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10,548 Commits over 3,653 Days - 0.12cph!

9 Years Ago
River tweaks
9 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
9 Years Ago
Added river water mesh generation (WIP)
9 Years Ago
Heightmap tweaks
9 Years Ago
Fixed minor colormap alpha issue
9 Years Ago
Refactored the way decor parameters are applied on placement
9 Years Ago
Bridge mesh placement tweak
9 Years Ago
Updated cave prefab Added warehouse monument
9 Years Ago
Strip RockMaterial component in server builds
9 Years Ago
Merge from main
9 Years Ago
Added colliders to all lighthouse bases No longer connect lighthouses to the road network Increased number of attempts to place lighthouses
9 Years Ago
Tweaked sand dunes
9 Years Ago
Changed splat selection enum values to powers of two
9 Years Ago
Added rocks to riverbeds Tweaked some rock decor terrain modifiers
9 Years Ago
Only add terrain modifier noise to splat and color
9 Years Ago
Refactored decor spawning backend Added method to scatter static decor directly onto paths (roads / rivers)
9 Years Ago
Added noise to terrain modifiers for less circular, more scattered shapes
9 Years Ago
Don't attempt to spawn bridges if no target direction can be found
9 Years Ago
Splat tweaks
9 Years Ago
Merge from main
9 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
9 Years Ago
Tweaked terrain parameters
9 Years Ago
Improved and optimized road network generation
9 Years Ago
Added World.HighestPoint
9 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
9 Years Ago
Allowed rad towns to spawn in the tundra biome
9 Years Ago
Merge from main
9 Years Ago
Reverted changeset 5980
9 Years Ago
Merge from main
9 Years Ago
Added low, medium and high water qualities
9 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
9 Years Ago
Added riverside topology
9 Years Ago
Updated splat selections in rad town scenes and prefabs
9 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa
9 Years Ago
Merge from main
9 Years Ago
Reverted accidental water render queue change
9 Years Ago
Merge from main
9 Years Ago
Water update and tweaks
9 Years Ago
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
9 Years Ago
Improved splat and color mapping across the board
9 Years Ago
Tweaked rock placement parameters to form bigger, more compressed clusters
9 Years Ago
Riverbed improvements
9 Years Ago
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
9 Years Ago
Merge from main
9 Years Ago
Removed smoothness workaround from water shader (no longer required)
9 Years Ago
Removed directional light from reflection probe bake
9 Years Ago
Updated water to latest version
9 Years Ago
Merge from main
9 Years Ago
Subtracted changeset 5907 (wrong branch)
9 Years Ago
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)