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110,902 Commits over 3,928 Days - 1.18cph!

4 Months Ago
3rd person reloads with ammo type variants.
4 Months Ago
disable serversideragdolls by default due to server stall/freeze
4 Months Ago
Update: adding a server "itemmanager.enablepooling" convar to control item pooling - starts off by default Item pooling is too unstable to not have a dynamic switch - already got bit 2 times by it. Who knows what other horrors are hiding out there. Tests: enabled after loading craggy, gave an ak - saw an uptick in pool.print_memory telemetry. disabled, despawned ak - no changes in telemetry.
4 Months Ago
Merge from main
4 Months Ago
Show active dart modifier effects. Separate tea/dart effect displays.
4 Months Ago
merge from world_update_2
4 Months Ago
merge from main
4 Months Ago
Merge: from main/item_pooling This fixers the NRE on server tick (and blocker for joining). Tests: loaded a save that consistently produced NREs - not anymore
4 Months Ago
Bugfix: disabling Item pooling This causes issues on the server which prevents playing. Tests: loaded a save that consistently produced exceptions - not anymore.
4 Months Ago
merge from world_update_2
4 Months Ago
Merge: from main Tests: none
4 Months Ago
increase wood yeild from driftwood - someone may harvest them now
4 Months Ago
stricter log pile spawn rules
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from world_update_2/merge_main (this brings this branch up to date with main)
4 Months Ago
Backups
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Tag hill cliffs as AllowBarricadePlacement
4 Months Ago
Del duplicated assets (ammunition_test models + shotgun powdery muzzle flash 'iteratecopy')
4 Months Ago
Prefab backup
4 Months Ago
Parent merge
4 Months Ago
Merge from world_update_2
4 Months Ago
Unsaved
4 Months Ago
Allow debug.ent_find_radius to work in live gameplay (was just demos)
4 Months Ago
Merge from world_update_2
4 Months Ago
Fixed NRE when looking at water if radiation water map doesn't exist
4 Months Ago
Fixed water well food cache and npc spawner marked as Client Cull while breaks spawning when used in MonumentIsland S2P affected water wells
4 Months Ago
Merge from media_projects/frontiersman_media
4 Months Ago
Parent merge
4 Months Ago
Parent merge
4 Months Ago
Merge from world_update_2
4 Months Ago
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
4 Months Ago
FIxed spawn point gizmos showing a secondary, incorrect cyan circle
4 Months Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates
4 Months Ago
Add shark spawner to the spawn groups list on new divesites so it won't retire until the shark is killed (matching behaviour of old dive sites)
4 Months Ago
Added a UseCurve option to GameObjectToggleState and an accompanying curve, if the curve value is greater than 0 it will be considered on Allows us to toggle an object on and off multiple times in a single state
4 Months Ago
fix viewmodel anim sounds not playiing during ADS
4 Months Ago
Missing files
4 Months Ago
Tweaked rock formaton huge materials Revamped coastal_rock_large_a Added more large coastal rock prefabs Tweaked coastal rock large density settings in world setup Tweaked cliff_jutting_d
4 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
4 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
4 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
4 Months Ago
merge fix_train_tunnel_rain -> main
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
4 Months Ago
Fix using wrong GetHeight() overload
4 Months Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
4 Months Ago