125,574 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Add a prhase to fix load ammo text display
2 Years Ago
First batch of fixes to texel density view
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
2 Years Ago
Remove reflection probe from triangle container floor (making it look like stone)
2 Years Ago
Updated textures of the microwave model
2 Years Ago
merge from homing missile launcher
2 Years Ago
Updated homing missile reloadTime
2 Years Ago
merge from global_networked_bases
2 Years Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
merge from Attack Helicopter
2 Years Ago
update homing missile launcher override controller with correct idle stand animation linked
2 Years Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
2 Years Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
2 Years Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
2 Years Ago
Minor wording change to the attack heli storage loot UI
2 Years Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
2 Years Ago
New rocket/flare storage UI design and setup
2 Years Ago
merge from parachute
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Scraptransportheli v homing rocket damage changes
2 Years Ago
phrases
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
2 Years Ago
Disable active loot panels in loot panel scene
2 Years Ago
Got SeekerTest working again
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge Main -> HomingMissileLauncher
2 Years Ago
Only allow homing missile targeting when helicopter engine is on
2 Years Ago
Remove crosshair icon
2 Years Ago
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
2 Years Ago
Clear locked target when orphaned
2 Years Ago
Cherrypick 86942 (fix to enable multidraw by default in 2021)
2 Years Ago
Merge SwimSolution -> AttackHelicopter
2 Years Ago
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
2 Years Ago
Region out texture streaming fix in 2019
2 Years Ago
Cherrypick 87152 (texture streaming fix)
2 Years Ago
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
2 Years Ago
Subtract reloading changes as well. 87149 will cover it.
2 Years Ago
Subtract 87144 - no longer needed with the 87149 solution
2 Years Ago
Have "orphaned" rockets go crazy, fly off in random orientations
2 Years Ago
Cherrypick 87113 & 87147 (brick colored fix)
2 Years Ago
C# part of brick color fix wasn't commited
2 Years Ago
Re-enable emissive on IO light material
2 Years Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
2 Years Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
2 Years Ago
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
2 Years Ago
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull