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10,585 Commits over 3,653 Days - 0.12cph!

9 Years Ago
Forbid building directly on roads
9 Years Ago
Tweaked rock scale ranges
9 Years Ago
Added missing colliders to the arctic field trees
9 Years Ago
Added property to ignore a certain splat to TerrainSplatSetGenerator Updated radtown prefab splat modifiers Fixed generic monuments occasionally spawning partially inside radtowns Protocol++ (network + save)
9 Years Ago
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries Log more specific warning in safe mode
9 Years Ago
Fixed RockMaterial error in test level
9 Years Ago
Log exception message as warning if noise cannot connect to native backend
9 Years Ago
Manually backported changesets 5737 and 5740 to main
9 Years Ago
Fixed terrain map normal decode (result has to be in world space)
9 Years Ago
Fixed terrain normal map bake
9 Years Ago
Post-merge compilation fix
9 Years Ago
Merge from main
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Merge from procgen5
9 Years Ago
Added some heightmap frequency randomization
9 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
9 Years Ago
Added missing Spawnable component to loot barrels
9 Years Ago
Tweaked some monument terrain anchors and modifiers
9 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
9 Years Ago
Merge from main
9 Years Ago
Slightly reduced warp multiplier of swiss noise
9 Years Ago
Fixed some buggy shorelines
9 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
9 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
9 Years Ago
Merge from main
9 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
9 Years Ago
Fixed some snowy forest bushes spawning on non-snow
9 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
9 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
9 Years Ago
Forest tweaks
9 Years Ago
Mountain tweaks
9 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
9 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
9 Years Ago
Time of Day update to latest
9 Years Ago
Tweaked colormap (clientside)
9 Years Ago
Protocol++ (again)
9 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
9 Years Ago
Fixed warning
9 Years Ago
Protocol++ (network + save)
9 Years Ago
Merge from roads
9 Years Ago
Merge from main
9 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
9 Years Ago
Added noise to path width Made bridge cost independent of slope
9 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
9 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
9 Years Ago
Merge from main
9 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
9 Years Ago
Updated player spawn rules
9 Years Ago
Updated rock prefabs
9 Years Ago
Updated monument scenes and prefabs