105,088 Commits over 3,806 Days - 1.15cph!
Fixed the new 'Invert Mode' input draining batteries
player update. m249 3p and gun anims updated. Holster position updated too
Merge from nexus/fix_tick_parent_id
Items can now be flagged to block map use.
Prisoner hood blocks map use.
Handcuffs block gestures.
Codegen.
player update. military flame thrower 3p anims update
Fixed missing translation for the 'attachments' text in tooltip
ridding some prefabs from shadow proxies
Converting light fixtures prefabs to MeshLOD when possible
Monument lighting prefabs links check
Horses will slow down as expected when releasing sprint key while holding a directional key
Converted some decor prefabs to MeshLOD
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
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Converted small rock formation prefabs to MeshLOD
Converted v2 rocks to MeshLOD
Converted Rock clutter to MeshLOD
merge from treasure_mission_refresh_fix
Converted cave segments to MeshLOD
merge from polar_bear_cull_fix
merge from hvrocketsounds
merge from wire_slacking/christmaslights
merge from fix_teammate_building_guide_lerp
merge from techtree_workbench_multi_acces
converting prefabs in /static folder for MeshLOD when possible
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
Fixed the Wildlife Cull mission not registering polar bear kills
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Show all three tech levels all the time, disable the unavailable trees
https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
Subtract
74200, which reverted a fix for trains not leaving collision triggers if they were destroyed while inside. Let's try this again and see I we can fix the NRE this time.
Fix NRE when teammate's building guide is near certain building blocked volumes
Implement lerping to smooth the 10hz update rate of teammates building guide
- fix player guides being removed & recreated every update (due to client team comparison)
- snap to last position whenever building prefab is changed
- fix building guide not disappearing when going to sleep
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Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
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Similar change for the fuel gauge
Removed numbers and 'knots' wording from scrap heli airspeed indicator
Fixed minicopter not being able to sleep properly after being pushed (hurt feelings?)
Fixed total required scrap text appearing when opening a tech tree
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
Converted train tunnel train tracks to MeshLods
Merge from meshlod_converter
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server