix for RustEmojiLibrary not found error
Fix text sometimes being truncated when it shouldn't
Often occurred in the main menu when a Text was updated from a razor state change
Improve consistency when deciding if to relayout truncated text
Fix PrefabPreProcess using Cast<> instead of OfType<>
Add debug command to print all renderers and number of meshes they are rendering
Client & Server compile fixes
Fixed few issues for the Pumpjack
Added VMatrix.__unm (negate operator)
"Open game menu" on launch bar
Run localaddons.changed when project is activated
Show active game in projects list
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
Don't error that the socket is not connected until it was actually started
merge from hackweek-chat-emoji
merge from building_skins_3
Brick skin is now unlocked if the user owns Adobe building skin - Temp for testing