reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

4 Months Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
4 Months Ago
Regenerate manifest to fix error about tiger.population already existing
4 Months Ago
Code gen
4 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
4 Months Ago
clean up decal mesh collider
4 Months Ago
Eyelid skinning on more heads
4 Months Ago
Try bezier curves rather than fake physics and a dream
4 Months Ago
remove debug tex saving
4 Months Ago
mesh decal support in working order
4 Months Ago
Eyelid skinning on Male_G
4 Months Ago
Made eyelids children of eye bones
4 Months Ago
Better blink values
4 Months Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
4 Months Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
4 Months Ago
cable gantry fixes, lods, collision and prefabs
4 Months Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
4 Months Ago
Phrases update
4 Months Ago
Fixed construction collisions for al rustige eggs
4 Months Ago
Logic gates Codelock files Scene backup
4 Months Ago
Merge: from texttable_allocs - Layout improvements and NRE fix for 0 rows Tests: unit tests + running filtered status command to force 0 rows
4 Months Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle
4 Months Ago
Bugfix: fix serializing of empty tables - Added a test to check for it Tests: unit tests + ran status with a name filter to exlude myself - table and json printed correctly
4 Months Ago
Delete panther static mesh model Make panther a different prefab instead of a variant of the tiger Setup panther corpse and ragdoll Rebuild manifest
4 Months Ago
Clean: rename RowType -> ValueType Tests: ran all unit tests
4 Months Ago
Update: Don't pad last column Tests: ran unit tests
4 Months Ago
merge from Player_Seed_EyePositions
4 Months Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
4 Months Ago
updated backpack offsets for some weapons
4 Months Ago
Bugfix: Fix test table layout when there are not enough values compared to rows - Added new unit tests to cover abnormal cases Tests: ran unit tests
4 Months Ago
initial implementation of a grid-based hydraulic erosion system in the jobsystem - super fast - super wrong - needs a lot more parameter/constant tuning to get good results, but it's functioning
4 Months Ago
Fixed spelling of re'ceive on teas
4 Months Ago
Fixed right eye being flipped upside down
4 Months Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
4 Months Ago
Only use Update for environment volumes in the editor as they only need updated outside of playmode if their transform has changed
4 Months Ago
all gestures anims use v4RustPlayerMask
4 Months Ago
Missed Materials Files
4 Months Ago
Updated missing skinsets with eyepositions
4 Months Ago
Added Second Water Treatment Tank Packed Mask Material
4 Months Ago
v4 holdtype anims use v4RustPlayerMask
4 Months Ago
backup
4 Months Ago
Added New Water Treatment Tank Model and Pump Textures and Material
4 Months Ago
unarmed anims use v4RustPlayerMask
4 Months Ago
Compile errors
4 Months Ago
beehive_fixes -> main
4 Months Ago
- Actually expose the temperature (makes it way easier to see whats going on) - Can now run a beehive in the snow with enough heaters
4 Months Ago
Player seed updates
4 Months Ago
Update: standardized WaterVolume usage across tests - Also fixed a couple small bugs in rarely used water perf tests Got a couple TODOs left to clean, and will start merging back to main Tests: ran all tests
4 Months Ago
Missing status panel files
4 Months Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks