125,576 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Cherrypick 87085 & 87088 (preprocess ignore monuments & tugboat door placeholder)
2 Years Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
2 Years Ago
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
2 Years Ago
Fixed canopy appearing twice in debug camera
2 Years Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
2 Years Ago
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
2 Years Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
2 Years Ago
#SERVER compile area for SeekerTarget
2 Years Ago
Parachute item uses cloth sounds when moving item
2 Years Ago
Fixed locker UI using old backpack icon
2 Years Ago
Merge from main
2 Years Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
2 Years Ago
Fixed HideUntilMobile NRE on homing rocket
2 Years Ago
Disabled ADS on homing missile launcher for this release
2 Years Ago
Merge Main -> Homing Missile Launcher
2 Years Ago
merge from ch47_protection
2 Years Ago
homing launcher durability tweaks
2 Years Ago
reduced scrap transport heli damage V antivehicle
2 Years Ago
cctv_manpad added (missing file)
2 Years Ago
cctv_manpad profile added
2 Years Ago
First draft of the launcher digital display, prefabbed like the AH cam.
2 Years Ago
2 Years Ago
More manpad UI stuff
2 Years Ago
Eyepiece post FX
2 Years Ago
UI progress & files
2 Years Ago
Fixed mesh compression issues.
2 Years Ago
NVG overlay mask properly round instead of having four pinched corners.
2 Years Ago
Scope progress
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Added microwave models
2 Years Ago
merge from parachute
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Attack Helicopter menu background video
2 Years Ago
SeekerTarget NRE prevention
2 Years Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
2 Years Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
2 Years Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
2 Years Ago
3p launcher - updated positional offset & tweaked holstered position
2 Years Ago
Parachute backpack texture updates
2 Years Ago
Merged Pull Requests * Fixed duplicate definitions for Player.GetTool * Improved support for non-English messages in DTextEntry history * Fixed DNumberWang passing both strings and numbers to OnValueChanged * Change usages of deprecated gui.MousePos to input.GetCursorPos
2 Years Ago
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2 Years Ago
Manpad rocket uses the new model and airburst explosion. Further tweaks.
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
further player anim skydiving updates
2 Years Ago
update to player skydiving anims
2 Years Ago
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
2 Years Ago
Drag adjustments for the updated lifetime.
2 Years Ago
Unparent on destroy timing fixes.
2 Years Ago
More trail tweaks.
2 Years Ago
Added detail layer to parachute materiall